Snowboard Kids 2

Snowboard Kids 2 Cover
Snowboard Kids 2 Cover

Snowboard Kids 2 review by metalfighterriku

Overall score:
7.5 out of 10

Overview:

Snowboard Kids 2 is a fun party racing, mario-kart-style game, with a cute story mode and tons of cool options like unlockable boards, costumes, and characters.

The storyline for SBK2 is simple: Some stupid bratty green demon kid named Damien is wrecking havoc around Snow Town, and it’s up to a bunch of snowboarding 10-year olds to stop him!

SBK2 hosts the same cast of characters as the original, such as Slash, Jam, Linda, Tommy, and Nancy, but also adds a few new characters like Wendy and Damien. Each character has different attributes: speed, trick, and all-around, giving them advantages or disadvantages in certain courses and even boss stages.

The game consists of racing through 12 crazy courses, taking snowboarding off the slopes and into jungles, houses, and even outer space! In story mode, you occasionally run into a boss stage, where you race against or battle a boss character to keep it from reaching the finish line.

There’s also a variety of cool items, power-ups and weapons to use throughout the courses. There’s fan propeller that speeds you up, and a rocket that shoots you super fast for a short period of time. Some weapons send your opponent tumbling over, like the bomb and the glove, while others can immobilize your opponent for a few seconds, like the frying pan that flatens everyone and the parachute bomb that suspends a character in midair.

In order to use weapons and items you need money to purchase them. You can get money by collecting coins that are scattered around the course or by doing tricks. There’s also an item you can use to steal money from your opponents, but can be really annoying when used against you.

The story mode let’s you walk around Snow Town, which is basically a small strip of random buildings. There’s a board shop where you can purchase new boards using the money you acquire from racing the course. There’s also a schoolhouse, where you can change your character, an internet cafe, where you can view all the characters, course, boards, and songs you’ve unlocked, and there’s even a paint shop, where you can change the design on your board.

Snowboard Kids 2 is available for N64 or its emulators.

Fun Factor:

Its super cuteness, bright colorful cute big-nosed characters, and simple cartoon-style party racing gameplay is what makes this game fun to play!

Difficulty:

The game is simple but can be quite challenging when a massacre of items and weapons are being used against you. The boss fights in story mode can be difficult and sometimes annoying, especially when they scatter debris for you to trip over. Some characters use special boards in certain stages, making it difficult to pas them without the aid of a special board. After beating story mode, it gives you the option to play it on expert. I found the dinosaur in Crazy Jungle to be extremely difficult in normal mode, even with the dragon board, so I imagine on expert it is probably impossible.

Replayability:

Very high. I played this game over countless times because its a simple racing game with not much thinking to it.

Music:

8 out of 10. One of the things I love about SBK2 is the music. All of the course tracks are catchy and fun to listen to. Some of my favorites are Jingle Town, Linda’s Castle, and Turtle Island. There’s even a channel in Wendy’s Internet Cafe, in story mode, that let’s you listen to all these wonderful tracks!

Graphics:

7 out of 10.  For its time, SBK2 had awesome graphics. The characters were a bit polygonal but cute, smooth, and colorful. The background enviroments looked flat, but everything else was nicely done like the buildings and the water. One stage had flying fish and there was even a stage where you snowboard on a giant piano that made sounds when you jumped on it. Really cool!

Control:

The controls were very easy to understand. You start off a bit slow but then pick it up quickly. Speed characters are more difficult to maneuver than trick and all-around type characters. Doing tricks was also very easy to do, depending on which direction you have the joystick when holding down and letting go of the A-button lets you do different tricks.

Conclusion:

If you’re into racing games like Mario-Kart and Diddy Kong Racing and aren’t really big on graphics, but love cute looking characters in cartoony environments, then you should check this game out!

F-Zero review & strategy guide

F-Zero Title
F-Zero Title

F-Zero review & strategy guide (SNES) by Honorabili

One Sentence Review:
“The trend-setting pioneer of futuristic racing games.”

Overall Score:
10 out of 10

Overview, Gameplay, & Strategies:

Before Wipeout came out to compete with it, F-Zero pretty much dominated the futuristic racing genre and for good reasons too. The game consists of piloting one of 4 different hover race-cars. Whereas in the past Formula 1 was a test of driving skill, in the universe of F-Zero (F0) racing hovercars has taken over this test for racing supremacy.

When the game starts, you pick one of four different cars. After picking the one that you like or that matches your skill or play style, you pick which league you want to play in. From easiest to hardest, the leagues are: Knight, Queen, and King. This modifies how hard the tracks themselves will be. Next, you pick your difficulty level. This modifies how much damage you can take and how good the A.I. of rival drivers will be. Each league has 5 tracks which are variations of each other. The tracks are Mute City, Big Blue, Sand Ocean, Death Wind, Silence, Fire Field, Port Town, Red Canyon, and White Land. They are not raced necessarily in that order rather depending on your racing league difficulty. Each track and its variations have their own strategies and all these strategies depend on what car you picked. Some cars will be nearly useless on some tracks and it will be simply a matter of surviving through the race. I say to do what I always do, which seems to work (in games and in real life): memorize all tracks and all their parts to be able to take optimal turns and know when it’s hammer down time.

F-Zero 1st place
F-Zero 1st place

The goal is to reach first place or as high a place as possible while surviving. Yes, this is a game where if you take enough damage you will die. Your car has a certain amount of power and if you take enough damage the performance of the car will be significantly lowered. When your power bar empties out, you blow up. You can also blow up by taking a ramp and jumping and landing off the track (which can happen especially in the higher difficulty leagues). Touching other cars, touching the side bumpers, and especially touching the cars that are about to explode and do explode, all damage your car, especially the last one.

