Dragon’s Fury

One significant difference between the two versions is the bonus tables. There are still six of them here but only two of the ones from the Engine version have survived the transition; the other four are all new. I’m not sure that they’re better but they are probably easier (except for number six which is well ‘ard). Also, this version has an ending! If you can defeat all six bonus tables, you’ll progress to a final table featuring ‘King Dragon’ (or King Demon, depending on which territory you’re in). Defeat him and you’ve completed the game! If you’re like me though, you’ll purposely avoid reaching him in order to achieve the highest score possible.

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Thunder Force

During the course of my long struggle to finally see and play the original Thunder Force game for the PC-88, I saw some screenshots of the PC-98 version, which appeared to have fancier graphics, so I decided it might be a good idea to include that version in this feature too. I soon regretted it, of course. This turned out to be even harder to get to play than the the PC-88 version! However, after a long and arduous struggle, fraught with many problems, and once again with the help of some splendid fellows from the Retro Gamer forum, I managed to get it running.

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Jay Boor: Konami

Herzog-Zwei is one of my all-time favorite titles for a number of reasons. It was the first-true real-time strategy game, and it debuted on the SEGA Genesis – it wasn’t even a PC title! At the time, Technosoft probably thought they had just developed a really fun two-player war-action game. Little did they know that they were the first to lay the foundation for all future RTS games to come.

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