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This is flash-driven game that stores its save data in your browser cache. The game does warn you of this during start up, which is nice – but an odd design choice in my opinion. ~Nick Herber
I will admit that this was a game I had heard nothing about, despite getting mentioned on Destructoid and winning an honorable mention at an indie games convention. When our friends at Digitally Downloaded asked me if I wanted to review it, I said sure! Dark Scavenger is a mesh of genres, with a sort of over-the-top sci-fi story presented in a hybrid point-and-click adventure game with a somewhat more traditional RPG combat system.
Psydra games pulls together a mostly static, but bright and colorful art style as you move around maps and click on items that then generate events. Sometimes you simply find a resource, sometimes you initiate a fight with something or someone, and other times you wind up with branching dialog. Some of these dialog pieces present puzzle-like elements as well, where you can leverage items you have in your inventory.
Now, speaking of inventory, this is really where the game does most of its heavy-lifting. Your goal as you move around from one map to another is to pick up and find resources for the rest of your motley, Dark Scavenger crew. When you move on to a new map screen, you are given a chance to turn your resources into one of your three crew members. That resource is then turned into a weapon, an item or an ally.
These new inventory items degrade with use – so your tRUSTY sword may run out in 7 uses, whether that be as a puzzle use or in combat. Combat takes place with a sort of traditional enemy-facing-you approach with some limited combat animations occurring. You can combine items and weapons in some instances, which is a big help. My favorite was the ‘big red button’ – which then allowed your single-hit weapon to strike every enemy on screen (particularly helpful during a tougher-than-average fight with a three-headed brute late in the second chapter, for example).