After each lap, you are awarded with a speed booster. It’s a good tactic to save these until needed rather than waste them, unless you are driving on a familiar track and you know that there is a manageable part up ahead that you can blast by going beyond the full speed of your car. Every 10000 points, you get an extra life. These lives are used if you do not meet the minimum position for that lap or an overall 3rd place finish overall for the race, as well as being used up if you blew up during the race. At specific parts of a track, there are areas where if you drive over them, a ship from above will fly down and beam power to your car to heal it. A strategy here is taking into account that the ship does have a lead time for it to get aligned to the optimal position where it can share the energy with you. Stay as much on the strip as possible if you want to heal the maximum amount of power. Also, certain parts of the track have sand which slows you down (taking advantage of that can be a winning strategy as well) and some areas have a super speed boost arrow which can boost you up faster than the speed booster. It’s not always a good tactic to use these if they are positioned to boost you too fast into an area where you will need to turn aggressively and you will now be speeding out of control into a wall, for instance.

You pick the car you like over the 4 different cars, The Blue Falcon (Blue), Golden Fox (Yellow), Wild Goose (Green), and Fire Stingray (Pink). Each car has a certain amount of thrust, a certain top speed, and a certain amount of weight. All these factors are really important, like in a real car, as you have to deal with how much momentum your car has (related to weight), which is related to its handling characteristics, and its power-to-weight ratio. I did find that the way car weight is done in this game is UNREALISTIC. Whereas a lighter car in real life would be easier to control (let’s say like a Lotus Exige), the opposite in this game happens (that would be like a Chrysler 300 outmaneuvering that Lotus Exige; it would never happen). In this game having a heavier weight gives you a more predictable turn with less drifting.

Let’s look at the detailed stats of each car and discuss their strengths and weaknesses:

BLUE FALCON (Blue)
Max Power: 3200 PS
Max Speed: 457 km/h
Weight: 1260 Kg

This is the default car that most inexperienced gamers will pick but it’s actually sometimes harder than some of the heavier cars, if you don’t know how to properly use it. It has a considerable drift ability and it being the 2nd lightest car will have it been bounced around pretty hard should you crash against other cars (which happens often). The tactic for Blue Falcon is to really avoid all other cars, to anticipate your drift and floor it through turns but letting it glide (turn with not thrust) seems to work wonders. Braking is not as bad as with some other cars since it has the 2nd best acceleration as well. Keep the boosts around for emergency use.

GOLDEN FOX (Yellow)
Max Power: 2950 PS
Max Speed: 438 km/h
Weight: 1020 Kg

This car is a little rocket, with the best acceleration, but lowest top speed and challenging handling. The tactic with this car is to drive like crazy knowing that you will re-accelerate really quickly. This car is the most prone to drifting so be real careful when taking 90 degree and higher turns. The tactic of braking and gliding works the best with this car. Since you have the lowest top speed be sure to use those boosters aggressively in tracks with little turns and lots of straightaways.

WILD GOOSE (Green)
Max Power: 3670 PS
Max Speed: 462 km/h
Weight: 1620 Kg

Although this car has the 3rd best acceleration of the four. To me, it is the best overall car. It’s still a good tactic with this car to hold on to the boost until you crash or are forced to slow down then hammer down on them, especially if you can manage the upcoming turns or its an easy straightaway in front of you.

FIRE STINGRAY (Pink)
Max Power: 3800 PS
Max Speed: 478 km/h
Weight: 1960 Kg

The tactic to this car is to exploit as much as possible the fact that you have the highest top speed out of all the cars. Take advantage of the car weight to turn optimally without braking or hitting anything. This car is the one that gets screwed over the most whenever you crash since its acceleration is abysmal. Using the boosts are a vital tactic to winning with this car. Since you have the highest top speed you will also have the maximum boosted speed as well. Remember that.

Remember that the shortest way in between two points is a straight line and this game takes advantage of that. Also, the ship that gives you power does not boost your speed, so unless you need energy, don’t swerve to pick up power if you are already at max power…

Fun Factor, Replayability, & My History With This Game:

This is an old racing game but it’s still fun enough to be able to play it over and over for hours. Sure, it’s relatively short and there’s only 15 different tracks but it can be very fun to master all tracks with all cars. Fun Factor gets a score of 9 out of 10.

I’ve been playing F-Zero since 1991 when my friend Eric R. got it for his SNES. We played the living hell out of this game although at the time this was a really tough game for us. The speed scale of the game blew me away as I was used to much slower racing games on the c64, which I still played a lot back in 1991. The speed of this game did not get topped until I started to play the Wipeout games and a forgotten racing game called Motorhead. I’ve played F-Zero probably in over 1000 races. Replayability gets a score of 9 out of 10, even after close to 19 years of the original F-Zero.

Difficulty & Difficulty Versatility:

Until you get good at this game, you might find this game rather hard, especially if you up the difficulty or pick some of the harder leagues right from the start. I recommend starting on Knight at the start but at least Standard difficulty, unless you are a complete noob at racing games. There are three difficulties: Beginner, Standard, and Expert. Standard is hard enough for most gamers but Expert is where the real fun is at. Just make sure you have trained enough to be able to handle it.

Between the mix of the league and the difficulty factor, this makes for a well customizable and challenging game. Difficulty Versatility gets a score of 9 out of 10 because you can really set it once you get the hang of how the system works. Difficulty itself is up to you but I give it a score of 10 out of 10 because it can either be a relaxing game or time to get bend over and let the game hurt you.

Value:

If you have the original cartridge of you can get it for $10-15 bucks, that’s great. This game is a requirement for any real SNES library. If you are like most people and emulate it, Value is perfectly free. I think unless you get really ripped off, the game is worth buying and owning. Value gets a score of 10 out of 10, so long as it’s around the free or $10-15 price range.

