Retaining

I do not see the challenge in mastering 100-button combos and posting a video on YouTube about it. One of the biggest problems seems to be balance. There is a fine line between rewarding high levels of skill and letting the player get through the game. Too often it seems easier to button bash than to time and execute moves, particularly when the combos rely on exacting timing. And hacking your way through wave after wave of the same enemy soon loses its appeal.

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Video Game Art Is In The Eye of The Beholder

Sometimes, physicality is not enough merit to consider a form of entertainment media as a source of art. What about the ability to portray controversy? The Catcher in the Rye by J.D. Salinger portrayed sexuality, a copious use of vulgarity, and a truer depiction of teenage angst at the time of its published date. The uproar caused this book to be considered controversial and yet is considered art for its ability to stir up emotions in the reader. If controversy is needed to be part of the art in-crowd than Grand Theft Auto should be ringleader. The ability to sleep with a hooker and than murder her only to reclaim your money, snipe an old woman crossing the street, shout absurd profanities, and go on highway speed chases with the police is the staple for the GTA series.

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I Want This Motherf#$^in’ 3D Out of My Motherf%$@in’ Games!

When I saw Avatar was being marketed as a 3D movie I was fine with that because it said from the get-go that it was slating to be a 3D movie. It was specifically made to enhance this experience and there wasn’t enough 3D in movies around that time. Then this “Fern Gully” rip off got huge and popular and now every movie that was made for 2D is quickly adding a 3D experience. I admit though, I am a bit of a hypocrite and have seen plenty of movies in 3D since then. Alice in Wonderland had to have been the worst use of the technology thus far next to Toy Story 3 (was there even anything popping out in this movie?).

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