Killer Instinct Comeback?

Killer-Instinct-SNES-Gameplay-Screenshot-Box

Killer Instinct Comeback

Could there be a Killer Instinct remake or sequel in the future? That is the questions being asked after it was discovered that Microsoft has renewed the trademark for the classic fighter. Killer Instinct was originally released by Rare for the SNES in 1994 and featured some incredible combo’s that you could chain together and even connect to your finisher, your ultimate. Also, in its arcade version, was one of the first games to use an internal hard disk drive alongside the games ROM. This was due to the pre-rendered sprites created with Silicon Graphics and the pre-rendered movie-like backgrounds.

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Now before you get all excited about a sequel, the original announcement came from Xbox Live so there is a good chance KI is getting a HD release for XBL Arcade. However, that is fine with us as well. We will keep on top of this and let you know when we learn more.

Lost In Translation: Vietnamese Pokemon Crystal

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Isn’t bootlegging what keeps Chinatowns across the US afloat? How can we strive to keep the American dream alive if we don’t indulge immigrants by purchasing their fine wares?~Umar Khan

Lost In Translation:

Poorly subtitled bootleg copies of games and videos are all lying somewhere in the darkest, dustiest corner of your closet. It’s hard for some to admit that they’ve acquired these counterfeit replicas but we’ve all purchased some at one point or another. Why pay full price when you could just as easily get a rip for $5? Isn’t bootlegging what keeps Chinatowns across the US afloat? How can we strive to keep the American dream alive if we don’t indulge immigrants by purchasing their fine wares?

 eggiereceivedrug

Sometimes, if you’re lucky, you can get an exact replica of what you’re looking for. In some case, in the case of this video, you get something zestfully bizarre. Somewhere on the internet – I’ll leave you to find out where exactly – there is a ROM of a Vietnamese rip of Pokemon Crystal. To save the painstaking adventure of playing through this ROM, Youtube user DeliciousCinnamon has gone ahead and created a documentary followed with some hilarious commentary to walk you through the experience.

Unreleased: Tattoo Assassins

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Tattoo Assassins

Sometimes you might turn on the television or read something on the internet and say; “I can make something better than that.” Most of the time once you say that you realize you can’t and it ends there. In the video game world and Hollywood for that matter, that voice is almost never there telling you to stop before you make a fool of yourself and because of that we have games like Tattoo Assassins.

To be released in 1994, Tattoo Assassins was to be the answer to the arcade hit, Mortal Kombat. Developed by Data East the game featured real life actors fighting each other and using digitized graphics, the same as the original Mortal Kombat. The game was to feature over 2196 finishing moves and that included animal-based finishers like what you may have seen in Mortal Kombat 3 and some nudity-based finishers, which were rumored to be in Mortal Kombat but were never there.

Tattoo Assassins featured Joe Kaminkow of Data East Pinball and Bob Gale, screenwriter for Back to the Future.  Each character had magical tattoos that came to life when you preformed a special move or finishing maneuver. One of the finishers was dropping a DeLorean on an opponent and another was turning your opponent into a hamburger, a reference to Back to the Future and Burger Time respectfully. What was not respectful but funny was a finishing move that gave your opponent massive diarrhea.

So what happened with the game? While internal development issues, management problems and deadline woes were blamed for the demise of Tattoo Assassins it was the negative feedback from testers that lead to the shutdown of production. In addition, new games like Killer Instinct and Primal Rage were already in the arcades and doing very well.

In the end, two dozen arcade machines were produced, but most of them were destroyed. I am sure you can find someone that owns one, but if you really want to play Tattoo Assassins you can find a ROM version of the game for M.A.M.E. Perhaps it is worth checking out just for the nudalities.

 

Sonic Crackers

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Sonic Crackers

Was this to be Sonic 4, an extension of Sonic 3 or a mash up of various Sonic games into one? There are still some who debate what this game was to be but the common wisdom is that Sonic Crackers was an early prototype for the game that would come to be known as Knuckles Chaotix for the Sega 32x system.

Sonic Crackers

This uncompleted game features Sonic and Tails who are tethered together by rings, which also appears in Knuckles Chaotix. Sonic can pick up tales and throw him to higher areas and use “bungie-like” physics to pull him up to platforms.

There were two main uncompleted levels in Sonic Crackers that had music, but no sound effect as well as bonus areas (which you entered when you died or completed the first level). There are no enemies anywhere within the zones and you cannot collect any rings but lose a large amount when you die. Also when paused you can float around the world and un-pause to get to new areas.

Who am I?

