Knife Edge
Knife Edge
Format- N64
Genre- On rails shooter
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One of the main appeals of a lightgun game is, obviously, the gun itself. The heft of it, the feel – it kindles our instinctive love of tactility. It does for me anyway.
Now, take that lightgun away from the experience. And make the actual game underneath a bit rubbish. Now, my friends, you have Knife Edge on N64.
It’s games like this that I fear the most during these retro revisits – its blurry 3D graphics and generally archaic sensibilities are so dated that it can’t even muster up a modicum of retro appeal.
The game wasn’t considered much cop back when it was released, so by todays standards it’s, naturally, looking pretty poor.
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My cart of the game has been scrawled over, and alongside the dark murky colour scheme on the cart’s label it’s almost as if it wants to be forgotten and unoticed. I can’t blame it.
The label is actually a good representation of the graphics in-game. Low-res browns are abundant, and the text during cutscenes is of the weird thin scrawly font type that was strangely popular in the N64 era.
You play as a fighter pilot, and view things from a first person perspective. Basically you move your crosshair with the analogue stick and fire away at baddies. That’s it. All the main handling is done for you. It’s a generally sluggish and un-involving affair, with only the boss battles the moments graced with any gravitas.
There’s little else to say, besides the music is like something from a nightclub nightmare. It would have fitted in well with that club from the Robocop movie – and that’s not a good thing.
I feel a bit sorry for Knife Edge really. It has little cult appeal, and it’s not even so bad it’s good.
A small mercy for Europeans such as myself though – the game had the subtitle ‘Nose Gunner’ stapled onto it for its US release, but not anywhere else. At least I didn’t have to suffer that completely rubbish name.
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