Sonic 1 Coming to the 3DS

sonic-1-sonic-the-hedgehog

Sonic 1 Coming to the 3DS

Hey, if you haven’t gotten your Sonic 1 fix on every other platform coming in about a week you will be able to get the classic game on your 3DS. Now this is considered a remake, but for the most part everything will stay the same except changes in the games background thanks to the features of the 3DS. If this isn’t enough Sonic news, Christian “The Taxman” Whitehead and Stealth are working on a Sonic 1 remake for Sega. Those of you who played Sonic CD on your smart phone should know about that team. Either way, soon there will be no place you cannot find a Sonic game to play.

Falling Sand Game

sand-flash game

Falling Sand Game

Everyone needs a “break” at work and there are a ton of different games online worth checking out that will play on any system regardless of specs. This is one of my favorites from back in the day. It kind of reminds me of Zen garden, but here you can play around with different types of “sand”. You can build walls and pour in water, oil, set it on fire and just waste the day away. Just don’t let your boss catch you.

You can check out one version of the game here.

This requires Java.

Roar Rampage

roar rampage

Roar Rampage

Following the excellent blogging style of both freeindiegam.es and OW Videogames I’ll simply urge you to play Roar Rampage. You’ll play as a pixel-art and very green version of Godzilla in a brilliant, physics-based, side-scrolling take on the Rampage! formula. Expect to be entertained.

J.A. Laraque on 1337 Lounge Live!

jaon1337loungelive

J.A. Laraque on 1337 Lounge Live!

The Gamer Profile Story

So here is the story. When we first created Obsolete Gamer, one of my personal goals was to talk to as many people as possible and find out what their favorite classic game was. To reach this goal and bring people to the site I created Gamer Profiles. The idea was simple. We asked people what their favorite game was and why. At first it was hard to get people to respond, but we were lucky enough to know the founders of Origin PC and they became one of our first gamer profiles, but I was just getting started.

I wanted more and I figured if you can get one profile then why not 100. We added profiles from small indie companies all the way up to people from Capcom and more, but then I said: How about celebrities. I am a big fan of the Jace Hall show and wanted to interview the man himself. We sent out e-mails, but he was very busy at the time working on his web series as well as the remake of V. For a time I thought I would never get his gamer profile, but then after several delays he promised to send one.

A man of his word, in a few weeks I had it and from there I was determined to get many more and so I created the sub category of GP All-Stars, but it did not end there with Jace. Later we got a full interview and we teamed up to help our respected sites. I participated in video game discussions and talked with his staff about my ideas. Then I got an e-mail I never expected.

I was asked to come on the show 1337 Lounge Live. I was ecstatic and within a few weeks we shot the promo you see below. Here is the story of the video, the 1337LoungeLive hosts forgot about a very important interview with video game legend, Jace Hall, and try to cover it up! Xander and Jennifer are super cool and the whole experience was incredible. Now, this is a promo and it is for my appearance as a guest on the show on April 26th from 6PM to 8PM PST. I will be hanging out and talking with fans of all video games.

So I ask you to spread the word and hang out especially if you love classic gaming. Who knows if this goes well maybe we can do more. Either way it will be a fun time so I hope to see you there. In the meantime check out the video and let us know what you think.

CREDITS:
Written by: Jennifer Zhang & Xander Denke
Directed by: Adam Rady
Produced by: Jennifer Zhang, Xander Denke, Adam Rady
Cinematography: Jared Hoy
VFX: Adam Rady
Starring:
J.A. LaRaque……. as himself
Xander Denke……. as himself
Jennifer Zhang……. as herself

Donkey Kong: The start of a collection

Donkey Kong: The start of a collection

It may appear that we are going somewhat off-topic with this post. Strictly speaking, Donkey Kong, the game that is Mario’s birth-ground, does not seem an appropriate subject for a blog titled beforemario.

But it is not too farfetched, to state that without Donkey Kong this blog would not exist. And it is therefore more than appropriate to put a spotlight on Miyamoto’s premiere master piece; the start of my fondness for Nintendo, as well as the start of my collection.

With that in mind – let’s dig in.
Donkey Kong collection

It is not my intention to introduce or explain Donkey Kong. That would be silly. Unlike many of the Nintendo toys and games featured on this blog, I can safely assume that you know all ins and outs of the game’s origin, have played its four levels a zillion times, and watched The King of Kong more than once. Right?

What I would like to show you instead, is my first – ever – Nintendo game. The first piece of what would become a mountain of games. The first snowflake of an eventual collecting avalanche.

Here it is: the actual first Nintendo item I bought, almost thirty years ago.
Donkey Kong collection

Let us rewind three decades of time, to the Summer of 1982. For months, I had been pumping quarters (well, actually, guilders) into Nintendo’s arcade revelation Donkey Kong.

Donkey Kong collection

I did not own a video game console at the time, and got all my pixelated kicks at the local arcade.

Now, I must admit that I had never really liked the Atari VCS 2600, which was the big home video game daddy around that time. I had played it occasionally, but could not get over the difference between its game play and what was on offer at the arcade. As a result, it never made it to my ‘must have’ list.

