Free to Play. If You’re Going to Fail, Get Better At Failing.

It seems much more frequently nowadays that many MMORPG companies have been accepting their losses and got off their high horses to adopt the Free to Play model. Is this a good thing or a bad thing? Does it really help them bring in a larger player base? It certainly seems to be working for many of these companies but will it be accepted wife spread for future games?

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Lots of Dollars, little sense

It has been proven by Appleā€™s model that if you offer media, for a low price, consumers will buy more and more because it is no cheap. You can by a song or an Iphone application for ninety-nine cents, no big deal. Then you open your credit card statement and realized you spend over a hundred dollars for media you really did not need.

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