My eyes lit up like a LED screen when I came across this section at E3 2011. Normally, there would be a small section with a few games, but this place was huge. On the back wall were a ton of classic video games from Dig Dug to Killer Instinct and a few even broke down so you know they were authentic.
They had what I called a 80’s living room complete with a couch, a radiation level 6 television and an Atari 2600 and best of all you could sit down and play. Now, while I was still just a baby when the 2600 launched I remember setups that looked exactly like this.
There were a ton of classic game systems, add-ons and games spread out for display. I recognized many of the systems, but there were a number I did not recognize. I was totally shocked by how huge the cartridge was for Metal Slug. We met a couple of guys from SNK there and they were totally cool so watch for some articles about them coming soon.
Not only did they have the boxes and items to view there were many classic game systems setup that you could play for yourself including an Atari 2600, N64, Sega Master System and Intelivision and more.
What classic gaming museum exhibit would complete without music. There were two different bands there that played classic music. We were able to record a bit from 8-bit weapon, a duo that plays classic music from Commodore 64, Gameboy and more.
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All in all it was great to see classic gaming displayed in such a way at E3 2011 and we hope we will see more in the future.
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Sometimes you might turn on the television or read something on the internet and say; “I can make something better than that.” Most of the time once you say that you realize you can’t and it ends there. In the video game world and Hollywood for that matter, that voice is almost never there telling you to stop before you make a fool of yourself and because of that we have games like Tattoo Assassins.
To be released in 1994, Tattoo Assassins was to be the answer to the arcade hit, Mortal Kombat. Developed by Data East the game featured real life actors fighting each other and using digitized graphics, the same as the original Mortal Kombat. The game was to feature over 2196 finishing moves and that included animal-based finishers like what you may have seen in Mortal Kombat 3 and some nudity-based finishers, which were rumored to be in Mortal Kombat but were never there.
Tattoo Assassins featured Joe Kaminkow of Data East Pinball and Bob Gale, screenwriter for Back to the Future. Each character had magical tattoos that came to life when you preformed a special move or finishing maneuver. One of the finishers was dropping a DeLorean on an opponent and another was turning your opponent into a hamburger, a reference to Back to the Future and Burger Time respectfully. What was not respectful but funny was a finishing move that gave your opponent massive diarrhea.
So what happened with the game? While internal development issues, management problems and deadline woes were blamed for the demise of Tattoo Assassins it was the negative feedback from testers that lead to the shutdown of production. In addition, new games like Killer Instinct and Primal Rage were already in the arcades and doing very well.
In the end, two dozen arcade machines were produced, but most of them were destroyed. I am sure you can find someone that owns one, but if you really want to play Tattoo Assassins you can find a ROM version of the game for M.A.M.E. Perhaps it is worth checking out just for the nudalities.
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The original Primal Rage was an arcade hit that pits prehistoric animals (mostly dinosaurs) against one another. The gameplay was fun and it had that Claymation type animation that was new and unique at the time, plus you could sometimes throw and eat the humans that hung around the battle field, how cool was that?
Primal Rage 2 was to be released primarily based on the success from the first game and Atari was ready to capitalize. In PR2, you discover that the meteor the crashed on plant Urth was really an egg that held a monster that would become known as Necrosan. Necrosan was a living dragon skeleton that was originally planned to be the boss monster in the original Primal Rage. However, they decided to use him in the sequel as the end game boss.
The story goes that Necrosan traps the gods who were warring for land on Urth and decided to take over himself. Unable to escape the gods selected human Avatars to fight for them. All the original characters are there including, Xiao Ming, avatar of Slashfang, Malyssa, avatar of Vertigo, Arik, avatar of Sauron, Keena, avatar of Talon, Shank, avatar of Chaos, Sinjin, avatar of Diablo, Kaze, avatar of Blizzard, and Tor, avatar. Your goal was to fight Necrosan’s minions and each other until the final showdown with the big boss himself.
There was a lot of hype over the game. Unfortunately, the game did not get very far in terms of production. In the end, the popularity for Primal Rage meant it just was not worth it to continue and the game became one of the many unreleased games.
There was word that a finished arcade cabinet was shown off at a trade show and you can find some early builds on the game for emulators. Finally, there was a book written about the world of Primal Rage called Primal Rage: The Avatars, written by John Vornholt and was published by Boulevard Books in 1997.