Ned Coker

Interviews

The Interview: Ned Coker: CCP

Being able to share a common “language” is amazing—considering that we all pretty much grew up loving games of all sorts. From actual playtesting to Halo 2 conference room trash talking to some long standing pen and paper games, it’s refreshing and well, comforting to feel like nearly everyone here is a brother by another mother or a sister by a different mister. Do we all agree that Star Control 2 had one of the greatest multiplayer components of any game ever? No, but not everyone here shares my vision.

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Company Representatives

Ned Coker: CCP

So many memories I’m not sure where to start, but there was just enough “Question mark” luck, strategy, diversity, taunting and “kingmaker” gameplay in it in battle mode to keep every match fresh even for the limited map selection. Nothing like taking out all three balloons and the bomb with one Star use. Simplicity at its finest. And finally, I reserve Princess Peach as my character if you wish to challenge me.

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