Naturally, as Spooks is the Ivy’’s first foray in adventure game design, not all is rosy (what a weird and subtle pun -–eh?). Puzzles are a tad on the too easy side, which isn’’t necessarily a bad thing, as is for example the lack of obvious hotspots, which eventually leads to some annoying pixel-hunting. Other minor problems include a few quite obvious time-triggers, lack of a full soundtrack, the inclusion of one (easy yet uninspired) Myst-style puzzle and a lack of polish here-and-there.
On the plus side, the dialogs, handled with a typical multiple-choice interface, are very well written, the finale is unexpectedly unexpected, the Sierra styled interface works in an okay way, and as I’’ve already said everything is fine and dandy. Even the lead character is like Diamanda Galas in joke-mode. I guess that in order to find out more you should rather download and play the game. Here are more screenshots, and a hint on the plot: It’’s about ghouls. The female kind. That should do it. I’’m sure I’’ve convinced you to have a look.
Spooks can be downloaded from the AGS website.
That’’s an (eight) out of (ten).
5 thoughts on “Spooks”
Dont you just love free quality software?
Apparently yes 🙂
I’m far to cheap a bastard….
I’m stuck. I’ve got the lens, lights, candle, bones and spooks. The egg is in the nest. What now? Please help. Thanks.
I was half expecting something about an awful BBC program 😉
My anonymous friend… do try to use the lens to hatch the egg… A certain eyeball (or was it a lamp… can’t quite remember) should help…
Well, Tom, apparently you were spared 🙂