iron tower studios

Interviews

Ten Questions: Age of Decadence

We’ve spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked. Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You’ll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.

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