psygnosis

TurboGrafx-16

Shadow of the Beast

Developed by Psygnosis and published by Electronic Arts, Shadow of the Beast tells the story of a child kidnapped by mages. This child was transformed into a powerful creature to be used at their will. Years later you learn the truth of your past and set out to kill everyone involved and ultimately your master.

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Game Reviews

Wiz ‘n’ Liz

Collecting these items isn’t mandatory but it can be very useful. Gathering magic fruits will fill the magic-meter which, when full, makes that fruit available to mix magic spells with in Home Land. Each clock collected will add five seconds to you timer for the next stage / land, and stars can be spent on fruits, more clocks, and even extra lives in the shop, but only once you’ve worked out the magic spell to summon it! There are eight standard lands to play through (as well as one secret final land which you must earn the right to play) and they are all multi-tiered and based on some pretty standard themes such as Grass Land, Snow Land, Desert Land, Dead Land, etc. Each is also looped and the stages contained therein are timed, with the amount of time you start with being determined by which of the three skill settings you choose before play.

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Arcade Games

Beastie Feastie aka Super Glob

Before the accidental discovery mentioned earlier, I had never heard of this game. I have no idea how it was received or how popular it was, but I’m guessing it passed a lot of people by, and that’s a shame. It’s not spectacular or remarkable in any way, and I’m sure that was the case when it was first released as much as it is today, but it’s an enjoyable little game and it must’ve been pretty original back then. There is apparently 24 stages to play through here and that should prove a challenge for most gamers, but even if you can’t get very far, you’ll keep trying.

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Interviews

Interview – CoLD SToRAGE (Tim Wright)

I’ve done a lot of fast paced racing or shooting games. Recently I’ve had the chance to write some music for younger children’s games, so that was fun. I’d love to write music for a horror game, something really dark and terrifying. It’s not a genre I’ve really had much to do with, so I think I’d really love the challenge of writing a score that gives people an adrenalin rush (like the Wipeout tracks) but for a different reason.

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