Call of Cthulhu: The Wasted Land

You get your characters, your action points, your experience points, your oppressive 3D terrains, your campy but delightful plot, your spells, your otherworldly monstrosities, your cultists and your zombified soldiers in one of the most honest (and cheap) strategy games I’ve recently played. What you also get is a truly elegant adaptation of Chaosium’s Call of Cthulhu rules, the first ever sanity mechanics to actually work in a wargame and a most successful atmosphere. On the downside, this is a really short game sporting ten or so missions, that will last you for roughly ten hours, and, irritatingly, a game with a few control problems. Apparently, its iOS roots haven’t been ironed out, but trust me when I say that you’ll very soon be used to its, uhm, eccentricities.

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Open RPG

You see, them virtual tables provide gaming groups with everything they need to play their RPG of choice without having to physically meet or touch any sort of dice, which might seem quite the antisocial thing to do, but can be very helpful for playing with friends living thousands of kilometers away or for spending some truly productive time at work. Open RPG for example offers players and GMs an integrated environment complete with miniature map, die rollers, chat, data organizer and the ability to run ones own game server, that’s flexible enough to host any game system imaginable.

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