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Gaming PC Benchmarking Guide August 2011

Gaming PC Benchmarking stopwatch

It’s been a couple of months since I last wrote a benchmarking guide and since then the video card of my old machine started to fail more eventually leading to me replacing it, not being happy with the performance and last month building a nearly state of the art gaming system.

All the theory I talked about in my original benchmarking guide still applies but my new system is able to run all modern games with every setting super maxed out. Since everybody will not have a super new computer, I will keep my recommended benchmarking settings high but still reasonable so you can compare new systems to legacy systems.

The specifications for my new main gaming PC, which I built, now are:

OS: 64-bit Windows 7 Ultimate edition
Motherboard: Gigabyte GA-990FXA-UD5
CPU: AMD Phenom II X4 3.7 Ghz per core 6 MB L3 cache AM3+ socket processor
Video Card: Sapphire ATI 6870 1 GB
Memory: Kingston HyperX 16 GB (4 X 4 GB) 240 pin DDR3 SDRAM 1600 (PC3 12800) Quad Channel Kit non-ECC unbuffered CAS 9 1.65V RAM
Sound Card: onboard sound via a Realtek ALC889 chipset
Storage: Seagate Barracuda XT ST33000651AS 3 TB 7200 RPM 64 MB Cache SATA 6.0 Gb/s 3.5″ internal hard drive OEM
Case: Thermaltake Xaser III LANFire VM2000A Case
Power Supply: hec X-Power 780W (peak) 600W (mean) ATX12V v2.3/EPS 12V v2.91 SLI nVidia Hybrid-SLI Certified CrossFire power supply
Peripherals: Lite-On iHAS124-04 DVD Burner

Again, this benchmarking guide consists ONLY of things you can download for free. Everybody can test with these free tools so it requires no spending on your part, just time and patience.

Let’s see what programs now got added, and why, and which ones got removed and why:

The RealStorm Benchmark 2006 test has been removed. This is rather unfortunate as this IS the ultimate single core CPU performance test I’ve ever used. The reason for the removal is that the real storm website was permanently taken offline and there are no plans for it to be brought back online in the future. If you can still find it somehow, I recommend using it. I might post it in the future for download and I can give you a copy via Skype or chat if you really need it. Just ask.

The Battleforge 1024×768 test has been removed as this resolution is too low and most people won’t use it to game anymore. I usually just run every game these days at a minimum 1280X1024. Yeah, my system can run stuff at much higher but I’d rather get 200 FPS than 120 FPS just to get more eyecandy. I’m more concerned with the smoothness of the graphics such as anti-aliasing options being turned on and high framerates. Like always, LAG is a killer.

Battleforge is a FANTASTIC free-mmo-rts that has kind of been abandoned by EA but it’s still free and many, many people still play it. I have mastered everything in the game and my friends are now all bored of it but I will play it once in a while. You can check my original review of the game here as well as check out my first strategy guide here for doing Battlegrounds as well as my second strategy guide for Battleforge here that shows you how to farm the mission Raven’s End by yourself.

Anyways, this full game is FREE and it includes a built in benchmarking tool. The way to use it is to login first to the game and then not login to your character, instead hit back, and select options, and go to the graphics screen and select to run the benchmark.

Again, if you never checked out the game, I encourage you to do so, especially if you are a massive RTS player. I like this game and benchmark because it taxes your CPU, RAM, and GPU. Every unit in the game moves and attacks in a complex way and it’s a great example of showing how well your system performs playing a real time war game with a ton of units.

The updated criteria for benchmarking with Battleforge is the following:

Shadow Quality: Very High
Resolution: 1280×1024
Texture Quality: High
Fullscreen: On
Shader Quality: High
Anti-Aliasing: 8x
SSAO: Off
MultiThread Rendering: Auto-Detect
FX Quality: Very High
VSynch: Off
Cloud Shadows: Off
Glow: Off

Download the Battleforge benchmark and full game from: http://www.battleforge.com/

Some of the options in this benchmark and others to come are either off or set not to max because the benchmarks are too picky and unless you have a 700 dollar video card, it will not let you run them. I’d rather everybody be able to test. The faster systems will yield insane numbers anyway.

My new PC got an average of 78.5 FPS, a minimum FPS of 7.1, and a maximum FPS of 182.7. You can compare that respectively to my old computer’s 6.8 FPS, 0.5 FPS, 53.5 FPS. It just blows it out of the water.

The Dirt 2 benchmark test still stays because it’s still a modern game engine and DiRT 3 is almost the same thing. That one was added too to the list as we’ll see below.

Dirt 2 Test settings:

Resolution: 1280×1024
Refresh Rate: 60
Multisampling: 8x MSAA
Vsync: Off
Aspect Ratio: Normal
Gamma: 1.0
Night Lighting: High
Shadows: High
Particles: High
Mirrors: Ultra
Crowd: Ultra
Ground Cover: High
Drivers: Ultra
Distant Vehicles: Ultra
Objects: Ultra
Trees: Ultra
Vehicle Reflections: Ultra
Water: Ultra
Post Process: Medium (this setting is annoying and usually defaults to this)
Skidmarks: On
Ambient Occlusion: High
Cloth: High

Download from: http://download.cnet.com/DiRT-2-demo/3000-7513_4-10977053.html

Codemasters games are pure unadulturated eye candy, especially Dirt 2, GRID, and F1 2010. The games keep getting prettier and still run very efficiently despite the graphic quality increase. These games are also system killers because of how great they simulate the physics needed to create a realistic racing and driving experience.

