Dune II: Battle for Arrakis

[youtube id=”v-BUmM-x7eM” width=”633″ height=”356″]

Dune II: Battle for Arrakis

Plot: Arrakis, also known as Dune, is a planet rich in the valuable resource known as the spice melange, a rare resource that has caused 3 armies of the galaxy to battle for control over the planet. A challenge is set by the Emperor Frederick IV of the house Corrino to the other houses of Atreides, Harkonnen, and the Ordos to see who can harvest the most spice and therefore win control of the planet.

Dune II: Battle for Arrakis

Review: Dune II: Battle for Arrakis is a far cry from its predecessor; its only comparison is that it is a game based on Dune. This sequel is a completely different type of game sharing; no story-line or game play, but is in fact an RTS game released in 1992 by the legendary Westwood Studios who also brought us Command and Conquer.

Dune II: Battle for Arrakis

The player must select one of these 3 houses to begin playing. Each house is represented by a mentor who guides you through the basics of the game, structure building, placing, harvesting and building vehicles. Each mentor is characterized by its house, the creepy yet powerful Harkonnen, the noble and advanced Atreides, and, err, the Ordos (a race created for the game, the one no-one really likes to use).

Dune II: Battle for Arrakis

The game starts off easy at level 1 (as you would expect) and your mentor takes you through the basics with a few minor attacks for you to defend against. The game then progresses each time you defeat the enemy (or in the earlier levels have harvested the required amount of spice). Credits are accumulated through harvesting the orange spice field on the map and returning the full harvester to the refinery, credits can then be exchanged in the usual manner for new buildings, defenses and vehicles.

Dune II: Battle for Arrakis

The game is played over 9 levels, perhaps it doesn’t sound like much but the later levels require skill and patience to beat. Your enemies appear in the form of the 2 remaining armies you didn’t select at the start, later levels sees you pitted against both armies as they team up against you, the final twist coming in the last level when the 2 remaining houses and the forces of the Emperor’s Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful) must all be defeated in one last epic battle.

Dune II: Battle for Arrakis

Even though the buildings style and appearance remain the same for each house (apart from the color) they each have their own special units, such as the Harkonnen heavy-duty Devastator tank, and the powerful Sonic Tank of the Atreides. The Ordos use the Deviator, a rocket launcher like tank that can change the alliance of any unit it hits for a limited period of time. Like modern RTS games you can take over buildings and build units of other armies as well as defend with walls, turrets and rocket turrets. As the game moves up through the levels you gain more advanced technologies, the final super weapon becoming available in the final levels through building the Palace. This provides the Harkonnen with a “nuke” type weapon known as the Death Hand, the Atreides can call on the help of the native warriors of Dune known as the Fremen and the Ordos rely on the Saboteurs to achieve their goals.

Dune II: Battle for Arrakis
Conclusion: Dune II: The Battle for Arrakis contains all those things we love in the modern RTS and can be seen as the father of all things war like and destructive. Take your combat tanks and siege tanks proudly into war (never mind how slow they’re moving) and watch out for sand worms (players claim the sand worms are not biased but I’ve lost more tanks to them in one level than the enemy). Dune II is one of Westwood’s greats and an inspiration for the beginning of the Command and Conquer series released by Westwood in 1995. Recent RTS games, (ignoring the heavy emphasis on graphics, movie style clips and network/internet gaming) still takes its basic style of game play of base and army building, unique super weapons and vehicles, and the collection of resources to fund this, from Westwood’s original classic.

Chris Kramer: Digital Mind Soft

digitalmindsoft-logo

Name: Chris Kramer

Title: Managing Director

Company: DigitalMindSoft

Dune2

Favorite Classic Game: Dune II / Herzog Zwei

[youtube]http://www.youtube.com/watch?v=RR9Q4Nfe1Vo[/youtube]

Reason: Both of them laid the foundation for modern RTS games. They are one reason why I always kept attached to the industry.

Old Games Versus New Games

Ms Pacman
Ms Pacman

Old Games Versus New Games by Honorabili

Games are like movies

A trend with games is that they behaves a lot in the sense how people watch movies. People will usually rush and go nuts over wanting to watch whatever the latest hit is, as it’s a very popular thing to do or if you’re like me you’ve seen almost everything else, so you might as well. However, there are people that wait until a movie is out on DVD or some even that download the pirated film. Pretty much the same thing happens with gaming (except that usually most games are available quickly within the launch as a pirated version).

