Wayne’s World

In typical THQ fashion, the level design is less than extraordinary. On the first level, for example, Garth literally just has to walk to the right while firing his gun in order to reach the finish, despite the fact that there is an upper level of bounceable drums to travel across if he wished to. Other stages feature precision-jumping parts, annoying fly-over type enemies who bomb the character, and occasional items dropped to replenish the health bar. This is a bare-bones, minimalist, very basic platformer effort, and tellingly behind the times for a 1993 release. There are also amusing screens between the levels where Wayne and Garth engage in witty banter.

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Commercial Wars: Best use of Phil Hartman

The first thing that struck me was that ol’ Phil looked like he was creeping up to the adult section in the video store. The man behind the counter looked at Phil as if he was going to rent “Chicks with Sticks”. From there the old man did what you had to with graphics of the time, hype the hell out of it verbally. How Phil reacts is how Wii players need to act to pretend they didn’t just waste their money.

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