Game Reviews

Goof Troop

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Goof Troop

Capcom & Disney just fit together so well. You have Disney’s memorable characters backed up by Capcom’s outstanding record of classic game after classic game. Back in the day the Super Nintendo was THE machine to own Capcom games on. It had Street Fighter 2 before anyone else, it had Mario & it had some of Capcom’s finest Disney releases, including Goof Troop & the 3 Mickey’s Magic Quest games.

Goof Troop - Disney - Capcom - SNES

While the 3 Mickey Mouse games were platformers, Capcom decided to make Goof Troop a Zeldaesque title. The view is similar to Zelda, the gameplay is similar to Zelda, you have some items that were in Zelda making appearances here. So why don’t we just play Zelda??? Good question.

Goof Troop - Disney - Capcom - SNES

Let’s answer that question with another question. What are the similarities between Zelda & Goof Troop? Here’s a list:

– Same viewpoint
– Same items such as keys, the hookshot & a candle (instead of a lamp)
– It’s just as fun

Goof Troop - Disney - Capcom - SNES

That third one is the clincher. It’s just as fun as playing Zelda. Yes it blatantly rips off certain parts of the A Link To The Past, but it stands on its own as a fun game that’s a lot easier than Zelda & is going to appeal to kids.

Goof Troop - Disney - Capcom - SNES

For this review I managed to finish this in one sitting, it really is a very easy game & extra lives are in abundance. You collect red gems for extra lives & pieces of fruit to build up your life metre. Cherries give you 1 heart & bananas give you 2. Once you have 6 hearts you get an extra life. This is both good & bad, you see, when you have no hearts & you get hit you die. When you have hearts & get hit you can continue. If you get 6 hearts & then another life, it means you have an extra life but no hearts, so whereas before you could get hit & continue you now die when hit. It’s a very strange setup.

Goof Troop - Disney - Capcom - SNES

Goof Troop - Disney - Capcom - SNES

The game features little cut scenes that explain the story over the course of the game. Goofy, Max, Pete & PJ were out fishing together in separate boats. All of a sudden Pete & PJ’s boat is taken by a pirate ship. Goofy & Max go to rescue them but along the way find out that Pete resembles Keelhaul Pete, the pirate’s leader hence the problem. The pirates thought they were rescuing their leader. Pete of course takes advantage of this, but when the real Keelhaul Pete returns the rescue mission kicks up a notch as Pete & PJ really are in danger now.

Goof Troop - Disney - Capcom - SNES

Goof Troop - Disney - Capcom - SNES

The player can control either Goofy or Max, or in 2 player mode one player controls each of them. Goofy is the slower of the 2 but doesn’t slow down when holding an item, whereas Max is quick, but does slow down when holding something. Max can sometimes take 2 goes to hit an enemy whereas Goofy only takes 1. I preferred to use Max as he’s quick to get away when you don’t have a weapon, but it’s down to personal preference.

Goof Troop - Disney - Capcom - SNES

The controls are simple, you walk around with the D pad, B picks up, throws objects & allows you to catch, Y uses an item selected & L changes the selected item. Strangely enough Select pauses the game instead of Start. I always find it odd when a game does this, Turtles in Time is the same. Why the different button? Who knows…

Goof Troop - Disney - Capcom - SNES

So what are some of the differences between this game & Zelda? Firstly when the hookshot (or rope gun as the manual calls it) is used to bridge a gap the rope stays in place & you lose the item. There’s no overworld, the game is just a series of levels, & the game tends to focus more on puzzle solving than Zelda which is more action based.

Goof Troop - Disney - Capcom - SNES

Also unlike Zelda you can only carry 2 items at a time, but it’s not a big issue here as you don’t need to backtrack after leaving an important item behind. The game is structured so it feels like a lazy trek through the levels. That’s the best way I can describe it really. There are no real tense moments where you’ll get stuck, or face an enemy that’s difficult to beat. If you do get stuck there are passwords for each of the worlds.

Goof Troop - Disney - Capcom - SNES

The music gives the game a very Disney feel & the final level music just feels right for being on a pirate ship. The sound effects fit the gameplay well, but there’s nothing really special to note about them.

If you like Zelda but have either played it to death or just want to relax a little then Goof Troop is the game for you. The levels are a walk in the park, the bosses aren’t terribly taxing & it’s just plain fun. A bit too easy & a bit short, but it does the job.

Goof Troop - Disney - Capcom - SNES

 

I give this one 80%. It’s a lot of fun, but way too easy.

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Paul Monopoli

Paul started his gaming life on an Amstrad CPC6128. From there he ventured into Nintendo gaming, expanding into Japanese rarities. From a young age he has been reading video gaming magazines from Amstrad Action to Mean Machines and beyond, all of which have inspired the writer within. Armed with a massive video game collection, he loves nothing more than chatting and writing about rare consoles.

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