New doesn’t necessarily mean good and old doesn’t necessarily mean that a game is a “classic”. A lot of innovations in gaming have happened throughout the years but there are games that were the first to implement such functions, and for that reason, they sometimes became classics. For example, check out Dune 2 as pretty much the first or one of the first real-time strategy (RTS) games that uses the RTS model that we’re used to. However, not all games do become a classic just because they are the first to implement a new technology or functionality. Just look at early CD-ROM full motion video games and you will see an example on how NOT to do a game. People wanted games, not interactive videos, basically.

Like movies, sometimes games get remade. Most movie remakes SUCK or are unnecessary. Some however are necessary or even better, especially when it comes to some sci-fi movies (for me, John Carpenter’s The Thing). The same happens to games but it’s even more necessary. The problem with most gamers is that they are like fans of action movies. Unless a movie has the latest and greatest CGI and shit blowing up and unless it’s relatively new, the typical action movie goer will quickly dismiss it. The same kind of reaction happens to games except that people do this with games unless they are hot that month and have good graphics and ridiculous reviews or every other person is playing it. This is why remakes are needed (and often why they get made).

Game remakes and sequels

The problem comes with remakes of old games is that they don’t just update the graphics. Rarely have I seen simply a graphic revamp of the game. What goes wrong is that they sometimes alter the gameplay that made the original game so great and they simply release something that is so different from the original game in gameplay that the original fans of the game will stay away from the new version and keep playing the old one (and think only noobs would play the new one).

I think a problem that game remakes have is that they decided to ignore the things that made the first one great and they made a new game with stuff that might look like the first game but that’s not really the same. Many studios ignore the innovations that fans made for the original games through mods that sometimes create a better game. I have a feeling that many of these companies don’t make these remakes get tested by loyal and actual fans to the original games.

Apart from remakes sometimes we run into sequels of some old classics. A problem for game companies with sequels is that will they target to make the game more for attracting new players to that franchise or will they decide to make it more for the old fan/purists? The game already is a sequel and some people will prefer to play the previous games first before tackling on the newest game in a series. However, some people will simply just not care. I’m pretty sure that most of the people who play Call of Duty 4 – Modern Warfare (1) might have not played the first Call of Duty games, especially with how many players for that game might be console gamers.

Comparisons

New games:

New games generally have better graphics. You will usually need the latest generation console or good enough PC parts/OS to be able to enjoy many new games running at the highest settings and with no hardware lag. The cost of new games is much higher than old games. If it’s an MMO that’s new expect to shell out full retail price for the game and then the inflated subscription fee since most MMO companies think their game is a godsend and everybody will pay up.

New games are usually what’s popular at the time. It’s like fashion, almost. The typical gamer will usually be ranting, raving, and bragging about how good the newest game is. Newer games usually have better multiplayer components, some with built in voice chat, friends lists, etc. New games are becoming more inmersive, taking away some of the imagination needed to play some older games.

Old games:
You will need an old gaming console (if you want to play a non-emulated version), an okay computer (to play an emulated version), or almost any old gaming PC to play an old computer game. The price for old games is either really low or free. As games get older, unless it’s a classic you might find yourself as one of the few active players out of the people you know who is playing that game right now. It’s harder to get multiplayer games going because the typical person will think that game is obsolete and will just brush it aside.

Depending on the game some people might find older games more indepth as far as hours you can get out of such a game, whether in the amount of content they have, or simply that they are actually much more replayable than the fast food generation content of new games.

Old games sometimes feel like you’re interacting with a piece of art, a piece of history.

Conclusion: so what’s my point?

Overall, I don’t really care what you play, so long as what you play is FUN, it makes you feel better about your life, it changes your life for the better, it hopefully teaches you something, and sometimes makes you better as a gamer (trains you to think better, react better, interact better with people).

We all play games for our own reasons. So long as you’re doing it for a good one and not making it feel like it’s a job for you (as some MMOs and grinding games make me feel) then it will be a worthwhile experience for you to have. There’s are so many games to play out there that if you start to feel like you’re just a cog in the machine, it’s usually a good idea for you to start playing something different. Stagnation is never a good thing. This can also go along with people who just play the same old games and will not grow as a gamer.

What will you prefer to play often? Old or new games? Leave your comments below or on our social sites as well! Let’s get some feedback!