pc game

Elven Legacy

One returning feature I am not particularly a fan of is the time-based gold/silver/bronze system, where you have a certain number of turns to meet your objective, and it seems like gold in several of these is virtually impossible. When you try to rush to complete objectives, you tend to lose more units and overlook things you might have found if you took the time to scour the map a bit, which is a shame. Still, the rewards for gold completion are usually quite nice – solid gold earning, usually a free troop and it unlocks a parallel mission that does not really affect the outcome, but is interesting all the same. [...]

Outlaws

Outlaws was a first-person shooter style game using a modified version of the Dark Forces game engine, and although the game’s storyline was focused on single-player gameplay, the game also featured a robust multiplayer mode. Players could choose to play up to six of the main characters within the game: ex-Marshall Anderson, Matt “Dr. Death” Jackson (who killed the Marshall’s wife), “Bloody” Mary Nash, “Gentleman” Bob Graham (the railroad baron), “Spittin” Jack Sanchez, and Chief Two-Feathers, with advantages and disadvantages for each. [...]

Bodycount

The story for the game is fairly generic. You play as Jackson. A former US soldier who is now an agent for an organization called The Network. It is your job to find solutions to problems that governments can’t handle. Genocide in Africa? No problem. Grab a few weapons and grenades and wipe out the genocidal horde. Want to end a civil war? Take out the leaders and their forces. While on these missions, you’ll run across some enemies that don’t belong, and it’s up to you to find out who is really behind the civil unrest in both Africa and Asia. The story isn’t exactly gripping, but it’s not thrown in as an afterthought either. There was some thought put into it, but the bottom line for Bodycount is the gameplay. [...]

Wonderland

Magnetic Scrolls developed an interesting game engine called “Magnetic Windows” which they used for Wonderland. Rather than one game screen, Magnetic Windows permitted several game screens to be opened at once (much like Microsoft Windows), and each window could be moved or resized as needed. So a player could have their inventory screen, a screen with details about a particular object, the game map, a specific room item list, a compass, a help menu, the main screen with a graphic, and more all open at once. [...]

Street Fighter X Mega Man Crossover

Since DC faced Marvel comics I have been a fan of epic crossovers and to celebrate 25 years of Street Fighter and Mega Man, (has it been that long?), Capcom is releasing an awesome 8-bit crossover for free on December 17. Just in time for the Holidays you will be able to challenge some of the top Street Fighter characters including Blanka, Ryu, Chun Li,and, Dhalsim with the blue bomber himself. [...]

Deathkeep

As for the gameplay itself, the control mechanism was efficient enough: you could opt to use your keyboard or your mouse for a full range of motions. Combat was handled by facing the creature you wanted to disappear and clicking on your mouse until it was gone. No real problem, aside from the incredibly chunky graphics, that is. Maps and inventory screens displayed in 640×480, but the game ran in 320×200, resulting in walls with very poor textures, and creatures that looked like they would be right at home in today’s Minecraft but with lower resolution. The whole game was just hard on the eyes, and considering the some of the amazing games that were released that same year, SSI really had no excuse. [...]

Loom

Bobbin Threadbare, the aforementioned only surviving member of the Guild of Weavers, must learn the ways of his craft. This is not a simple adventure game; players don’t simply point and click their way to the grand finale. In LOOM, magic is music and music is magic. Bobbin can cast spells, but only as musical sequences on the C Major scale, and only if he possesses his “distaff,” a combination walking stick and wizard’s staff. Much of the game revolves around Bobbin seeking new “drafts” – the magical musical sequences – for him to use in his quest to save the universe from a “grey strand” that has unbalanced creation. [...]

Elvira: Mistress of the Dark

You play a helpful adventurer in Elvira, brought in to rescue the lovely Mistress of the Dark from the dangers of her own castle. It seems Elvira’s quite-dead grandmother wants to return to the Realm of the Living, and plans to unleash a horrific assault on her surroundings – and upon her errant granddaughter, too. Poor Elvira wants nothing to do with her grandmother’s schemes, but she’s lacking her usual magical arsenal as all her potion ingredients and equipment is scattered throughout her castle, and she needs you to collect it all and return it to her, while dispatching the nasty creatures that her dear grandmother has prowling the corridors and rooms along the way. [...]

Wolf

The game mechanics really sold the “be-a-wolf” concept. Sound effects of birds and other noises of nature provided ambience, while the graphics were crisp and the scenic vistas marvellous to look at. As your wolf travelled it became either hungry or thirsty, and needed to be satiated. The game simulated a wolf’s incredible sense of smell by showing various scents that your wolf discovered, some close, some far, and all trackable. Humans were a severe danger and were to be avoided at all costs, and could be detected by both sound and scent. You could even howl! [...]

