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Interviews

The Interview: Nolan Bushnell

This is going to sound very dismissive, but…they were really crappy games [laughs]. Quite candidly, the technology was not extensible. It was viewed a tiny little step on the pathway to a multi-game, which is where everyone was going. Everyone wanted to do a multi-game. Once you have a multi-game, it has to be good enough, and [the Fairchild Channel F] just wasn’t. The Magnavox Odyssey, they basically had huge returns, and actually in some ways—and i hadn’t realized it at the time—but kind of poisoned the well for consumer games going forward.

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Atari 2600

Combat (Atari)

I personally played Combat for hours against my sister who was extremely good at tank pong. What made the game so fun was the two player aspect and even though to today’s eyes one may think the game was simple it took on a whole new dynamic just by switching levels. Even when we got Pac-Man as a present a few weeks later we always came back to Combat because of the fun factor.

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