alpha protocol

Interviews

We Interview Chris Avellone From Obsidian Entertainment: Part 2

Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.

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Modern PC Gaming

Alpha Protocol

The game uses the UT3 engine but I found the performance laggy at times. Most of the time the performance is fine but when it lag-spikes, it’s really god-awful and that sometimes ends up getting you killed. I found this happens a lot when there is some crazy action about to happen and then some character talks to you especially one over the headset (such as the mission handler). The graphics look nice and they get a score of 7 out of 10. Not the best but not too bad either. There were parts that you could see a character that was trying to walk through a door, like in Thief: The Dark Project.

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