Buccaneer: The Pursuit of Infamy

On the other hand, not everything is perfect. Land bombardment for example is quite frustrating, as aiming at particular buildings is nigh on impossible, while sometimes the battle area is a bit too small for proper maneuvering. Then again, when you got those fantastic graphics, the tons of available -and surprisingly varied- missions, some excellent and highly amusing multiplayer options, a fine selection of Steam achievements, an amazing sounding ocean (!) and a convincing atmosphere, you just can’t complain. Buccaneer is quite fantastic. [...]

Wing Commander

The creator of Wing Commander, Chris Roberts, characterized his game as “World War II in space.” The player took the role of a fighter pilot for the Confederation, battling the war machine of the Kilrathi, a race of feline aliens. Attack runs and defensive missions were launched from a space-going aircraft carrier, the TCS Tiger Claw. If the player was successful in meeting mission objectives, the storyline continued with Confederation forces pushing back the Kilrathi armada. [...]

The Last Express

Importantly I also found out that I’d better get the passenger list, some papers and a certain suitcase from the off-limits luggage compartment. Following characters and trying to either chat them up or spy on them proved quite a bit revealing too, whereas climbing in and out of my cabin’s window has not been particularly enlightening though incredibly fun, but, I’ll admit, hardly as elating as breathing the atmosphere of the turbulent and politically tense times before the First World War. [...]

Game Gallery: Puzzle Bobble

One of my reasons for doing this is because, when I first started writing game reviews I found it really difficult to find decent quality screenshots, and half the ones I did find were tagged, which infuriates me. So, I started grabbing my own screenshots and, unlike so many other selfish tossers on the net, anyone is welcome to take my screenshots and use them for whatever they like. It would be nice if I could get a namecheck or something in return, but if not, no problem! [...]

Telltale Texas Hold’ Em

Telltale Texas Hold’Em is not on TV, it’s on the PC instead. It was actually the first game released by the (hopefully) adventure maestros of Telltale, and has been around for quite some time. It is apparently a poker game. Of the Texas Hold’Em variety. This of course is neither a serious gambler’s tutoring software instructor, nor a hardcore/ultra-powerful simulation. Even though Telltale Texas Hold’em does play a decent and varied poker game, its great appeal is the atmosphere and the characters. Characters and atmosphere in a poker game I hear you say? [...]

Apprentice Deluxe

Do you know what the difference between a “review” and a “critique” is? No? Yes? Good for you. You can skip the rest of this paragraph. If your answer was no though, all I can do is provide you with my (very personal and quite copyrighted) view: A review is a critique from a consumer’s point of view. It is there to tell you if something is worth the money it will cost you. A critique on the contrary, judges something on its own and usually on its artistic merits alone, without taking price into consideration. On the other hand, computer games tend to be reviewed, as is customary and as they are considered inferior to -say- movies or apparently novels. So what shall I do with ‘Apprentice deluxe’? It is a PC game (an adventure to be more precise) and it is freeware. Should I review it? Critique(sp.) it? Take it out for a beer? What? [...]

Battlefield: Bad Company 2 Trailer

So did you like Call of Duty: Modern Warfare 2? Well if you did or did not Bad Company 2 from the makers of Battlefield have launched a pretty awesome game. The style is a little more arcade than realistic, but it is fun as hell with pretty much everything you see able to be destroyed, its an action freaks wet dream. [...]

Trine

The rogue archer is basically the most powerful character in the game. She can fire a ton of arrows that although they don’t do as much damage as the warrior, you can eventually fire multiple numbers of them and you can dispatch enemies safely at a distance. The best ability she has is firing a grappling arrow, sort of like the grappling hook gun that Batman has, which you can use to climb up, slide down, rock back and forth, swing, and all sorts of crazy acrobatics. She can light torches by firing flame arrows at them. For me, she’s basically the main character to use. [...]

Geometry Wars Retro Evolved

There are different kinds of enemies each with their own attack style pattern. The most basic enemy, a star just comes at you in a linear path, so they’re usually easy to dispatch. There is a diamond shape one that does about the same only that they spawn in groups. There is a green square cowardly one that will stay away from whatever direction you’re shooting in, will try to go around you to tag (kill) you. There is a pink one that when you kill will spawn two smaller enemies that will go kamikaze for you in a circular pattern. You have a snake one (I call them sperm) that you can only kill by shooting the head off. There is a black hole enemy that eats other enemies and also draws you in via gravity, but the best attack is also has is spitting out really fast seeker enemies when it ate until it burst. [...]