Long, long ago in the summer of 2010 there lived a game called All Points Bulletin. It was a large sandbox-ish Grand Theft Auto online that took developer Realtime Worlds millions to create. For many, it was a brief stint of entertainment that was hindered by hacks, broken mechanics, and normal players being dominated by gamers who memorized the map and all the good camping spots. For some, it was a new age Wild West where you could roam the city freely and reap havoc on a grand scale against friend and foe.
Of any game out there it had the most amazing character customization option to date. People were creating Ninja Turtle Gangsters with a van to match. People made pedophile theme gangster with Pedobear etched on the side of their vehicles. The game had so much to offer cosmetic hogs that it seemed it could hold a respectable player base for that option alone at least.
But what happened? APB just didn’t seem to hit its expected highs and hit unexpected lows. Was it because of the game? Was it because there were no commercials or real advertisements? You’d think a game like this would have millions of GTA fans drooling all over it. Unfortunately for Realtime Worlds, this isn’t a dream that would become a reality. On September 16th, 2010 the game would breathe its last breaths as it was announced they would be bringing it offline. All the servers came down and that was the end of this Gangster Vs Vigilante Armageddon.
Recently it was announced that free MMO publisher Gamersfirst was going to resuscitate the corpse of APB and release it within the first half of the next year under a Free to Play model. While it does seem they intend to bring back APB, it certainly feels like it is going to be zombified rather than returning to its true former grace.
The team developing this game under Gamersfirst is Reloaded Productions, a group that has been working on an original RPG for the past year or so and has released nothing under its belt. None of the former the employees of Realtime Worlds are even involved in this Rebirth project.
This Free to Play model wreaks of failure as well. Former players of APB will most likely not even be able to play as their old characters and would have to start over again. Why is that? Well, legal issues from Realtime Worlds indicate that they can’t release databases with customer information so this release of APB would be more of an APB v2.
Exactly how will this F2P model work? It has been confirmed that players may “lease” weapons and purchase a premium status that expands on the creation tools. Let me allow this to set in. It expands on nothing. Reloaded Productions isn’t expanding on the current games creation tools. They are holding back options that this game was released with and are now charging players to unlock the only real great thing this game had going for it.
What was the point of this purchase? Everything about this rerelease suggests that this game will be an abomination beyond all abominations. While it hasn’t been released yet and I am talking out of my ass, the confirmed changes in the team, the monetized plan, and the withholding of the games key feature just makes me uninterested in the future of APB.
How can a developer who didn’t create this game and doesn’t even know how to manage the Unreal 3 Engine that it was based upon make this game a future success. That’s like asking me to work on it your trigonometry homework. Just because I’m part Asian doesn’t mean I know math. The same goes for a “developer” who acquires a game they didn’t work on and expecting to be able to reverse engineer something they don’t understand.
I wouldn’t suggest jumping back into APB if you’re really looking to get into this game again. Just get Grand Theft Auto 4 and play online if you’re looking for a shootout jamboree. With all the mechanic flaws this game had under Realtime Worlds, there is no possible way that Reloaded Productions is going to be able fix any of the mistakes the original team failed to correct firsthand.