Chains

Chains - Gameplay Screenshot

Chainsis beautiful. That much is instantly obvious. After all, were it not for its visual appeal I’d have probably ignored it in this modern sea of small casual indie games, the Internet seems to have become. I would of course have been wrong.

Chains, you see, might on the surface seem like another game that uses the rather tired idea of making things disappear by matching them with, err, things of the same colour, but it really has way more than that to offer. It sports a brilliant and very versatile physics engine, that, combined with the excellent level design, make for a rather excellent and quite unique game. Not to mention an addictive one too. And wait till you see them graphics in motion while listening to that utterly brilliant electro soundtrack…

Chains - Gameplay Screenshot

Only negative thing about this lovely indie offering is its size. Weighing in at twenty levels, the whole thing will be over in a few hours, though admittedly it is infinitely replayable. Oh, and the levels are so varied, they could almost be from different games. From different genres even, as one has you frantically clicking around in typical arcade fashion, while another has you thinking in a most tactical manner or solving flow (you’ll see) puzzles.

What’s more, great care has also been given to the overall production of Chains, what with its three difficulty levels, player profiles, detailed stats, hints and even colorblind option.

Chains - Gameplay Screenshot

To grab a (dirt-cheap) copy or try the demo visit the official Chains: The Puzzle Game website.
Verdict: An absolutely excellent indie game. Hypnotic, short, sexy and definitely more enjoyable than drinking expensive wine in the cold (?). Play it!

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Konstantinos Dimopoulos

Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.