Gamer Profiles

Our exclusive profile feature where we reach out to celebrities, world record holders, company reps and notable gamers and asking them about their favorite classic game and you can see the results and answers here.

Pro Gamers

Gamer Profile: Dave Vogt

In the end, not Mega Man, not Mario, not even Castlevania could take that spot. It had to be Zelda. This was the game that changed everything for me. The feeling of awe that overwhelmed me the first time I stepped foot into Hyrule has never quite been duplicated- and the intrigue built from there. That sense of wonder and exploration have not only had a huge part in my getting into game development, but truly cemented my love of video games.

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Notables Gamers

Gamer Profile: Carrie Swidecki

There was something cute about those twin dragons Bub and Bob that hooked me into the game. Plus I loved the simplicity of the graphics and the background music. This was the 1st game that I became obsess with getting both a high score and trying to complete the game. I would blow bubbles against the wall in between moving up levels and killing enemies to get max points. I would restart the game if I missed any bonus food items on a level to max my score. Bubble Bobble is also the 1st game that I stayed up all night long, so I could make it to the 100th level to complete the game. It is the only game that I have fully completed on Nintendo and I was 10 years old!! I like to say it’s the game that made me a hardcore gamer!!

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Notables Gamers

Gamer Profile: Stephen Barton

I loved 3D Monster Maze on the Spectrum ZX, but Doom really reset the bar entirely. The soundtrack was awesome (especially given the resources available), but what really got me hooked was that it was the first game I ever played involving a network. That you could be on one computer and playing someone on an entirely different computer in a different room with just a null modem cable between the two, before we even had an internet connection – that was special.

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Celebrity gamers

Gamer Profile: Jay Mohr

I loved Donkey Kong Jr. and spent so many rolls of quarters on it. There was also Dig Dug at my local Ihop and I wore that out too. I wasn’t particularly good at Dig Dug but I loved digging and digging and planning on how the rocks would fall and blowing dudes up with my air pump. Donkey Kong Jr. I loved because it had it all for the time. great graphics. Jumping, swinging, timing and a mission to save someone.

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Company RepresentativesGamer Profiles

Gamer Profile: Evan Hahn

Windforge is a steampunk building block RPG, with fully buildable airships. It’s kind of like a mix of Contra and Minecraft with flying airships. It’s a game that embraces freedom, creativity, and chaotic emergent action. There a million things to do in Windforge, even pretty outrageous things like mining whales for meat, or even turning them into airships.

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Notables Gamers

Profiled: Daryl Rodriguez & Jeanette Garcia

World 1-1 is the first in a documentary series on the history of video games. This chapter is about the early years including Atari and how they helped to create a new industry. It focuses on the business deals, the personalities of the pioneers, and the creations of the engineers. This documentary will be a combination of interviews, archival footage, and reflection that retells the story to a new generation that may not know the roots of their favorite hobby

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Company RepresentativesGamer Profiles

Gamer Profile: The Unallied

More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it.

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Celebrity gamers

Gamer Profile: Ryan Culver

Now one of my most memorable video game experiences was playing the original NES at my friend’s house as a kid and working every night to beat Super Mario Bros. It was by far the most popular and talked about game at that time and the big challenge then was to beat that dragon. We had gotten there a couple times before but got killed, so every time you made it to the last part, you’d get nervous, like something real was actually on the line.

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Pro Gamers

Amrack’s Gamer Profile

So my name originated from my youth (like most people). To me a name is like a connection to the past that you can never experience again; it’s a memory of what I once was. When I was little (~8 years old) I use to write crazy RPG adventure books. I used to stay up talking to my brother (because I bunked with him) and role played stories with him so I had more content to write in my chapter books. Though my characters changed from story to story their names remained the same. Names like “Drakis”, “Amrak” (yes, it’s misspelled for a reason), and “Larkins”, to name a few. These were my online names that I gravitated to choose when playing games with my brother.

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Celebrity gamers

Gamer Profile: Cambria Edwards

I didn’t have gaming consoles growing up, but my cousins did and I was over there all the time. Donkey Kong was one of the first games I ever played and I fell in love. Whenever a new console came out, of course my cousins had it and monopolized it. So I would go in the other room and play my Donkey Kong on the Nintendo. Even in the early 2000’s I would always ask to play until they finally got rid of their system. I was a bit heartbroken and it still remains one of my favorite games to this day.

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Celebrity gamers

Gamer Profile: Ashly Burch

I really like games that are deceptively complex and that don’t hold your hand at all. One of my favorite modern games is Spelunky, as a point of reference. Harvest Moon is actually incredibly nuanced and difficult (I failed miserably the first time I played it), but — potentially unlike Spelunky — it’s an absolute joy to play no matter how well or poorly you’re doing. It does an awesome job of creating a simplistic but deep world that feels real and is filled with secrets and possibilities that aren’t apparent on the surface. Also, I think competing in festivals and courting a potential wife is empirically fun no matter who you are.

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Company RepresentativesGamer Profiles

Dominique Vial: Domsware

We were on our final “lycée” studies and we needed to prepare THE french exam named “baccalauréat”. It’s very important to make a big score to this exam because it’s the passcard to university and High Schools. Anyway. We spend a lot of time playing DM instead of working our final exams. Locked on my friend’s bedroom, our parents believed we were working on our studies! Ah ah ah! It was a really immersive and addictive game. And, for the story purpose, a friend of my elder brother was working on some computer science laboratory on some kind of “network”. He was helping us by providing us printed listings containing the precious answers to hard DM’s issues: these was from this mysterious “network”. Later and later I found the name of this guy on a W3C document: I then understood he was one of the first working on the internet and that was the mysterious network. He was a pioneer while we were exploring dungeons !

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Company RepresentativesGamer Profiles

Kevin Cerdà: BeautiFun Games

This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration.

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Company Representatives

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it”

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Company RepresentativesGamer Profiles

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version.

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