Hearts of Iron III
Hearts of Iron III is not just a strategy game, it is a strategy simulator. This game is the definitive World War 2 simulator.
Read MoreHearts of Iron III is not just a strategy game, it is a strategy simulator. This game is the definitive World War 2 simulator.
Read MoreBeside the three (3) aforementioned weirdos, the rest of the world should be happy to know that moving on to Civ 4 is definitely worth it. This seems to be the best Civ ever, even though no one can be absolutely sure unless two or three more years pass. Civ 4 sports a brand new 3d engine that can run decently on almost any modern PC or Notebook. It also features a new simpler but more tactical combat system, a never seen before government system, new religions that actually play a role (monasteries, prophets and missionaries are included), a faster game engine, decent (playable) multiplayer, new Wonders, Great People (something like wonders… but… ahem… in the guise of people)
Read MoreMy friends and I played the living hell out of this game and the music never got boring.
Read MoreThe first thing you’ll notice is that the AI is virtually retarded, even on Deity. If you are a typical player in all previous versions of the game and set it around the middle to above average difficulty, you will have a challenge ahead of you. In Civilization 5, the AI does dumb shit like move their archers at point blank range of your swordsmen or other similar units that instantly devour them. I’ve seen them try to take over a city with archers, which cannot melee assault a city, a requirement for conquering in this game. That’s one thing that they changed that I kind of like (a miracle), the concept that cities count as a fighting force in their defense and have an attack/defense rating and can shoot ranged (2 hexes away) at their enemies.
Read MoreThe latest installment of one of the best strategy games of all time, if not the best one will be out Fall 2010.
Read MoreThe game consists of you taking turns (non-simultaneous) with your rivals, managing your planets’ development, research directions (allows multiple research projects at a time vs 1 in later space empire games, which I think that’s unrealistic), your spy projects (they can sabotage, steal tech, be sleepers), your diplomacy (make alliances, actually never do almost, and trade tech, start trade deals, threaten and demand tribute, end and start wars), and conquer conquer conquer. You can orbitally bombard planets to dust basically or be smart about your killing (because later the weapons can literally scorch all populations out of existence, even one ship) and enslave, I mean welcome the conquered population to your empire.
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