One of the first things you will notice if you get your hands on a copy of the ROM is that Sonic Crackers is named Sonic Studium. This alone has caused some to believe it was to be a completely new chapter for the series. What we have learned about ROM’s is that they don’t always contain the correct or real name of a game.

Sonic Crackers

Also the name “Studium” is not a misspelling (at least not by us) it is how it is spelled on the code. As we all know “Studium” is not a real word. Now they could have meant Stadium, but even so it is not the name of the game.

4/1/94

Another theory about Sonic Crackers is that it was a hoax by Sega.  The reasoning behind this is the date of release was April 1st 1994. While in the planning stages for Sonic 4 a new technology was announced called Lock-On, no one knew what Lock-On technology was.

Sonic Crackers

In the Sonic Crackers game Sonic and Tales are linked together by rings and a tether and the idea was that people would believe (mistakenly) that this was the Lock-On technology.

The Sound of Music

One of the reasons it was believed Sonic Crackers was its own game at one time was the music. In the end, when Chaotix was released you could hear some similar sounds between its music and the one from Sonic Crackers. However, some believe the music sounds as if beats and tones where taken away.

Sonic Crackers field zone

The idea is if Sonic Crackers was either a fake or a very early build the music would sound less complex on Crackers and more complex on Chaotix.

Industrial Zone

The first level has an industrial theme which looks a lot like the Techno Tower level from Chaotix that fuels the fire that this was just an early prototype of that game. In the ROM you can move freely through the level and as stated before you can pause the game and “float” to wherever you want.When you reach the top of the level the “Game Over” music activates and that leads you into the first “Field” or bonus level.

Sonic Crackers

The music and palettes within the game changes each time you enter which shows that a time of day features was already being tested. While you cannot conventionally die on this or any of the other levels once the times reaches three minutes you get the “Game Over” music.

Field Level A

This bonus level has a pink and yellow tile on the floor as well as rainbows and waterfalls. It appears to be in the sky as there looks to be clouds in the open areas of the level. However, despite the different sections you cannot interact or fall through anywhere within this zone.

Sonic Crackers

You can exit this stage by hitting any button.

Circus Zone

The second level in the game has a carnival/circus theme which resembles the Speed Slider Zone from Knuckles Chaotix. You cannot beat this level as it just loops around, but after one minute of play time the game over music activates.

Sonic Crackers

The overall level design looks fun with tons of loops and spins however the prototype was buggy making it had to walk on the “floor”

Field Level B

The second field is much darker and has more of a technical feel to it. It appears you are high above a futuristic city, but once again you cannot interact or fall through the level.

Sonic Crackers

In this video, made by PaxPredicate, you can see all the zones and bonus levels for Sonic Crackers. In addition, he points out many of the bugs in the game including the physics issues with the connecting rings, the lack of rings even though when you hit spikes you lose a ton of them and the level instability.

Field Testing

Now you can get your hand on this game. Pretty much it is a simple Google search and you can find a ROM for it. I used the GENS win-32 emulator to try the game out, but I have confirmed it works with many of the other popular Sega Genesis emulators. Keep in mind the game will be buggy and there are no bad guys or sound effects and you cant really finish the final level. However, it was still fun to try if nothing else than for research purposes. There are two flavors of Sonic Crackers. They are the 1MB dump and the 2MB over-dump. The 2MB over-dump contains about half of a prototype Teenage Mutant Ninja Turtles game. The precise game that the prototype is for has not been determined.

CSI Sonic Crackers

During my research I found a few emulation sites that have people decompiling Sonic Crackers in order to learn more about the game and try to either complete it, fix the current prototype to become stable or incorporate it with an existing Sonic game. Now, I don’t know if these guys want the press so I won’t mention who they are, but the good news is many of them plan to release a copy you can play on an emulator pretty soon. If this happens and it’s safe and stable and they allow it I will follow-up and bring it to you.

Gyruss

Gyruss Arcade
Gyruss Arcade

Gyruss review by Honorabili

One Sentence Review:

“My favorite video game from my early youth”

Overall Score:
10 out of 10

Overview & my history with this game:

This review is specifically for the arcade and c64 versions. I haven’t played the other versions and I know the NES one is different (includes bosses, different music, etc.)

This was the first Konami game I ever saw or played, although it’s not their first game. People were impressed with Pacman but this was the first game that showed me that video games were going to be the future. This is the first game I remember having upgrades and also the concept of getting a “perfect”. This was the first game I played that had bonus stages too.

