Ah, the game that made me break one of my many Sega Genesis’s. Ghouls ‘n Ghosts was released to the arcades in the spring of 1988. Maybe by Capcom, it was the popular sequel to the 1985 arcade smash Ghosts ‘n Goblins.
In Ghouls ‘n Ghosts the heroic knight Arthur must once again faceoff against the demonic hordes of Loki. After an attack on his kingdom Arthur’s lover, the lovely Princess Prin Prin, is killed along with many innocent civilians. To avenge the death of his love and restore her soul and the souls of the others Arthur will have to take down the big man Loki himself.
Ghouls ‘n Ghosts plays pretty much like Ghosts ‘n Goblins it is a platform run and gun type of gameplay meaning you have to always be on your toes firing away at the enemy and avoiding traps and pitfalls. Luckily this time around Arthur can fire upwards and while jumping fire downwards which is a must in this game. In addition Arthur has an array of weapons at his disposal including a mega axe, a golden sword and even golden power armor.
When Arthur jumps in certain spots on the map a treasure chest will pop out of the ground. If Arthur destroys the chest he can find two things. First is an evil magician who turns him into a duck. As the duckyou are pretty much undead chow because you have no armor or weapons. The best thing to do is avoid any enemies until the effect wears off.
The second thing that can appear from the chest is Arthur’s golden armor. The golden armor allows any weapon Arthur currently has to gain a charged power up move that unleashes a special attack. Sadly, the golden armor works just like the normal silver armor where as if Arthur is hit it will break apart leaving him pretty much naked.
Once you work your way through five levels you discover you need a special weapon in order to defeat Loki. This restarts the game and you must fight your way through the same five levels and back to Loki’s chamber.
The game is extremely fun to play, but it can be very unforgiving at first, but once you learn your jumps, attacks and timing you can make it through the game without too much trouble. I can say this now, but when I first played it I had an awfully hard time and ended up punching my poor Genesis to death.
Ghouls ‘n Ghosts had some great music composed by Tamayo Kawamoto. The bosses were well designed along with the levels making sure your twitch level was high. In addition to great arcade success GnG was ported to several systems including the Amiga, Amstrad CPC, Atari ST, CP System, Commodore 64, X68000, Sega Saturn, PlayStation, SuperGrafx, Sega Master System, Mega Drive/Genesis, Virtual Console, ZX Spectrum.