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Tyler Chester: Appular

I’ve always been into simulation games for a while now and it keeps me pretty busy. The Sims 1 for PS2 was really the first game that started my gaming habits. I had an original PS2, the “fatty” of them all. I think I actually got it right on release, not sure. I’m sure you can consider The Sims as a classic, right? At times it can be frustrating, and I still remember you didn’t have the ability to create multiple floors which was a draw back. Now today, The Sims series is huge like really huge. You can build like four floors today, that’s just completly insane. With all the add-ons today their is no limits with The Sims. That’s why I keep coming back to it now and then. I’ve had my fair share of house building with The Sims 3, so many tools, so little time!

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Jóhann Haukur Gunnarsson: CCP

For me this is the golden turn based strategy game. I still play it, even though I have finished this game so often I’ve long lost count of it. The suspense when you wait for your turn as the AI opponent stalks around is immense. The research effort, the amount of content, the strategy behind where you place your bases and what countries you strife to defend give this game a lot of depth. Replayability is an often coveted word, but few gameshave as long lasting value as that game did, and still does. And ahh, I also fondly remember the various ways I could cheat in the game by editing its save-files.

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Mungo Amyatt-Leir: Flight 1

I quickly become hooked, walking 4 miles each way to school so that I could spend my bus (and lunch) money on this beast. My nightmares were punctuated by the appearance of that tiny saucer and hundreds of vector-rendered tiny rocks, perfectly rotating as they hurtled across the screen with only the limited hyperspace jump acting as my saviour.

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Michael Mota: DreamCatcher Games

“This is the game that got me hooked in the NHL franchise. It was fast paced, exciting, and I had a blast creating my own custom team. My favorite part of this game (and every NHL game after) was the hitting/body checking. When you lay down a good solid body check, you’d hear an awesome “UGH”, followed by cheers or boos from the crowd. I’ll be honest, I still have this game at home on my shelf.”

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Jeroen Talman: Games Factory Online

As a little kid I never owned a NES, but we had a Sega Master System II instead. This console had the game Alexx Kid in Miracle World build in. I spent so many hours playing this game as a 6-year old boy that the nostalgic feelings I have with the game overrule other games like Sonic.
The use of vehicles and mini-games such as rock-paper-scissors were impressive, just like the shop system. Alexx Kid, where are you nowadays… We miss you dearly!

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Alasdair Evans: Laughing Jackal

It was the first game that really made me feel something emotionally and was just so well constructed that I still go back and play it today. It also has a maturity and an eeriness that few games of the time did – especially on the SNES. There have been many imitators, including Shadow Complex, the ‘Metroidvania’ games, and the Metroid series’ own new entries in the time since, but for me Super Metroid is the ultimate single player experience and an absolute gem

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Jay Boor: Konami

Herzog-Zwei is one of my all-time favorite titles for a number of reasons. It was the first-true real-time strategy game, and it debuted on the SEGA Genesis – it wasn’t even a PC title! At the time, Technosoft probably thought they had just developed a really fun two-player war-action game. Little did they know that they were the first to lay the foundation for all future RTS games to come.

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David Knippenberg: WarFactory

Up to that point, I’d never played a game where the atmosphere was so tense. It seemed like every choice you made carried great weight, especially once the turn-based squad combat started. Make a wrong move or don’t equip your team correctly, and you’ll lose your team to the depths. Very few games I’ve played since then have been able to replicate that sense of foreboding for me.

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Ned Coker: CCP

So many memories I’m not sure where to start, but there was just enough “Question mark” luck, strategy, diversity, taunting and “kingmaker” gameplay in it in battle mode to keep every match fresh even for the limited map selection. Nothing like taking out all three balloons and the bomb with one Star use. Simplicity at its finest. And finally, I reserve Princess Peach as my character if you wish to challenge me.

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Gabe Gonzales: MoneyPlum Media

It’s such a beautifully built game that I want to see its environments everywhere, so I created Shadow Moses Island for L4D and L4D2. Surprisingly the map made it into the pages of PGGamer’s top 10 L4d Mods. I have to finish them, but I seem to have builder’s block. I can assure you the 2nd, 3rd, and 4th maps are progressively (to-the-tenth-power) better than the 1st map…now if I can only focus on finishing them, it will be epic.

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Richard M. Holmes: Club V3

Simply a great game where you can slip into a different era and life from the comfort of your chair without unnecessary features. With each new version it gets better, whilst not destroying the simplicity addictiveness of the core game. The addition of the dancing in the latest version is superb and is a wonderful counterbalance to the hack and thrust of the remainder of the game. First played it on the C64 for months, then again on Amiga and three times on PC. For years…

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