Company Representatives

Representatives of gaming companies, publishes, developers, indie, hardware and software. All encompassing for the world of video games.

Seppo Santapukki: Prank Ltd

The second Mega Man was my first encounter to the series, igniting a love that still keeps growing after 20 years – thanks to Mega Man IX and X. It taught me patience, dexterity, and above all: trying even harder upon failure. Additionally, one can only respect the fact that the music is still in a league of its own. [...]

Lisa Haasbroek: Legacy Interactive

Remember in the original NES Metroid, when Samus took off her helmet and it turned out she was woman? It was totally jaw dropping at the time, since there were so few women game heroes in 1986, and I think it was one of the big moments that drew me into gaming as a kid. It’s been totally awesome to watch the gaming industry develop, and to see so many more women gaming these days (we make up more than half of all gamers now!) [...]

Daniel Haffner: Highbrow Games

The bionic arm made you feel like a badass all the way through the game, and allowed you to do some really cool things once you got some skill. All the music maintained the consistent military theme while being catchy and inspiring – every once in a while I’ll go download and listen to some remixes of the level 1 theme. [...]

David Costarigot: Zallag

I actually discovered this game a little later than most gamers. As I didn’t own a Dreamcast I had to wait for the GameCube release a few years later. It was unfortunately not a big hit in France and quite difficult to find in stores. Despite these accessibility issues, I’ve had tremendous fun playing this game. I think it’s the RPG that occupied me for the longest time (120 hours). I’ve completed the main story and almost all of the secondary missions. [...]

Christophor Rick: Gamers Daily News

Alternate Reality was really the first taste of how immersive a role-playing game could be. It had a mysterious and engrossing storyline (even if you never found out what it was, you WANTED to know), expansive environments and was rather difficult. I waited and waited for the expansions for years. Back then some critics hated it because they said there was no goal. But to survive and explore was more than goal enough for me. [...]

Haruneko: Haruneko Entertainment

Eternal Darkness because this masterpiece is not known well enough: this game is just sheer perfection, the game system, the story, the characters, everything is crafted really well. This is an horror game like no others, sucks you in like a good book and entertains you like the best arcade you can think of. Eternal Darkness achieves to tell you a really complex and shocking story without being tedious or rely on hundreds of lines of text. [...]

Nacho Pintos: Frugal Games

I can’t help it, it’s so perfect, so seminal. All ‘collect-everything’ games started here. The setting is absurd: colored ghosts, yellow dots, a pizza-like avatar… That’s what I miss most in current games, and what keeps me going back to classics: no ‘realism’, just a different, weird gameworld, with different rules, set up with very scarce resources, and yet it works and is addictive, balanced, brilliant. Unique. [...]

Michael Austin: Hidden Path Entertainment

It’s my favourite quote because I think it sums up why it is I wanted to be in the game industry in the first place. I loved fantasy books as a kid, and creating video games is the closest to true magic that I think you can get- creating worlds where anything is possible, and where not only can you tell stories but you can help people create stories about themselves. [...]

Andreas Persson: ApGames

DoDonpachi was one of the first “bullet hell” shooters and in my opinion still number one. A game that when you play it for high score never gets old. DoDonpachi is all about the gameplay and that perfect round. It also have beautiful pixel art and now also available on the iPhone with suprisingly good controls so new players can try it aswell. [...]

Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it. [...]

Kim Soares: Nitro Games

For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about the huge game world and freedom to go anywhere. The experience was nothing short of profound. It was like all the confines of games had been removed. To top everything were excellent graphics, music and audio that the new Amiga 500 could produce on screen. [...]

Mikail Yazbeck: TaleWorlds Entertainment

I remember getting HoMM II, b/c I had to return some stupid mini-golf game that wouldn’t run on my 75MHz Pentium, thank goodness for that, the franchise turned out to be a life long gaming love affair that still has me entranced with its simplicity, depth, and wonderful style both visually and aurally. I still find myself playing through the franchise(yes,even #4, go on, chuckle) and listening to the music while I design. [...]

Sara Wendel-Örtqvist: Paradox Interactive

I played it when it was released in 1997 and I hadn’t even started to learn English at that time, so my mother helped me understand what the characters said. I remember memorising several lines of dialogue and repeating them to my mother so I could get a translation. It is still the best game I ever played, mostly because of all the great memories I share with my mother. [...]