I remember seeing Atari’s home conversions of Space Invaders and especially Pac Man (two of my favorite games at the arcade) and not warming to these versions at all.

Then one day, I walked into a toy store, and saw a stack of brochures laying on the counter. It featured a new game console about to be released: CBS’s ColecoVision.
Donkey Kong collection

The scan shown above is from the actual copy I picked up that day, thirty years ago. Given the many times I have thumbed through it (and drooled over it), in the months that followed that moment, it looks surprisingly fresh.

The main selling point of the ColecoVision was a mouth-watering home conversion of Donkey Kong. A screen shot of it was put prominently on the front of the brochure. With the yellow high-light behind it, it stood out more than the actual console itself. And with reason. This was its killer app.

Donkey Kong collection

Inside the brochure, three pictures told a clear story, with a simple side-by-side comparison of the three home versions of Donkey Kong, for the ColecoVision, theAtari 2600 and the Intellivison.

Donkey Kong collection
Never mind that Coleco had handled all three conversions, and possibly given the version destined for their own hardware platform maybe a little bit of extra attention and TLC. The difference in quality, foremost visually, was staggering.
Donkey Kong collection

The ColecoVision version of Donkey Kong was no pixel-perfect conversion either. The first level, for instance, was missing one platform (it had five, instead of the original’s six). And more was missing, as I would soon find out. But it was close.
Donkey Kong collection

So, long story short: desire swelled up in me. I had to have it.

And after months of saving up, I became the proud owner of a ColecoVision.
Donkey Kong collection



Unlike in the US, where Donkey Kong came packed with the console, in Europe you had to buy it separately. Which I did, obviously.

Donkey Kong collection
A magical moment. Look at it. Hours of fun, packed in a black piece of plastic.
Donkey Kong collection

I slotted the cartridge into the machine and started playing.

Donkey Kong collection
Initial amazement at the feast of color and sound was suddenly replaced by confusion. After three levels the game started again at the first. Wait a minute… where is the factory level?

After some moments of disbelieve, and re-reading the manual, I had to take in the truth: there was no factory level. My favorite level had been sliced during the conversion process. Alas, no running on conveyor belts. No jumping over pies.

Donkey Kong collection
After recovering from that somewhat disappointing news, I was still very happy with my own home arcade, and played Donkey Kong for hours on end.
Donkey Kong collection

After this first Nintendo purchase came another, and another, and another, and another. But thirty years on, this one remains one of the most special.

Odallus: The Dark Call

Odallus -The Dark Call

Odallus: The Dark Call

We all love retro games and many of us love games inspired by classic favorites. Enter, Odallus: The Dark Call. This action/exploration games was inspired by such classic hits as Ghosts’n Goblins, Demon’s Crest and Castlevania.

The idea of mixing exploration and action is always interesting. In some games like Allen Wake, it did not work so well running to collect book pages while trying to avoid being killed. However, in Odallus we are promised to be treated to intense battles not made for wussies while still maintaining an exploration based experience.

Odallus -The Dark Call

Here is the main story of the game:

On an ancient times, a warrior tired of fighting returns home just to discovery his battles have not yet ended. A Dark Lord and his scourge army ravaged his village leaving no good soul alive and continues his path of destruction in search for the Ultimate Power. Now, it is up to him to put a stop on this cursed destruction before it is too late.

We will have more to come on this game in the coming weeks.

Sonic the Hedgehog Remastered

sonic-the-hedgehog

Sonic the Hedgehog Remastered

Coming in April the remastered version of Sonic the Hedgehog arranged by Christian “The Taxman” Whitehead will be available for the Android and iOS platforms. The cost will be three dollars and you can expect it to be a lot like Whitehead’s last release of Sonic CD. In addition, Sonic 2 will also be getting the remastered treatment soon.

More Excellent Freeware Games

Ah, yes, freeware games. How we all love them, don’t we? Even more so when they are of the indie persuasion, brimming with quality, polish and innovation. You know, just like the following seven offerings that have been hand-picked for you quality gaming entertainment. There’s something for everyone mind; enjoy!

Warthogs

Warthogs: People that not necessarily hate but, well, dislike Harry Potter and love adventure games should probably love this little gem. It’s a short, sweet, beautifully pixelated, impressively crafted and occasionally sarcastic AGS offering. Interestingly, Warthogs is a also a very good adventure game too, and one discovered by the ever brilliant Indie Games Blog.

Reprisal

Reprisal: Only a demo one has to admit, but such a promising one (one has to also admit). Oh, and everybody will have to further admit that Reprisal is an incredibly intriguing take on Populous, which itself hasn’t been properly remade for ages. Not that I’m talking about a remake; what we have here is more of something inspired by Populous. Obviously something that let’s you raise mountains and destroy virtual lives too.

