It’s a rare moment when one of the best games ever conceived (rogue actually, read about it here and play it too) sort of evolves into something that’s reminiscent of the best fantasy turn-based strategy game ever sold or pirated(that’s got to be Heroes of Might and Magic 3; see it @ mobygames). Empires and Dungeons attempts to do exactly that.
Empires and Dungeons is basically a quasi turn-based dungeon hack with a simple, albeit purely turn-based, strategy game bolted on top of it. It plays surprisingly well, for it manages to be as simple and intuitive as Diablo, almost as rightly paced as rogue and as one-more-turn-syndrome evoking as HOMM or even Civ. More than that, the graphics are way better than ascii @s and Xs, and the Deutsch-English language used throughout the game, is not as badly translated as one would expect. The game goes as far as actually featuring something very reminiscent of decent prose.
Oh, and I’m sure I’ve heard the excellent background music before… But, really, who’s paying attention to such things? This game is a solid time-waster ideal for a) people with lots of time, b) turn-based worshippers, c) wullet bitches, d) artists that don’t need inspiration, e) indy gamers with a retro tendency.
Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.