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Dungeons was a game I was really looking forward to, only to be very disappointed by the end product. ~Nick Herber


Sadly, Dungeons is in fact the exact opposite of one of those stories.  The premise is one that caught my attention from the very beginning.  You are the evil overlord who creates, adds to and manages dungeons that foolish, intrepid explorers will visit in hopes of satisfying some deep need or quest.
Dungeons - PC

Your job is three-fold.  Lure them in, sate their interest by giving them what they want, and then finish them off when they try to escape your dungeon.  I have long heard that Dungeon Keeper was a classic PC title (I never did play it) that Dungeons tries very hard to emulate.  I get the feeling though, that Dungeons missed the mark on several points.  Dungeons was a game I was really looking forward to, only to be very disappointed by the end product.

Graphics – 6:

The details and animation are all pretty average.  This is not a game that will tax your video card by any means.  That said, I actually liked the color schemes and ambient lighting used throughout.

Dungeons - PC

The lack of detail and often minimal animations do little to help matters, but at least the visuals do not seem to cause slowdown and do not tear through environments.

Sound & Music – 7:

I really would have liked more music.  What they have here is actually pretty good, but there is not a ton of variety to be had.

Dungeons - PC
The voice acting is pretty decent as well, which is a big perk since the dialog is pretty well-written for the most part.  The sound effects are nothing special though.
Gameplay – 5:

Where to begin… overall the game’s core mechanics are adequate if shallow.  The idea of luring people in to more or less ‘fatten them up for the kill’ is okay on paper, but quite often I found it frustrating how you had to pander to a hero’s needs.  The lack of direct command over minions only made the missions that much more repetitive as well.

Dungeons - PC
The commands are a bit clunky to access and use as well, though the tutorial does a good enough job of at least getting you pointed in the right direction.

Intangibles – 5:

So, generally I want a long game, but in this case Dungeons just plods on for a bit too long.  The missions really are so similar to one another that I was ready for the game to end well before the last level.  I also had some stability issues with the game.  It would freeze or crash on occasion, but for reasons I could never properly identify.

Dungeons - PC
It was not using a ton of memory and my computer is well above the specs for this title, but somehow I kept getting it into bad states.  That problem did seem to diminish once I got a few levels in, but it got me off on the wrong foot initially.
Overall – 5.75:

What happens when you make a game with a great idea but poor execution?  You wind up with something like Dungeons.  I went into the game with an open mind, despite some negative reviews about it early on.  Usually I can find a couple of high-points for a game to discuss – even if I do not particularly like it.

Dungeons - PC
While there was some witty dialog that was reasonably well-executed, I could not help but feel disappointed in how average the rest of the title was.

Games Coming Out February 2011 For PC

Games Coming Out February 2011 For PC by Honorabili

My list for games I’ll play on PC for February 2011, which mainly boils down to a few real picks.

Dungeons, February 8 2011

This game sounds and looks a lot like Dungeon Keeper which I guess is a good thing because many people no longer remember that game these days.

Test Drive Unlimited 2 Box
Test Drive Unlimited 2 Box

Test Drive Unlimited 2, February 8 2011

Test Drive Unlimited 1 was a pretty fun game, with a ton of cars, authentic car sounds but it was played with a laggy multiplayer that was basically unplayable. As a single player experience it was similar to the original Test Drive in the sense that it felt like you were driving the real versions of each car but it lacked the police factor from the original, with some Need For Speed games now beating it in that sense. Still, it was a really pleasant driving/racing game to have, and this game promises more of what the original, with a world 2-3 times as big, more cars, more options, etc. I will play this.

Two Worlds 2, February 8 2011

Two Worlds 1 was fun to me although everybody bashed it. This one includes a co-op function which would make exploring the vast map a much more enjoyable experience. Not many RPGs do this these days and it brings me back to the days of playing Final Fantasy 6 on the SNES!

Assassin’s Creed: Brotherhood, February 22 2011

Ubisoft will probably implement their draconian DRM on this game AND chances are that if you are enough of a Assassin’s Creed fan you already have this or have played this on console anyways. Well, at least the pirates will certainly not be able to play this version unless they come up with some crazy workaround like they did For Assassin’s Creed 2, although that was only a single player experience…

Bulletstorm, February 22 2011

The unique theme of this game makes this look like a mix between Borderlands, Fallout 3, and Serious Sam. Since those games all sold well, this might as well, so long as it’s not a nest of bugs. Could be fun…

UPDATE! Actually, I will have to get this game. Just watch this trailer!

Everquest 2: Destiny of Velious, February 22 2011

I don’t understand how they expect to sell a $40 expansion for a play-for-free MMO.



A lot of sequels to games you either love or hate OR that are based on stuff you played already are coming out this month. Could be a good month to go back and play old games you love instead.