Sound:

The sounds work marvels in this game as you will hear the engine jet turbines whir from a stand-still to their max peak output. The damage sounds or explosion when you die are amazing. I just love the engine whir… Sound gets a score of 10 out of 10.

Music:

Music adds a lot to a game, especially to a racing game. The music of F-Zero is one of the most loved soundtracks for the Super Nintendo. I recommend getting the original ripped files as well as checking out the remixes at Overclocked Remix.

Stability/Reliability:

Never crashes! Neither the original nor emulator do so that gets a much deserved score of 10 out of 10.

Controls:

Left and Right turn in their respective directions. One button controls the thrust (gas), another brakes, another applies the speed booster, and the L/R buttons make you side drift in those specific directions. I have found the side drift to be sort of useless except during emergency situations. I found it more effective to use traditional braking/drifting techniques. Controls are fluid, especially once you get a hang of them. The control setup for this game gets a score of 10 out of 10.

Graphics & Performance:

The game looks simply amazing and this was a landmark game for Nintendo showing some of the graphical and performance limits of the Super Nintendo. Whereas most other games for the SNES are 2D, this game is actually 3D, one of the few titles along with Star Fox. When I first saw this game and how quick it was, my jaw dropped. Graphics and Performance both get a score of 10 out of 10.

Conclusion:

What else can I say? This game is really a classic. I redefined the racing game genre for a lot of people. This proved to a lot of us that 16-bit systems could do a lot more than many 8-bit ones and that technology was going to create more and more advanced video games as time went on. If you have yet to play it, you are missing out on an important racing game in video game history.

Puzzle Bobble (Bust-A-Move)

Bust-A-Move SNES screen
Bust-A-Move SNES screen

Puzzle Bobble review (Bust-A-Move) by Honorabili

One Sentence Review:
“One of the CUTEST and ADDICTING puzzle games ever!”

Overall Score:
9 out of 10

Overview, Gameplay, My History With This Game, Fun Factor, & Replayability:

Damn you, Taito… Puzzle Bobble is just so freaking cute and such a great time eater! I first saw this game when I would go to arcades and it would be the game that girls would hog all the time, especially asian girls.

Puzzle Bobble screenshot
Puzzle Bobble screenshot

The cute little dinosaurs from Bubble Bobble, Bub and Bob, are back in their own little puzzle game. The game consists of the dinos manning a cannon that shoots different bubbles filled with specific enemies, basically colors, from Bubble Bobble. When you make 3 bubbles of one kind of color they pop. If there are any bubbles connected to them that were only being held there by that string then they pop too.

The game not only requires foresight as to what bubbles to blow up on time but skill as well. Only when you die do you get targeting bubbles that help you guide where the shot will land. The rest of the time you have to learn how to accurately fire bubbles and have them be effective. If you screw up by being slightly off you could have potentially ruined the easy way to pop bubbles quickly which is a problem considering every X number of seconds the stage moves down one bubble in length. If the stage reaches the bottom of the stage, you are so very, very dead.

This game not only makes you think quickly but requires you to react quickly as well, especially the further up the levels you get. I think that’s a good blend for some serious fun! This game is sometimes peaceful enough that it can be relaxing but once you get to the later stages it will make you cry as it owns you.

I’ve been playing this game since the mid 90s and I pick it up and put it down at least once a year. I give it a Fun Factor of 8 out of 10 and Replayability a score of 8 out of 10, considering almost 15 years worth of playing it!

I’ve played it a lot on the arcade, DOS, and the SNES version as well. Look below for a full list of all versions.

Difficulty & Difficulty Versatility:

The game starts out rather simple but it gets difficult on some stages quickly. There is no way to alter the difficulty but the game is challenging as it is. If you find it easy just fly through the levels and eventually you will get to a point where your skill is maxed out and then it will get really tested.

Difficulty gets a score of 8 out of 10 since it starts out a bit slow for me but later gets heavy, giving Difficulty Versatility a score of 7 out of 10.

Value:

Puzzle Bobble (Bust-A-Move) was released on the 3DO, arcade, Game Boy & Game Boy Advanced & Color, Game Gear, iPhone, mobile phones, N-Gage, Neo Geo & Neo Geo CD & Pocket, Nintendo DS & Gamecube & Wii, PC, Playstation 1 & 2 & PSP, Sega DreamCast, SNES, VG Pocket Caplet, WonderSwan, Xbox & Xbox 360 (XBLA).

Depending on what version you get will determine how much you’ll pay. I’d say this game would easily be worth $20 tops considering it’s age and considering how available it is for emulation on just about everything. Even at $20, it’s totally worth having in your game library. At that price I’d say Value gets a score of 8 out of 10. Anything less or free is worth a 10 out of 10.

Sound:

Just like everything, even the sound is cute in this game. When the level is about to start hearing them say “Ready……. Go!” or the popping sound goes really well with the theme of the game. Sound gets a score of 9 out of 10.

Music:

The music sounds a lot like bubblegum, like j-pop but with a special arcady feel to it. It blends really well with the feel of the game and its repetitiveness makes you keep playing, at times. Even the little jingles when you beat levels are very uplifting happy songs. The music gets a score of 10 out of 10.

Stability/Reliability:

No version I’ve ever seen of this game on any platform has ever crashed, not even the DOS version I used to play. Stability/Reliability get a score of 10 out of 10.

Controls:

You don’t need many controls to play this game. Mastering the controls is another different matter though. Left moves left, right moves right, and the fire button simply launches the bubble. Again, mastering the exact spot where it will land takes skill, especially in the later stages and that aspect of the game requires aiming like a game of pool would. Controls get a score of 9 out of 10.

