Circulate

Circulate - PC - Gameplay Screenshot
Truth be said, I’m not much of a casual games fan and even less so when I’m too busy to spare the few precious moments needed for that extra drink. Also I’m not in the best of moods. And ButtonSmasher has been taking up too much of my gaming/blogging time. Oh, yes, and Circulate, the brand new game I’m supposed to be reviewing here, is definitely advertised as one of them casual offerings. Then again, were I wearing a sombrero (sombreros always make you happy, mind) I’d definitely describe it as an indie, physics based, action heavy puzzle game, which definitely sounds a lot better and is closer to the truth too.
Circulate - PC - Gameplay Screenshot

So, what precisely is Circulate, I pretend to hear you ask. I mean, besides an indie, physics based, action heavy puzzle game. Well, that’s not a very easy answer to give unfortunately. Circulate, you see, has the player spinning whole levels around and occasionally clicking on -for lack of a better word- spheres, while trying to get them spheres in containers, trying to make them vanish, or generally moving them properly around while avoiding a variety of obstacles and traps. A concept that is apparently way easier to understand than explain.

Circulate - PC - Gameplay Screenshot

And is it a good a game, I pretend to hear you ask again, while thinking I should cut down on the habit. Why, yes, yes it is. Innovative and maddeningly addictive too. The learning curve is just perfect, the controls are intuitive, the levels incredibly varied and more than enough to keep you sleepless for a few nights (there are 120 of them), the kaleidoscopic graphics are beautiful, the music is just fine, the tutorial mode works perfectly and the game is an absolute blast to play. Add the numerous options available, including the one to play Circulate in windowed mode, its modest price and the very reasonable hardware requirements, and you got a game any PC gamer should try.

[youtube]http://www.youtube.com/watch?v=umVdDP0vYQE[/youtube]

That’s a (seven and a half) out of (ten).


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Konstantinos Dimopoulos

Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.