Konstantinos Dimopoulos

Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.

9 thoughts on “Game Scans: The Hobbit

  • February 24, 2010 at 3:17 PM
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    Man! I couldn't imagine doing the game art back then.. Wasn't all done with the keyboard..?

    Getting back on blogger to do my updates and make it easier to blog with friends in such..

    This is where I will be: http://deitrix.blogspot.com/

    Just putting it together now.

    -talk soon!

  • February 24, 2010 at 4:33 PM
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    Hmm, I wonder what a "super-program" is?

  • February 24, 2010 at 6:26 PM
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    Hey, the cover says "hobbit", but that's clearly a dragon!

  • February 25, 2010 at 7:30 AM
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    @Deitrix:
    "Wasn't all done with the keyboard..?"

    In this case graphics were generated as a result of sequence of simple graphic commands in Basic, as far as I can recall. You know, "draw line from 0,0 to 120,70; draw another line from 120,70 to 80,60; draw circle at…; fill with colour" and so on. It was very slow because of that – when player entered location with image, he (or she) had to wait for slow drawing to complete!

  • February 25, 2010 at 11:19 AM
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    Yep, when I did graphics on the Acorn Electron, I used to draw it out on graph paper and then plot the points using screen co-ordinates. For Speccy artists the real ball-ache must have been figuring out the colours, while allowing for attributes (ie only two colours [including white and black] per 8×8 character block)

  • February 25, 2010 at 11:19 AM
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    Yep, when I did graphics on the Acorn Electron, I used to draw it out on graph paper and then plot the points using screen co-ordinates. For Speccy artists the real ball-ache must have been figuring out the colours, while allowing for attributes (ie only two colours [including white and black] per 8×8 character block)

  • February 26, 2010 at 4:24 AM
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    @ Deitrix: Actually these graphics were mostly programmed I believe, though I can't be absolutely sure. Oh, and it's lovely having you back in a more traditional blogging way 🙂

    @ Rubes: Well, it's definitely something with hobbits in it I suppose. For an ueber program, I guess we'll have to wait for 3D Vespers 😉

    @ Ilya: Fair point! But Smaug is so adorable…

    @ Barts: Ahh, thank you for clearing things up my friend. That was what I suspected myself.

    @ Stickhead: You did Electron graphics? Please do show us… And I think I'll be attempting to use your technique pretty soon.

  • February 26, 2010 at 10:29 PM
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    Simply amazing!
    These guys are truly in a league of their own.. Even a stick figure sounds tough.

    I wonder if theres any art sites out there for them..?

  • February 27, 2010 at 2:50 PM
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    Oh, worry not. Most adventure game sites cover the classic Speccy text adventures. As for a site for the artists themselves, well, that's quite a brilliant idea… Don't think there are any.

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