Graphics & Performance:

They made Bub and Bob even cuter than they were in Bubble Bobble and they have very much a very big Kawaii factor. The game is so cute it might make you ill. Graphics are really well drawn and they deserve a score of 10 out of 10.

The game never lags, no matter what version. Performance gets a score of 10 out of 10.

Conclusion:

If you love puzzle games and you’ve never played this, you must check it out. If you like Bubble Bobble and want to see the dinos killing stuff with their bubble cannon, you need this. If you like Kawaii stuff and cute games, you need this game badly.

***

You can play this game in the Obsolete Gamer arcade area.

ActRaiser

[youtube id=”8TmgNMgcLk0″ width=”633″ height=”356″]

A fine blend of an action side-scroller & Populous-like god game rolled into one game. ~Honorabili

ActRaiser

In ActRaiser, you take the role of a sleeping god which has just woken up after thousands of years to find that in your absence the whole world has gone to utter crap.

ActRaiser Title
ActRaiser Title

There are multiple stages (countries) in the game and the first stage consists of you manifesting an avatar in an action side-scroller game to fight your way through some monsters, kill a boss and liberate the land. After doing that you enter a god-mode game similar to Populous where you control a little angel cherub and you fight cute monsters and help guide the civilization level of the people of that country. Some plot device happens and then you must fight the final boss in order to free that land from monsters completely.

Once you’ve done that, so long as you met all the other objectives regarding you gifting people items/technology, that country will grow to its max population/civilization level. The more population you have in a country, the more followers you have, giving you the ability to level up (you only level up that way, not by killing stuff).

The game was written by Quintet, published by Enix (Square Enix) in 1991. There is a sequel that sucks, so just stick to the original. The game originally came out on the Super Nintendo, in 2004 released as a game for mobile phones, and in 2007 re-released on the Wii.

Fun Factor, Replayability, & My History With This Game:

I’ve played this game over 30 times since the early 90s. Although the game is rather simple, it has its own style and I play it at the bare minimum once or twice a year. It only takes me about 2-3 hours to play and beat the entire game. I keep coming back because I consider it a classic.

The action side-scrolling reminds me of a simpler Castlevania or Lionheart kind of game. The god mode game is like Populous except that it’s simpler but it’s fun watching terrain blow up and having your followers find stuff around the map.

After years of playing this I give Fun Factor a score of 7 out of 10. If you are playing it fresh, you’d probably say it’s worth an 8 out of 10. Replayability for me gets a score of 6 out of 10 as well.

Difficulty & Difficulty Versatility:

Overall, the game is rather easy.

ActRaiser Ending
ActRaiser Ending

It could be that I’ve played it too many times and I know all the spots that enemies in the action game will attack from as well the attack patterns of all the bosses but even when I first played the game in the early 90s, the game was not too challenging. You can ignore most enemies in the action levels and there’s only really one challenging boss, the Dragon. Two of the other bosses are not so much hard but more annoying and the strategy to beat them is simple.

The god game part is super easy so long as you listen to what your followers want and shoot mainly the bats and white dragons they auto build everything themselves.

Difficulty gets a score of 3 out of 10. Difficulty Versatility gets a score of 3 out of 10 as well because some parts get tougher slightly but the overall difficulty is the same throughout most of the game.

Value:

Most people will now be playing this game on ZSNES, the SNES emulator, probably playing a ROM they downloaded off the internet. If that’s the case the game is then free, giving Value a score of 10 out of 10.

Sound:

The sounds are rather simple in this game but they are satisfactory. For me, the best sounds come in the god mode when you kill monsters and blow up their lairs. For some reason the sound that happens when your population expands has stuck to my head all these years. Sound gets a score of 7 out of 10.

Music:

The music for this game is really nice and although it’s not as popular as let’s say the music of the Final Fantasy games, it still does get remixed quite a bit. If you want to check out some of the remixes, click here to download some at ocremix. The best songs are the main action stage song that happens in the first levels, god mode town song, and the song that gets played when one of your followers invents “music”. Overall, I give the Music a score of 8 out of 10.

Stability/Reliability:

On the original SNES, I’ve never seen this game crash. I’ve never seen the emulated version crash either. Nothing to complain about here. Stability/Reliability get a score of 10 out of 10.

Controls:

The controls are pretty straight forward. The arrow keys/thumbpad move you in the direction you want. In action mode, one button makes you attack with the sword, another jumps, another detonates your magic attack. In god game mode, one button fires the cherub’s arrow while the other brings up the god powers interface screen. The only real problem I have with the gameplay and controls is that your avatar in action side-scroller mode can’t block. A lot of the gameplay comes down to just sheer chopping and jumping out of the way. The game I find easy, so it’s just me complaining, really. Controls get a score of 8 out of 10.

Graphics & Performance:

ActRaiser was well coded and both in the original and emulated version you have no problems with the game engine not being able to catch up to the action. The performance is fluid. Performance gets a score of 10 out of 10.

Since there are different modes to this game, let’s talk about the graphics for each one. The action sequence has really nice graphics for a 1991 action side-scroller. In the god-mode, the graphics look cute, even for the monsters as well as the little flying cherub that kills stuff for you. For 1991, this game gets a Graphics score of 9 out of 10.

Conclusion:

ActRaiser is a classic game for the SNES. If you are a fan of side-scrollers, you should check it out. If you also like games like Populous, although it’s very dumbed down in ActRaiser, you should also check it out. Overall, if you consider yourself a loyal SNES player, you should play this game as people who grew up playing the SNES are all very fond of this game.

Gyruss

Gyruss Arcade
Gyruss Arcade

Gyruss review by Honorabili

One Sentence Review:

“My favorite video game from my early youth”

Overall Score:
10 out of 10

Overview & my history with this game:

This review is specifically for the arcade and c64 versions. I haven’t played the other versions and I know the NES one is different (includes bosses, different music, etc.)

