Jonas Kyratzes

Phenomenon 32

Phenomenon 32, being Kyratzes’ most ambitious project so far, is much more than the sum of its parts. Besides the beautiful black and white visuals, its atmospheric soundscape and a deeply depressing and simultaneously surreal game world, Phenomenon 32 is an incredibly immersive experience, designed to be savored slowly and carefully. It is after all a hard and demanding game, that simply cannot be completed in one sitting. It also is a game filled with surprises and little touches of excellence, that go far beyond what you might expect from a free game. [...]

Bundle In A Box: Adventure Bundle

We will exclusively debut the whimsical The Sea Will Claim Everything by Jonas Kyratzes and offer six more games: Gemini Rue, Metal Dead, The Shivah, Ben There, Dan That!, Time Gentlemen, Please! and –for the first time ever – the downloadable version of 1893: A World’s Fair Mystery text-adventure (previously only available as a physical product). Yes, we are indeed hoping to further fuel the current Adventure Game Renaissance! [...]

You Shall Support An Indie Gaming Artist

Between us, oh wise and generous reader, the truth is that Jonas Kyratzes is a truly rare breed of indie game developer and all around artistic type; the kind of breed that simply refuses to sell out or dumb down. And he’s prolific too, having already given us -and by given I do really mean given in the most selfless of freeware ways- seven excellent, incredibly written, beautiful, meaningfully innovative, deeply satisfying and actually unique games, while simultaneously providing us with more than a few (digital) pages of prose and theory, the Wikileaks Stories project and some most intriguing short films. [...]

Wikileaks Stories: Interactive Fiction

Thing is, I may have more or less gotten to understand how Inform 7 works and have even managed to build some rudimentary example games, but I have so far miserably failed to come up with a basic design for the adventure. Actually, I've come up with four of the things, each one fixing on the previous ones problems and radically changing the game's structure. Apparently making a playable story about a real event isn't the easiest thing, though I do believe I've found a way to subtly integrate the necessary plot bits, while making for a hopefully enjoyable adventure. Provided things work out fine, this still unnamed project should be ready within a month or too. [...]