Company Representatives

Representatives of gaming companies, publishes, developers, indie, hardware and software. All encompassing for the world of video games.

Company Representatives

Kyle Rhône: Tinderbox Entertainment

As a former traditional 2D animator I think that Earthworm Jim has some of the best character animation I’ve ever seen in a video game. The visual design is unique and the game play is responsive giving the player a tactile experience. Unlike most game franchises where the sequels usually get better as time goes on, this IP never really made any thriving sequels. The first game is still the most popular and still gets ported to new platforms. EWJ is a solid side-scroller even by today’s standards.

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Company Representatives

Corey Dangel: Detonator Games

It’s hard to choose just a single favorite classic game, but M.U.L.E. stands out because it remains excellent multiplayer entertainment, even today. Who would imagine that a game of exploration and economic development could be so much fun, but the game is brilliantly balanced…a hallmark of coopetition and a total blast!

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Company Representatives

Michael Jorgensen: Zombie Studios

In a world, filled with “easy-mode” games, where the player is rewarded for every action, XCOM is the counter. Even the EASY mode for XCOM would make Patton or McArthur sweat. Time is almost always working against you. You are constantly fighting, scrambling to get things done, hurrying to unlock secrets, acquire more & better weapons, acquire more & better personnel, build more bases, etc. And the consequence of failure, is the END OF THE HUMAN RACE!

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Company Representatives

Sean Vanaman: Telltale Games

It’s a murder mystery about rival biker gangs with themes of loss and the ending of eras, set against the backdrop of the American southwest — albeit a bizarre version of it with flying cars. Also, you get to hit guys in the face with a 2×4 while riding a chopper. This type of fantasy is why we play games, and why I got into making adventure gamers.

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