It’s a rare moment when one of the best games ever conceived (rogue actually, read about it here and play it too
) sort of evolves into something that’s reminiscent of the best fantasy turn-based strategy game ever sold or pirated(that’s got to be Heroes of Might and Magic 3; see it @ mobygames
). Empires and Dungeons
attempts to do exactly that.
Empires and Dungeons is basically a quasi turn-based dungeon hack with a simple, albeit purely turn-based, strategy game bolted on top of it. It plays surprisingly well, for it manages to be as simple and intuitive as Diablo, almost as rightly paced as rogue and as one-more-turn-syndrome evoking as HOMM or even Civ. More than that, the graphics are way better than ascii @s and Xs, and the Deutsch-English language used throughout the game, is not as badly translated as one would expect. The game goes as far as actually featuring something very reminiscent of decent prose.
Oh, and I’m sure I’ve heard the excellent background music before… But, really, who’s paying attention to such things? This game is a solid time-waster ideal for a) people with lots of time, b) turn-based worshippers, c) wullet bitches
, d) artists
that don’t need inspiration, e) indy gamers
with a retro tendency.