Ninja Loves Pirate Interview

I wasn’t involved in the demo design, as I am part of the development of the full version taken up by Muskedunder Interactive. As far as game play tuning for the demo though, I think it’s safe to say there wasn’t much tuning. The demo was made under a lot of time pressure and I think the main goal was to make it playable but not excellent. My work with the full development will make sure the ninja and the pirate are a lot more interesting to play, especially in co-op. I’ve emphazied their unique features to make them asymmetrical, both in fighting and in other abilities. The enemies and the fights in general will be a lot more fun, with smarter and tougher enemies

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