Blade Runner

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Blade Runner

Everybody has seen the movie (I hope) however there is a great game also with the Blade Runner logo on it , released in 1997, it follows the Blade Runner Ray McCoy. It is set in the same universe as the Blade Runner movie but it follows a story of it’s own, although many characters of the movie appear in the game as well.
What is Blade Runner
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Blade Runner is a Point and Click adventure game by Westwood studios that was released back in 1997. Unlike the movie, the game follows Blade Runner Ray McCoy who is trying to hunt down a group of replicants. It is one of the first 3D adventure games ever and it does a great job of telling us a side-story inside the Blade Runner universe.
Why it’s Great
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Because it is set in the Blade Runner universe and it has it’s own story, it references many parts of the movie and back in the day it was 4 cd disks. Oh did I mention that it has thirteen possible endings?

Where you can get it

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I tried to do a research for a place that can be selling the Blade Runner game, unfortunately I was only able to find it only at the standard places that you find great games nobody wants to remake or republish:
Buy it at Amazon
Buy it at Ebay


“I was just finishing up my twelfth hour on patrol when I got the call. Welcome relief considering that the most action I had seen all night was a schizoid grandmother doing the shimmy in her underwear in the second sector.”

Ray McCoy

Dune II: The Building of a Dynasty

Dune II The Building of a Dynasty - Gameplay Screenshot

Dune II: The Building of a Dynasty

If Empire Deluxe was the mother of “just one more turn,” Dune II: The Building of a Dynasty was the father of real-time strategy games. Published in 1994 by Westwood Studios, Dune II was based on the David Lynch Dune movie, which was in turn based on the classic novel by Frank Herbert, and was a sequel – in name only – to the previous 1992 Virgin Games PC adventure/strategy hybrid game, Dune.  The game’s designers further deviated from the film, novel, and game versions of Dune by adding House Ordos, which was not mentioned in either Herbert’s novels nor in Lynch’s film.  Of course, this was not an adventure game, so what cannon the game was based on didn’t make much of an overall impact on gameplay.

Dune II The Building of a Dynasty - Gameplay Screenshot

A sandworm swallows a harvester in Dune II

The plot was straight-forward: the Emperor needs more Spice from the planet Arrakis, and offers up the prize title of Governor of Arrakis to whichever House delivers the most Spice to him. Three Houses vie for the governorship: House Atreides, House Harkonnen, and House Ordos. Each House has different strengths and weaknesses based on their particular House zeitgeist: House Atreides uses speed, House Harkonnen uses brute strength, and House Ordos uses sneakiness. (Their prime units represent those traits, with House Atreides using the speedy sonic tank, House Harkonnen using the slow but incredibly powerful Devastator, and House Ordos using the allegiance-altering Deviator.) The Emperor’s Sardaukar make an appearance toward the end, providing an elite challenge just when you think that your victory is at hand.

Dune II The Building of a Dynasty - Gameplay Screenshot

A Harkonnen base in Dune II

As the game progresses, Spice blooms in the desert, and the Houses (either a player or the computer) sends harvester units to gather the bounty and return it to their base. The harvesters are exposed while gathering the Spice, and can be destroyed by enemy units or by the sudden appearance of a gargantuan Sand Worm. Protecting them from dangers is an integral strategic element of playing Dune II, as your score is determined by how much spice you harvest and return to your base. Of course, securing your base from enemy attacks and sending out an invasion force to wipe out your rival Houses are also important.

Dune II The Building of a Dynasty - Gameplay Screenshot

An Atreides base in Dune II

The list of features that Dune II debuted in real-time strategy gaming is impressive. It was the first RTS to use the mouse to move individual units. It was the first to use building bases and then units. It was the first to use a development technology tree, permitting the construction of advanced units only after certain buildings were constructed. It was the first to use units that you could move and then deploy as a base. It was the first to use different factions with different goals (and strategies). It was even the first to use a world map that you chose your next mission from. This is an impressive list, and these features are now commonplace in RTS games, but were fresh and new back when Dune II was released. All these would be found in Westwood’s own Command & Conquer series that would dominate the gaming industry for over a decade!

Dune II The Building of a Dynasty - Gameplay Screenshot

An Ordos base in Dune II

I fondly remember playing Dune II into the night (and the next day), cursing the computer as it launched a devastating attack on my base and thrilling to the total destruction of that same enemy. And I wasn’t the only one. The reviews for both the MS-DOS and Commodore Amiga versions were very positive (as were unit sales!), making Dune II a hit for Westwood Studios, which paved the way for the entire Command & Conquer series.   Two official follow-up games were also released,Dune 2000 and Emperor: Battle For Dune, in 1998 and 2001, respectively.  There’s even a non-official version: Super Dune II: The Destruction (in which you play either Mercenaries, Fremen, or Sardaukar).

[youtube]http://www.youtube.com/watch?v=tppjzT-su0Q[/youtube]

The game’s influence is still recognized by the gaming industry, evidenced by it’s placement in IGN’s Top 10 Most Influential Games, GameSpy’s Hall of Fame list, and Computer Gaming World’s Best Games of All Time list.  With both industry accolades and sales success, it is obvious that Dune II: The Building of a Dynasty has the pedigree to belong on any retro gamer’s ‘must play’ list, and is yet another in a long line of Westwood Studio masterpieces!

Chris Kramer: Digital Mind Soft

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Name: Chris Kramer

Title: Managing Director

Company: DigitalMindSoft

Dune2

Favorite Classic Game: Dune II / Herzog Zwei

[youtube]http://www.youtube.com/watch?v=RR9Q4Nfe1Vo[/youtube]

Reason: Both of them laid the foundation for modern RTS games. They are one reason why I always kept attached to the industry.