This was the first Konami game I ever saw or played, although it’s not their first game. People were impressed with Pacman but this was the first game that showed me that video games were going to be the future. This is the first game I remember having upgrades and also the concept of getting a “perfect”. This was the first game I played that had bonus stages too.

You take the role of a starship fighter pilot trying to fight your way to earth. The entire solar system has been taken over by a legion of enemy fighters and space stations. Your lone fighter will get swarm attacked by a pack of enemy fighters that will come at you in a specific attack pattern depending on what squadron you’re fighting and what planet you’re traveling to next. Your ship rotates around the center of the screen as you fight your enemies and keep flying forward. You start at Neptune and travel in order of the planets until you make it to Earth.

Gyruss Perfect
Gyruss Perfect

Not only are fighters coming at you at a fast rate but you have to deal with the projectiles they sometimes fire at you, passing asteroids, energy barriers that can rip you apart, and space stations that spawn at the end of a stage. Everything in this game kills you with one shot. If you get touched by an enemy ship or any other object, you instantly die.

At the end of the level, when there are a swarm of enemy fighters circling in the background, 2-3 enemy space stations will appear, one which, if you haven’t picked up the upgrade yet, will make two beams circle around the screen and land on your ship once you kill it, giving your weapon twice the width in spread.

If you kill a certain grouping of enemies in a specifically quick manner and leave no survivors the game also awards you with bonus points. This matters in this game, actually, because you get bonus lives based on your score.

The game loops when you beat it until you run out of lives.

This game has always made me think of the movie The Last Starfighter. In my mind, as a child, I imagined that it took place in that universe and the main character was fighting his way back home.

Gyruss is available originally for the Atari computers as well as 2600 and 5200 consoles, the ColecoVision console, the Commodore 64, and for the NES. The game got rereleased for Playstation, Gameboy Advanced, and Xbox Live Arcade.

Fun Factor:

Gyruss is a ton of fun and my favorite early shooter game. It’s a lot of fun to hear the swarm sound of a group of fighters jumping out at you in a really fast pattern and you blasting away as much as possible trying to kill them all and gain the bonus points while keeping them from ramming you or shooting you as well.

You can see how intense the action is in the following video:

Fun Factor gets a score of 10 out of 10.

Difficulty Versatility:

There is no way to change the difficulty but the game is challenging enough for most gamers as it is. The longer you play it, the harder it gets. The enemies will attack you more often in each passing stage. Overall, the game is tough near the later stages but it’s still playable.

Since you can’t change the difficulty that hurts it but it’s hard enough for most players. I give Difficulty Versatility a score of 7 out of 10.

Value:

Most people will just play this on M.A.M.E. these days so basically the ROM is free. Technically, you’re not supposed to play ROMs unless you own the game already.

The link to download the c64 emulated version is the following from c64.com.

I couldn’t easily find the Playstation and GBA versions for sale as they might be out of print.

Since most people will play the emulated versions, I’d give Value a score of 10 out of 10.

Replayability:

I’ve been playing Gyruss since the early 80s and I visit it often when I’m in a retro arcade/c64 gaming mood. The mix of the music, retro sounds, non-stop gameplay keeps me having fun even though it’s been many years that I’ve been playing this gem. It’s hard for me to get tired of the gameplay. Replayability get a score of 9 out of 10.

Sound:

The sound effects are super retro and they’re brilliant. My favorite sound effects are the blast of the main gun, the teleportation sound from when you warp to the next stage, the gun UPGRADE sound (oh god yes), and the explosion when one bites the dust. The rest of the sounds are great and sound like a perfect blend of retro arcade.

Sound gets a score of 10 out of 10.

Music:

The music to Gyruss is a simplied and sped up version of Bach’s Toccata and Fugue is D minor:

To me classical music in games, especially ones with a ton of action is pretty epic.

Music gets a score of 10 out of 10.

Graphics:

For an early 80s game, this game looks simply amazing. Most of the enemies for the main stages look the same but the enemies for the bonus stages look unique depending on which bonus stage you are doing. The game looks like a total evolution over Space Invaders. Graphics get a score of 10 out of 10, considering this is a 1983 game.

Stability/Reliability:

Since the 80s I’ve never seen this game crash or get stuck once, not even after playing it for ours on my old c64. Stability/Reliability are perfect and get a 10 out of 10.

Controls:

On all versions, the controls are really simple. Left rotates you in that direction and right rotates you in that direction. Fire just fires for all versions. Nothing fancy or confusing there.

For the arcade version, the ship will rotate in the direction of where you have the joystick pointed towards. If you keep it towards the top and you keep pointing up, the ship will just stay there once it’s topped out there.

For the c64 version, it’s a little different. Left moves you counter-clockwise, and right moves you clockwise, no matter what.

Controls can’t get simpler than that. Controls get a score of 10 out of 10.

Performance:

Perfect performance, even when the game just came out. Performance gets a score of 10 out of 10.

Conclusion:

Gyruss is a classic arcade game that should be played by everybody, especially retro arcade gaming junkies!

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PS3 HDMI Cable Review

HDMI cable
HDMI cable

Have you ever heard the saying “there is no such thing as a better cable”? Well here is the skinny, HDMI cables are rated by their bitrate per second or bandwidth capacity so the higher the Gbps or Gigabits per second the more data can pass through at a faster rate.

HDMI stands for High-Definition Multimedia Interface and your HDMI cable transfers high-quality audio and video signals from your media device (in this case a Playstation 3 game console) to your HD television set.

With a HDMI cable offering 340 Mhz (megahertz) at 10.2 Gbps such as the 6 FT. PS3 HDMI Cable we tested you will notice increased visual and audio clarity from your PS3 to you HDTV. The PS3 HDMI cable Supports 480p, 720p 1080i, 1080p, 1440p including 1080p Blu-Ray which will bring you the best movie watching experience on your console.

