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Games need to be more like “24” aka the Dead Space Conundrum

In 24, You know exactly what Jack’s doing, where he’s going, and whose life he’s about to turn into a carnival game. The plot-lines are never confusing, and there’s around 7 of them in every season. But they also manage to never get boring, even the ones with Kim (or what gamers call the escort mission) never really become boring in any way. That’s why 24 is such a good show, because there is never a dull moment. Every episode ends with some revealing situation or personality change (or twist, as most people call them) that changes the whole situation of the show. That’s what I want for games.

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