My current gaming machine yielded an average framerate of 105.5 FPS and a minimum framerate of 85.7 FPS versus my old machine’s 15.7 FPS and 13.4 FPS.

Moving on to a newer game we are now using the DiRT 3 game to benchmark as well. It’s the same as DiRT 2 but the game engine is tweaked a little more. The game is usually bundled often with most current video cards so either get it from there or download the demo for testing. You can check out my review for DiRT 3 here.

DiRT 3 test settings:

Resolution: 1280×1028
Refresh Rate: 60
Multisampling: 8 x MSAA
VSync: Off
Aspect Ratio: Auto
Gamma: 1.0
Night Lightning: High
Shadows: Ultra
Particles: High
Mirrors: Ultra
Characters: Ultra
Ground Cover: High
Distant Vehicles: High
Objects: Ultra
Trees: Ultra
Vehicle Reflections: Ultra
Water: High
Post Process: Medium (again this loves to set itself to this over and over so just leave it like that)
Skidmarks: On
Ambient Occlusion: Ultra
Cloth: High

I couldn’t find a direct download link for the demo because Codemasters is crazy enough that they don’t really have a main website anymore. I recommend getting the demo from Steam. Having a demo not be available would proabably encourage piracy but since this game is now being bundled with everything you’d probably find a product key easily with any AMD or ATI purchase at this moment.

With all the added graphic features to DiRT 3, my system got lower framerates with this one compared to DiRT 2. It yielded 66.39 FPS average, and 55.74 minimum FPS in this test. The game looks amazing.

I was considering adding the HAWX 2 benchmark to this guide but since the demo even includes the draconian Ubisoft you-must-be-online-and-make-an-account-like-an-mmo copy protection SCHEME then I refuse to. Sure, the game looks amazing but I don’t want to subject people to Ubisoft’s bullshit. Let’s stick to the original HAWX, which is still a great benchmark and doesn’t require all that drama to run.

Tom Clancy’s HAWX test settings:

Game version: DirectX 9 for legacy compatibility purposes
Screen Resolution: 1280×1024
Refresh Rate: 60 Hz
Antialiasing: 8x
VSync: Off
Full Screen: On
View Distance: High
Forest: High
Environment: High
Texture Quality: High
HDR: On
Engine Heat: On
DOF: On

Download from: http://www.gamershell.com/download_40308.shtml

If you never play this game, I recommend it still, and you can read my Tom Clancy’s HAWX review here.

My new computer gets an average framerate of 163 FPS and a maximum framerate of 392 FPS… WOW. My old system got an average framerate of 23 fps and a maximum framerate of 127 fps. What a difference!

The X3 Terran Conflict benchmark demo continues to be an amazing testing tool not just for performance but for system stability. This IS the benchmark I use the most to either make or break a system.

X3 Terran Conflict benchmark test settings:

Resolution: 1280×1024 Fullscreen
Antialiasing: 8x
Ansitropic Texture Filtering: On
Anisotropic Texture Filtering: 16x
Glow enabled: On
Texture Quality: High
Shader Quality: High
More Dynamic Light Sources: On
Ship Colour Variations: On

Download from: http://www.egosoft.com/download/x3tc/demos_en.php

This game engine will rock the socks of your CPU, RAM, and GPU. I couldn’t believe my eyes as to how detailed the final part of the benchmark was when I saw the massive, super-detailed space station being rendered as it was, on my old gaming PC. Even on my new gaming PC, this benchmark will bring your system down to its knees and make it cry like a little girl.

This benchmark is old but it even comes with a built in warning that it WILL really ABUSE your video card.

My new computer got a score of 91.303 FPS. There were some parts in the benchmark when performance dropped to about 22 FPS, like the warnings said. My old machine used to get 17.012 FPS.

Trackmania Nations, free as always and still a solid full game with a simple benchmark feature built in.

Trackmania Nations test Settings:

Resolution: 1280×1024
Antialiasing: 16 samples
Shadows: Complex
Shader Quality: PC3 High
Texture Quality: High
Max Filtering: Anisotropic 16x
Geometry Details: Normal
PostProcess FXs: On
Force Dynamic Colors: On
Force Motion Blur: On
Force Bloom: On
Water Geometry: On
Stadium Water Geometry: On
Trees Always High Quality: On

Download from: http://trackmaniaforever.com/nations/

This benchmark now yields a 69.7 FPS on my new machine versus the 31.8 FPS I used to get from my old system. It’s much more enjoyable to play this again with everything on.

***

There is the updated list! I moved on from Windows XP especially since 32-bit Operating Systems have both RAM and hard drive allocation limitations. Windows 7 is okay but I’m surprised as to how few games have pure real DirectX 11 support. Only super megacorp insane-budget titles seem to have this so far, so I’m disappointed.

Share your benchmark numbers with us either as a comment below, on our facebook page, or forums. Stay tuned for more hardware reviews and articles.

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Honorabili

I've been gaming since the introduction of the Commodore 64. After that computer I moved onto Amiga and finally onto PC. As far as consoles go I mainly enjoy the older systems.

2 thoughts on “Gaming PC Benchmarking Guide August 2011

  • I’ve been using realstorm to benchmark each new cpu I’ve gotten since 2006 and still have all data saved 😀 And I’ve just recently added terran conflict rolling demo. Both are free and are about as good as it gets for benchmarking cpus. Since 2006 single core performance for me has improved about 2-3 times in realstorm.

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