Obsolete Gaming

Company Representatives

David Knippenberg: WarFactory

Up to that point, I’d never played a game where the atmosphere was so tense. It seemed like every choice you made carried great weight, especially once the turn-based squad combat started. Make a wrong move or don’t equip your team correctly, and you’ll lose your team to the depths. Very few games I’ve played since then have been able to replicate that sense of foreboding for me.

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Blog

E.T. The Video Game

Now what a lot of people don’t know is that E.T. sold over 1.5 million copies and was a commercial success, at first. The problem was over 3.5 million copies were not sold and many of the copies that were sold were returned.

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