The Triple Shielded cable also supports Lossless DTS 8 Channel Audio. DTS stands for Digital Theater Systems and like Dolby Digital gives you 5.1 channels of digital audio. DTS uses less compression and as a result some feel it provides a more accurate sound.

Lossless surround soundtracks can be found on many Blu-ray Discs. What makes Lossless better is it provides an audio experience that is identical to the original studio recording. Other surround formats have to be compressed so it can be stored on smaller media such as a DVD Disc, but lossless surround are not compressed in that manner and therefore offer a more detailed audio experience.

The 28 Gauge cable itself is very sturdy and features gold plated connectors. The strength of the cable really comes into play when bending and flexing the cable during installation and moving your unit from one place to another. When I connected it to my PS3, I played a few different games and Blu-ray movies and the difference in clarity is noticeable especially on 1080p HD television sets.

Now let’s talk warranty and price. Many outlets offers an unconditional lifetime warranty on every cable they sell which means if the cable ever fails you can return it for a replacement cable of equal specification. However, the warranty does not cover cable damage due to accident, misuse, abuse or negligence and you will need to contact them to try and troubleshoot the issue before sending back the cable.

The 6 Foot cable we tested MSRP’s for $34.99, but here is the thing, you should never pay over $20 for a cable 3 to 6 feet. A number of sites must know this rule as well because their 6 Ft. cable is currently only $10.99 with free shipping in the continental United States and if you order before 6:00 PM Eastern Standard Time your item will ship the same day. Not bad, not bad at all.

Bottom line is at the price and with the specification and durability of these cables it is definitely worth checking these out. Several sites offer PS3 HDMI cables in 1,3,5,10,25,33 and 50 feet. Don’t believe that there is no such thing as a better cable, quality matters and the right cable can give you a better gaming and movie-watching experience.

Game releases in March for Consoles

final fantasy xiii box artwork
final fantasy xiii box artwork

So Honorabili brought you some of the top PC games coming out in March, now it’s my turn and I pulled consoles duty so let’s do this.

Final Fantasy XIII – March 9th

Resident Evil 5: Gold Edition – March 9th

Mega Man 10 (XBL PS Network) – March 11th

God of War III – March 16th

Dragon Age: Origins – Awakening – March 16th

Supreme Commander 2 – March 16th

Red Steel 2 – March 23rd

MotoGP 09/10 – March 23rd

Prison Break: The Conspiracy – March 30th

Final Fantasy XIII – I’m not a fanboi, honestly I did not like the way 12 played and the MMO had a lot in it I did not like, having said that the folks over at Square Enix have come back with a pretty awesome looking game with a battle system that looks really fun to play. We know it will have the great graphics and music, but the story and gameplay elements are what looks to be a excellent as well. Is it perfect, no, but I think XIII will be a winner for not only square but fans of the series.

Resident Evil 5: Gold Edition – Yes, this game came out already but this gold edition will bring you not only the full game, but all the downloadable content as well as new playable episodes. If you haven’t played this game now is the time to get it. The single player is well done from story to action even though I personally felt the aiming speed was a bit slow. However, the mercenary’s game is excellent and is almost worth the price alone. Overall this is a five star game and with the added content it is a must play title.

Mega Man 10 – Keep in mind this is a XBL/PSN game and is the old classic style gameplay. Then again it is mega man and if you don’t like mega man or have beaten at least part 1, 2, or 3 you are not a real gamer and should be (threatening words towards our fans removed)

God of War III – Ever since Kratos unleashed his bloody beat-downs on the PS2 fans have been hooked and when the PS3 was announced the calls for a new God of War game came pouring in. If you played GOW 1 or 2 you have to get this game and if you never played the series before then come on in the blood is warm. They did the game right, they kept the things people loved from the series and added cool new features like using enemies as a battering ram and switching weapons on the fly. The graphics are incredible, the gameplay is bloody as ever and if you have a PS3 and you don’t pick this title up, you suck, there I said it.

Dragon Age: Origins – Awakening – This is an expansion to the popular monster slaying game and like God of War the BioWare gang decided to give the fans more of what they wanted and none of what they didn’t. They didn’t try to reinvent the wheel and instead kept to what they did best by bring you a good story and characters you care about. What you do get is a ton of new items, an expanded level cap and new members to join your party. In Awakening you can import your old DA character or start as a totally new one. A solid game and what looks to me to be a solid expansion.

Supreme Commander 2 – Supreme Commander is RTS and if you played Total Annihilation you will see the evolution of full-scale, full-size high tech war. In SC2 the strategy comes even more into play as you tackle the three different game modes, assassination where your goal is to kill the opponent’s Supreme Commander, supremacy which tasks you to wipe your enemy off the face of the planet and infinite war which lets you fight it out until you are sleepy and turn off the console. In face infinite war is good because it lets you try out various skills and tech trees without a time constraint. The game will feature 21 multiplayer maps and you can play with up to four people on the 360 along with XBL support for ladders and stat tracking. If you like futuristic RTS games then Supreme Commander 2 should be on your buy list.

Red Steel 2 – We have talked about how some games kept to what they did best, in Red Steel 2 the Ubisoft team decided to totally remake the game and not just because it is a Wii title. No longer are you in a modern day world, in RS2 you find yourself in a wild-west type world mixed in with ninja’s and computer hackers, if this sounds crazy well it is. This game is pretty much a hack and slasher with some pretty nice combos thrown in. Using the Wii remote you can swing to your heart’s content slaying anyone stupid enough to step in your way.

