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Dungeons was a game I was really looking forward to, only to be very disappointed by the end product. ~Nick Herber
Your job is three-fold. Lure them in, sate their interest by giving them what they want, and then finish them off when they try to escape your dungeon. I have long heard that Dungeon Keeper was a classic PC title (I never did play it) that Dungeons tries very hard to emulate. I get the feeling though, that Dungeons missed the mark on several points. Dungeons was a game I was really looking forward to, only to be very disappointed by the end product.
Graphics – 6:
The details and animation are all pretty average. This is not a game that will tax your video card by any means. That said, I actually liked the color schemes and ambient lighting used throughout.
The lack of detail and often minimal animations do little to help matters, but at least the visuals do not seem to cause slowdown and do not tear through environments.
I really would have liked more music. What they have here is actually pretty good, but there is not a ton of variety to be had.
Where to begin… overall the game’s core mechanics are adequate if shallow. The idea of luring people in to more or less ‘fatten them up for the kill’ is okay on paper, but quite often I found it frustrating how you had to pander to a hero’s needs. The lack of direct command over minions only made the missions that much more repetitive as well.
So, generally I want a long game, but in this case Dungeons just plods on for a bit too long. The missions really are so similar to one another that I was ready for the game to end well before the last level. I also had some stability issues with the game. It would freeze or crash on occasion, but for reasons I could never properly identify.
What happens when you make a game with a great idea but poor execution? You wind up with something like Dungeons. I went into the game with an open mind, despite some negative reviews about it early on. Usually I can find a couple of high-points for a game to discuss – even if I do not particularly like it.