Nolan bushnell

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Did you know: Vol 1

There is a little more to this story. With the success of Pong, created by Nolan Bushnell, he and Steve Bristow came up with an idea to create a single player version of Pong and so the concept of Breakout was born. Steve Jobs was tasked with creating the game and brought on Steve Wozniak to help engineer the game. After a lot of sleepless nights and other adventures the project was done. Now in the end Atari had to do some reworking to Wozniak’s design before the final product was released, but overall that is why Steve Jobs got the credit for the creation of Breakout.

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Blog

Mythbusting six common video game trivia mistakes

Another very common error, despite being easy to disprove with a quick Google search. I’ve heard people tell me that “Jumpman” was the name for Mario in the original Donkey Kong arcade game, with some going so far as to tell me he wasn’t even named Mario until Donkey Kong Junior or even the original Mario Bros. None of this is quite correct. While it is true that Mario’s working name was Jumpman, and that the instructions on the original arcade version do call him that, the name of Mario came along before Nintendo was even pushing Donkey Kongmachines out the door. The original advertising flyer, released at the time the game was released, refers to the character as Mario numerous times

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Blog

Goin’ Out West: Running the gauntlet at E3 2012

A great surprise came to me this morning as me and Walter Day met up at the Nintendo booth along with Guinness World Records’ Gaz Deaves to present Isaiah Triforce Johnson with awards for his successful attempts at being the first-in-line to purchase numerous Nintendo consoles at launch. The surprise came in the form of Nintendo of America president Reggie Fils-Aime along with a photo op alongside him. Quite a hard fellow to get to, it was a fun thing to happen to me, even if the photos I saw later claimed I was Gaz Deaves. I can’t quite imagine him with my haircut.

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Interviews

The Interview: Nolan Bushnell

This is going to sound very dismissive, but…they were really crappy games [laughs]. Quite candidly, the technology was not extensible. It was viewed a tiny little step on the pathway to a multi-game, which is where everyone was going. Everyone wanted to do a multi-game. Once you have a multi-game, it has to be good enough, and [the Fairchild Channel F] just wasn’t. The Magnavox Odyssey, they basically had huge returns, and actually in some ways—and i hadn’t realized it at the time—but kind of poisoned the well for consumer games going forward.

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