MotoGP 09/10 – Maybe motorbike racing isn’t for everyone, but Moto GP is a long running series of great racing games and with Monumental Games taking over they have the task of giving fans the greatness of the classic games with an updated feel. Some of the changes we will see in 09/10 are a time attack arcade mode and 20-player online matches. One of the biggest changes is incorporating the full 2009 and 2010 seasons into the game. There will be tons of customization from your bike to your gear and of course downloadable content for new bikes and features. Honestly if you like racing games in general then this is a game to check out.

Prison Break: The Conspiracy – Look I’ll be honest I put this game in the list because I liked the show (well the first two seasons anyway), but really this game doesn’t look to bad. It runs parallel to the first season of the show where you play Tom Paxton an agent of “The Company” and your job is to follow Michael Schofield into Fox River prison and find out what he is up to. The game mixes stealth and good old prison fighting and best of all it is voiced by all the original actors except the sexy Dr. Sara Tancredi (awe), but hey we get to hear T-bags awesome accent. The game price is worth that alone am I right?

So there you have it, now keep in mind there are more games coming out than what I listed and I am not saying that the ones not on the list aren’t good, but these are the ones that I believe will be fun to play and worth at least a rental. (yes, even Prison Break)

Dig Dug review

Dig Dug in-game
Dig Dug in-game shot

Dig Dug review by Honorabili

One Sentence Review:

“Pop that monster!”

Overall Score:
9 out of 10

Overview:

Dig Dug consists of you being this blue man in a white suit that digs your way underground to kill monsters in tunnels. You do this by impaling them with an air pump that has like a tip like Scorpion’s weapon in Mortal Kombat (weird, I know but it’s cute!). You them pump the little monsters with enough air until they pop like a balloon. The game keeps progressing as you kill more monsters and there are none left in that level. Each level is progressively harder (especially when multiple enemies come at you at once).

You can get an extra man every 20000 points and you can pick up fruit in the middle of the stage when you kill enemies in a spectacular way, accelerating your 1UP rate.

The original game keeps going for 256 levels with the remake having about 400 levels.

The game is available on most Ataris, the Intellivision, Apple II, Commodore VIC 20 and c64, for PC, NES, gameboy, Wii, and the TI-99/4A. The remake is also available under Namco Classic Collection Volume 2 for Xbox, Gamecube, and the PS2.

Fun Factor:

I always thought it was a trip to fill up cute little monsters with air and watch their belly burst. If you’re braindead like me then you will love this kind of action. As the game will become much harder later, you will have to react instantly to the onslaught of monsters and have to adapt to using the terrain to your advantage and tricking the game’s A.I. by timing your attacks. You will sometimes have to run like a little bitch for your life and that can be fun to do especially in an old game! Fun Factor gets a score of 1o out of 10.

Difficulty Versatility:

Dig Dug is a challenging game. It’s from an era where if you wanted to get a high score you had to be a good gamer. Continues? Never heard of them. You put in a quarter and you got a set amount of lives. If you lost them all, you had to pay again to replay from the beginning. If you like your games easy then Dig Dug is not a game for you. If you like a game where the A.I. will eventually come at you from every direction, really fast then this is your game. You do get one more life though every 20000 points.

The first levels are easy and the game constantly keeps acccelerating in diffuculty. There’s no way to alter that but the game is challenging enough as it is. Difficulty Versatility gets a score of 9 out of 10.

Value:

Since this game is so old now, most people will probably play the emulated (usually MAME) version which you can get for free.

The PS2 Namco Classic Collection version is now out of print and not available online. You can track it down either by calling your local game stores or finding it through ebay.

The Wii version you can probably get online from their store for probably a few dollars.

Overall, since you can either play this game for free or for a few dollars for the PS2 or Wii version, Value gets a score of 10 out of 10.

Replayability:

Most classic arcade games are highly addictive/replayable, unless you find them too hard/frustrating for you. You can pretty much set your own goal as you what you want your experienced with this game to be, whether to get to whatever number of level or whatever your high score will be.

Myself, I find this game fun and I often wonder to what level I can get to the next time I play. Considering I’ve played this game thousands of times since the 80s and I still play it, the game is a classic and very replayable. I give replayability a score of 9 out of 10.

Sound:

The sounds mainly consist of hearing the dragon roar (whistle) and your pump that fills up the cute monsters and pops the living hell out of them. For an old game the sounds are really well done and I think Sound deserves a score of 1o out of 10.

Music:

The music is so simple but it’s so catchy. The music is interactive in the sense that the little jingle will only play whenever your guy is walking. Mega64 makes fun of that fact and made a video where they go around harrassing people with it! Here is a video showing that:

It’s catchy and it keeps you playing this hectic little game. For a few simple notes, it’s a classic. Overall the game has like 4 little melodies but the main melody is the one that you will hear the most. Music gets a score of 10 out of 10.

Graphics:

The graphics look pretty cute for this old game and they are actually great. It’s fun watching the monsters blow up like a balloon and then POP! Graphics get a score of 10 out of 10.

Stability/Reliability:

This game actually has 2 bugs.

If you get to the end of the game, the game has a kill screen where you are basically stuck because the game will not progress any further. This happens when you get to the last level of the game (level 256) and beat it.

The other bug happens if you drop a rock on an enemy while you are pumping it with air and snuff it. It basically makes all enemies disappear making the level unbeatable but the work around is to trigger another rock to fall.

Other than those two bugs, mainly the rock one (because most people will NOT get to the last level), the game is rock solid. Stability/Reliability get a score of 8 out of 10.

Controls:

The controls are simple. Up is up and so forth, and the fire button always triggers the harpoon gun/pump which lets you kill enemies. Other than that you walk into the ground to tunnel and you make rocks fall by leaving a tunnel under it (to try to trick a monster into getting crushed). Controls get a score of 10 out of 10.

