Double Dragon II: The Revenge

Double Dragon 2

Double Dragon II: The Revenge

Honestly I haven’t played much of it since I was a kid, but I found an old copy of mine and took it for a spin.
Double Dragon 2

Double Dragon was a decent version on NES, but it had it’s own share of problems. Like a huge hit in the graphical department, and the complete lack of 2 player co-op in the main mode. Luckily they must of learned a few tricks for the 2nd game because you can play with a friend if you wish. The graphics are a little better this time around as well.

Double Dragon 2

The combat is also a lot faster and smoother than the first NES game. They also have a decent control set-up where one button hits/kicks opponents on one side, and the other button takes care of the other side. It’s a shame some of this is ruined by awkward platforming.  It’s a shame to lose one life because you got too close to an edge, or messed up a jump.

Double Dragon 2

It’s a pretty good game, however I don’t have someone who can play with me, so half of the experience is gone already. They also give very little lives which means you’ll have to be real good and play the game over and over until you can endure the countless hordes of thugs. It’s aged for sure, but it holds up better than I expected.

Score: 7 out of 10

Bigfoot

Bigfoot

Bigfoot was a popular monster truck. Thanks to the efforts of developer Beam Software and publisher Acclaim, that famous vehicle in all its car-crushing oversized-tires glory was also a video game for the Nintendo Entertainment System released in 1990.

Bigfoot

During the overhead one-on-one racing portions, does the A button activate nitro, or is it B? Do you have to hold the Up button on the directional pad to move forward, or repeatedly tap it? If you read the instruction booklet for Bigfoot, the answer is never clear. If you actually try to play the game itself, the answer may never be clear at all.

When the basic mechanics for controlling the protagonist in your video game are unclear, whether in the instructions or in the on-screen experience, you have a serious problem. This is only the beginning of Bigfoot’s woes, as it ends up as barely a “game” at all, but more of a digital experience marred with critical issues.

Bigfoot

Supposedly, the plotline (yes, those roaring engines really need an expansive plot for motivation) involves Bigfoot and his rival, The Growler, in a race across the United States of America. At certain stops, they will partake in a top-down race to try to reach a finish line first, whereas other challenges will take on a side view in the form of a drag race, tractor pull, hill climb, or similar straight-line challenges. After each event, the player can spend winnings on vehicle upgrades. When the player loses an event, the game is over. Well, sometimes. Other times, the game just keeps going anyway.

Bigfoot

The overhead races have an arbitrary, pointless feel to them. No vehicle can ever pass the boundaries of the screen; this means that, no matter how good you are, you can never be a full screen ahead of the other vehicle in competition. In fact, being ahead is an explicit disadvantage, since it makes it difficult or even impossible to be able to contend with oncoming obstacles like mud slicks or sudden forests (yes, sudden forests). This is poor game design. And by “poor,” we can accurately say “quantifiably terrible.” The designers failed to pay even basic attention to any detail, and had zero player interest in mind. This was a money grab: A quick little chop job of a game to try and, apparently, capitalize on the famed Bigfoot monster truck racer, or at least sell a few copies based on child impressions on seeing a big ol’ monster truck on the box.

Bigfoot

The side-view races are, arguably, even worse. How do you make Bigfoot move forward? By alternatedly mashing Left and Right on the directional pad, then shifting gears by pressing A, but not doing either of these too much or too little, because it will ruin the engine and bring the suddenly-quite-weak truck to a halt. It is like the developers noticed the popularity and positive reputation of Excitebike, which has an engine-overheating mechanic, and said, “Let’s do that, but even more cumbersome and atrocious.”

Do the upgrade purchases offer any benefit? Maybe; but, even if they did, the opponent gets to purchase upgrades too, even after losing efforts, thus perhaps making any upgrades a moot point. Not only is the computer (or human, if two players actually want to torture themselves simultaneously) opponent upgrading alongside the human player, but the human player actually has to sit there and watch the A.I. make each purchasing decision.

Bigfoot

The game has decent graphics, admittedly, but poor sound quality. Players should be able to tell that the trucks are supposed to be trucks, and there is scenery, and there are big brown swaths of mud and dirt. Most of the gameplay lacks background music; but who needs tunes, when you have the roar of engines? Even the little transitional tracks from scene to scene are a bit beepy-bloopy, reminiscent of Beam Software’s other efforts, such as Fisher-Price Perfect Fit and Family Feud. The sound effects themselves are just bad. The buzz saw weapon (yeah, the overhead races have weapons, whatever) sounds annnoying and not intimidating, while other noises just sound random and silly.

Is there another game quite like Bigfoot? No, not really. But should it be praised for its originality and creativity? No, not really. You can kick a piece of cow poop against the side of a barn for the first time, but nobody should throw you a parade. Bigfoot on NES handles like a one-wheeled hot dog cart and is bad enough to cast a dark, profound shadow against the very idea of video gamesas a whole.

Overall Rating: 1/5 Stars.

Bust a Move 2

Bust A Move 2 - Playstation Box

There were a lot of new finds to choose the retro game of the week pick but Bust a Move 2 took the cake this time around. Not only is this game addictive, but it also has a real good soundtrack. The difficulty is there as well as you’ll be failing a lot of times going against the machine before you are successful. Of course, if you are already familiar with these series then you shouldn’t have any problem mastering it quick but do yourself a favor and play the game in expert for a truer experience. The game cover art is just blah, probably Americanized due to the audience and what not, but what does a dude with little toothpicks in his eyes has to do with the game? Not sure, and also what is this about saying “so addictive it should be illegal” That can’t help raise sales you know. What if a parent went ahead and was checking out different titles for their kids and saw the cover and read that? The parent would probably never pick it up unless he/she didn’t give a shit about what the cover says.

Bust A Move 2 - Gameplay Screenshot

Furthermore, the game is just amazing from beginning to end. The player vs player mode also makes things real fun and it’s a great choice for multiplayer gaming sessions. The game tends to get easy to difficult at certain levels. For example, you will have no problem beating levels one and two but once you get to level three, the cunt you go up against with is tough! This little bitch will beat you to the ground if you don’t come up with a strategy. After level three, you’ll have a lot more easier rivals until you finally reach the tougher stages in the game.

So that should be it for this pick, the game is fun and makes you come back for more but it’s not so addictive it should be illegal. Games like these are a little hard to come by so get ready to spend some cash(around 10-20 dollars) but not much to make you go broke.