The Blackwell Convergence

It has come to my deeply shocked attention that despite the recent Gnome’s Lair reviews of both Blackwell Legacy and Blackwell Unbound, there are still gamers, adventure gamers even, that have yet to try a Blackwell game. How very odd. I mean, it’s not everyday a fully indie, retro-styled, well written and impeccably produced adventure gets made, is it? Of course not. And The Blackwell Convergence is the latest in the Blackwell series, which, as you should have already guessed or known, is an indie, retro-styled, well written and impeccably produced series of adventure games, with Convergence being the third installment.

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Blackwell Unbound

The game is thus slightly longer that Legacy and feels even more so, as the inclusion of a couple new mechanics, make for a far more taxing experience. Not that the game is difficult, mind but the ability to switch between Joey and Lauren, a few newly integrated simple inventory puzzles and looking up names and places in a directory do help mix things up. After all, making sure that a deceased jazz musician, a half-crazed ghost and an incredibly sad villain find their respective ways, shouldn’t be that easy.

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