You take the role of a starship fighter pilot trying to fight your way to earth. The entire solar system has been taken over by a legion of enemy fighters and space stations. Your lone fighter will get swarm attacked by a pack of enemy fighters that will come at you in a specific attack pattern depending on what squadron you’re fighting and what planet you’re traveling to next. Your ship rotates around the center of the screen as you fight your enemies and keep flying forward. You start at Neptune and travel in order of the planets until you make it to Earth.

Gyruss Perfect
Gyruss Perfect

Not only are fighters coming at you at a fast rate but you have to deal with the projectiles they sometimes fire at you, passing asteroids, energy barriers that can rip you apart, and space stations that spawn at the end of a stage. Everything in this game kills you with one shot. If you get touched by an enemy ship or any other object, you instantly die.

At the end of the level, when there are a swarm of enemy fighters circling in the background, 2-3 enemy space stations will appear, one which, if you haven’t picked up the upgrade yet, will make two beams circle around the screen and land on your ship once you kill it, giving your weapon twice the width in spread.

If you kill a certain grouping of enemies in a specifically quick manner and leave no survivors the game also awards you with bonus points. This matters in this game, actually, because you get bonus lives based on your score.

The game loops when you beat it until you run out of lives.

This game has always made me think of the movie The Last Starfighter. In my mind, as a child, I imagined that it took place in that universe and the main character was fighting his way back home.

Gyruss is available originally for the Atari computers as well as 2600 and 5200 consoles, the ColecoVision console, the Commodore 64, and for the NES. The game got rereleased for Playstation, Gameboy Advanced, and Xbox Live Arcade.

Fun Factor:

Gyruss is a ton of fun and my favorite early shooter game. It’s a lot of fun to hear the swarm sound of a group of fighters jumping out at you in a really fast pattern and you blasting away as much as possible trying to kill them all and gain the bonus points while keeping them from ramming you or shooting you as well.

You can see how intense the action is in the following video:

Fun Factor gets a score of 10 out of 10.

Difficulty Versatility:

There is no way to change the difficulty but the game is challenging enough for most gamers as it is. The longer you play it, the harder it gets. The enemies will attack you more often in each passing stage. Overall, the game is tough near the later stages but it’s still playable.

Since you can’t change the difficulty that hurts it but it’s hard enough for most players. I give Difficulty Versatility a score of 7 out of 10.

Value:

Most people will just play this on M.A.M.E. these days so basically the ROM is free. Technically, you’re not supposed to play ROMs unless you own the game already.

The link to download the c64 emulated version is the following from c64.com.

I couldn’t easily find the Playstation and GBA versions for sale as they might be out of print.

Since most people will play the emulated versions, I’d give Value a score of 10 out of 10.

Replayability:

I’ve been playing Gyruss since the early 80s and I visit it often when I’m in a retro arcade/c64 gaming mood. The mix of the music, retro sounds, non-stop gameplay keeps me having fun even though it’s been many years that I’ve been playing this gem. It’s hard for me to get tired of the gameplay. Replayability get a score of 9 out of 10.

Sound:

The sound effects are super retro and they’re brilliant. My favorite sound effects are the blast of the main gun, the teleportation sound from when you warp to the next stage, the gun UPGRADE sound (oh god yes), and the explosion when one bites the dust. The rest of the sounds are great and sound like a perfect blend of retro arcade.

Sound gets a score of 10 out of 10.

Music:

The music to Gyruss is a simplied and sped up version of Bach’s Toccata and Fugue is D minor:

To me classical music in games, especially ones with a ton of action is pretty epic.

Music gets a score of 10 out of 10.

Graphics:

For an early 80s game, this game looks simply amazing. Most of the enemies for the main stages look the same but the enemies for the bonus stages look unique depending on which bonus stage you are doing. The game looks like a total evolution over Space Invaders. Graphics get a score of 10 out of 10, considering this is a 1983 game.

Stability/Reliability:

Since the 80s I’ve never seen this game crash or get stuck once, not even after playing it for ours on my old c64. Stability/Reliability are perfect and get a 10 out of 10.

Controls:

On all versions, the controls are really simple. Left rotates you in that direction and right rotates you in that direction. Fire just fires for all versions. Nothing fancy or confusing there.

For the arcade version, the ship will rotate in the direction of where you have the joystick pointed towards. If you keep it towards the top and you keep pointing up, the ship will just stay there once it’s topped out there.

For the c64 version, it’s a little different. Left moves you counter-clockwise, and right moves you clockwise, no matter what.

Controls can’t get simpler than that. Controls get a score of 10 out of 10.

Performance:

Perfect performance, even when the game just came out. Performance gets a score of 10 out of 10.

Conclusion:

Gyruss is a classic arcade game that should be played by everybody, especially retro arcade gaming junkies!

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