Performance:

The game runs flawless whether you play it on an arcade machine, emulation (MAME, etc), or on a console remake of it. If only all games could run as well as old games! Performance gets a score of 10 out of 10.

My history with this game:

This is one of the first games where I was impressed by an arcade game, specifically Namco and Atari. I remember seeing this around the same time I first played Ms. Pacman, another arcade favorite of mine. I’ve played Dig Dug over 1000 times, literally. It’s not as popular as the Pacman games but among the arcade community, it’s always a classic.

If you’ve never played Dig Dug, you are missing out on a major arcade game that is a corner stone for arcade gaming history. Go play it and stop reading this.

Assassins Creed 2

Assassin's Creed II Ezio
Assassin’s Creed II Ezio

Assassins Creed 2 Review by Darknight630

Assassins Creed 2 is the sequel to one of the fastest selling new IP’s of all time, Assassins Creed. As was with the original Assassins Creed 2 has two distinctive story lines thrown in. One is of Desmond Miles, who you might remember from the original game. While the other story line involves the new assassin, Ezio. Unlike in Assassins Creed you played as Altair, the dedicated assassin. Ezio’s story is one of betrayal and revenge, the more Ezio goes into getting revenge the more he becomes tangled in the same war between the Assassins and Knight’s Templar. Assassins Creed 2 has been in development for over 2 years now, so how have those two years served to fix all the issues that plagued the original Assassins Creed? Let’s find out.

Once again Assassins Creed 2 takes place in both the future and the past. The game begins at the exact spot where the first one ended with Desmond Miles escaping Abstergo Industries. Desmond still sits on the sidelines for most of the story, but in the few times that you do play as him you do a lot more then walk around a small room. Desmond must use the animus to watch the memories of ancestor Ezio in order to both train him to become an assassin and find an incredible secret. Unlike Altair (who was an assassin from the get-go), Ezio starts out as a simple nobleman whose seemingly perfect world is shattered when his family is betrayed and killed. Thus begins Ezio’s quest to seek revenge against those who betrayed and killed his family. However the deeper Ezio goes in avenging his family he becomes more and more tangled in a war between the Assassins and Knight’s Templar. Everything in Assassins Creed 2 is much deeper story wise. Whereas the original Assassins Creed had you repeating the same tasks over and over again to reach an assassination, AC2 actually has a story that fleshes out each character and has you actually seeing what is going on in this war between Assassins and Templars. Once more unlike Altair, who blindly followed orders from whomever, Ezio has his own agenda and plan. There is no one pulling the stings so to speak when it comes to Ezio. Plus without getting into spoiler territory AC2 also goes into explaining the “creation of man” in the AC universe and thus leaving you with the begging feeling to play Assassins Creed 3.

Assassins Creed 2 has made an incredible improvement from the first game in terms of game play. No longer do you walk around cities quickly doing three of the exact same missions. Ezio has specific people to go to that provide him with a large variety of missions that never once become repetitive. The original idea for Assassins Creed was to be a mixture of Prince of Persia and Grand Theft Auto, however the first game never delivered on that. Assassins Creed 2 definitely delivers. Combat has been improved in a big way making it so much more fun. You have about 30 weapons to choose from now rather then just three (including using enemies weapons), and each have different styles of killing enemies. You may also disarm enemies now and even do actual combat with your hidden blades. Ezio has many different assassination techniques such as pulling guards over ledges, jumping on them from roofs, stabbing them from a hay bale, and more. Other new gadgets include a hidden wrist pistol, smoke bombs, and poison.

Graphically Assassins Creed 2 is amazing. Ubisoft did a real nice job of bringing all the cities of AC2 to life. Considering the game takes place in Italy you can tell how detailed all the cities look. Everything has pretty much been accurately recreated to match what could be found in Italy during the AC2 time frame. The inhabitants of the cities also add to the effect and don’t look as bland as they did in the original game. The same goes for all the main characters in the game, they actually show emotions and actually make you feel for these characters as you meet them throughout the game. Also for all you fans of blood and gore those effects are definitely nice in AC2, in some cases they are good enough to even make you cringe at the sight of some of the assassinations. Soundwise Assassins Creed 2 is much better over its predecessors. There is a simple soundtrack to be found in the game, nothing to really get excited about. However the sounds of weapons hitting each other and even the sounds of weapons being impaled into flesh all sound great. Also a grand addition to AC2 that the original game didn’t use, character accents!

In terms of replayability and value Assassins Creed definitely has both of those over the original. Unlike the original game who’s only form of replayability was collecting flags scattered around the land, AC2 adds far more options in this sense. Such missions include finding hidden treasure chests in the land and helping your mother find 100 feathers scattered around. These two are in the same vein as the original games flag collecting, however AC2 adds one more thing that greatly improves replayability, the ability to assist your Uncle Mario (Yes, there is a Super Mario Brothers joke in the game) in rebuilding his city. Using any money you earn throughout the game you can donate and repair things such as the Mansion you live in, the Weapons shop, the Art shop, the Tailor shop, etc. All these repairs go into giving you discounts for weapons, armor, art pieces, and more. Also added to the game to increase replayability are the clues that explain something I cannot go into for fear or spoiling the game. They serve as clues that explain Subject 16…and that’s as far as I can go.

So to sum it up Assassins Creed 2 is a great improvement over the original game. It’s a rather lengthy game as well spanning well over 25 hours or so depending on your skill and if you choose to do the side missions. I completed the game in about 27 hours playing it on the Xbox 360. There are no major differences between playing this game on the 360 or PS3 aside from the controller.

Final Score: 8/10

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A group of us decided to get together to create a website that would have honest, down-to-earth no-nonsense reviews on new and old games for PC and all other systems.Read More