Ultima IV

Ultima IV: A gog.com freebie that will let you enjoy (relatively speaking that is) the Quest of the Avatar on modern PCs complete with a PDF assortment of manuals, maps and spellbooks. Just don’t expect to be overly thrilled. This is an archaic and badly aged roleplaying offering with an infuriating morals mechanic and a demented parser; still, it’s somehow considered a classic so there.

Forget Me Not

Forget Me Not: You could of course pay and grab this psychedelic Pac-Man-esque thing for youriDevice (should you own one), but the free PC version is just so much better. And rather unique too, as you get to blast an impressive menagerie of vaguely recognizable baddies. Excellent fun for the extended family this one! Besides, grandpa would never get to manage them touch-screen controls.

Cryptozookeeper

Cryptozookeeper: A huge, polished, well-written and lavishly illustrated piece of interactive fiction I have yet to finish. Should you enjoy its weird animals, tons of characters, lovely soundtrack, odd visuals and splatterpunk-iness, you’d be better off grabbing the boxed version available. You’d also be helping the rise of a new era of text adventures, which would be really nice.

Maldita Castilla

Maldita CastillaLocomalito, that amazing indie developer, plays with the Ghosts ‘n’ Goblinsformula. Why? For love, culture and glory of course, and in order to create a pretty brilliant action platformer with a distinct retro feel. The game is short, looks spectacular and sounds like a proper arcade machine. It’s not too hard either.

Hero's Adventure

Hero’s Adventure: Disturbing and over in 30 seconds, that’s what it is, yet I love it. It reminds me of certain teen experiences I might have had. What’s more, Hero’s Adventure is a truly smart and cynical take on top-down CRPGs. And Terry Cavanagh created it. And I love it, but I already said so, didn’t I?

Michelle Juett Silva: Lifelong gamer draws up a successful industry career

Michelle Juett Silva

Michelle Juett Silva

The earliest generations of video gamers have now grown into the people who create all forms of entertainment. Among them is Schenectady, New York resident Michelle Juett Silva. As one-half of the married couple behind indie video game developer Ska Studios, she has turned a lifelong love of video gaming into a storied industry career.

“My first experiences playing games were in daycare on an NES, Super Nintendo and a Macintosh,” she recalled. “We had games like Teenage Mutant Ninja Turtles, Super Mario Bros., SkiFree, Number Munchers and Oregon Trail. As there were many kids, we had limited time to get to play.”

After Michelle and her brother were given a Super Nintendo console as a Christmas present, her passion for gaming continued to grow alongside the advancing generation of Nintendo consoles and eventually into the gaming creations of other companies.

“I was convinced I’d be a Nintendo fan for life and even into college I was anti Xbox and definitely not into PC gaming,” she said. “This is now pretty funny because I almost entirely play only Xbox 360 and PC. My favorite games of all time are easily Eternal Darkness and Silent Hill 2. These darker, more horror based games play an influential role on the kinds of games I want to make. As an adult, I made the switch to Xbox, primarily due to my first profession testing Xbox games. I still look back to those first influential games as the inspiration that molded me.”

Michelle Juett Silva

Majoring in art during college, the idea of working in the video game industry was sparked by her roommate’s desire to become a concept artist for video games. Choosing to take a similar path, Silva turned to an industry contact given to her by a family member.

“My aunt knew a game artist and helped set me up with an advice interview and that helped me get an idea of where I stood in the industry,” she recalled. “It didn’t look too promising. I wasn’t an amazing, jaw-dropping artist and the industry is incredibly competitive. I also didn’t know anybody except my aunt’s contact and I already felt like I was imposing on him. Don’t get me wrong, he was incredibly nice and helpful, but at that point I felt that pestering questions of any industry professional was a waste of their time.”

Michelle then decided to aim for as many industry positions as she could.

“I cold-applied as an artist to ArenaNet and some other, smaller game companies,” Silva said. “Interestingly, ArenaNet was the only one to take the time to send me a rejection email. As hard as a rejection is to hear, to this day, I still appreciate the crap out of them for letting me know. A few months after graduation, I found ‘game tester’ on a job search website that didn’t look like a complete scam and gave it a shot. When I received a call from a contracting service asking for a phone interview, I was completely surprised. The interview was basically a history of my experience playing games. It seemed like a gamer’s dream, still potentially a scam, but I also saw it as a foot in the door. And it was. In more ways than I could ever possibly imagine.”

As her career continued to advance, one of the games Michelle encountered also led her to meeting her eventual husband and partner.

The Dishwasher: Dead Samurai was one of the first titles I got my name into the credits for being a tester,” she said. “Dead Samurai was developed by Ska Studios, the one man team made up of James Silva. I felt unworthy but quality assurance is still an important part of the game development process. A while later, and a few jobs later, I became a lead in quality assurance at ArenaNet on the Guild Wars live team. At the time I felt this was where I would stay for a long time working my way up into the company. I got to work on some art tasks even in quality assurance. In late 2010, I started talking with James more again who became an acquaintance at PAX in 2009. Talking lead to more and eventually I would move across the country to upstate New York to live and work with James as an indie game developer.”

Michelle Juett Silva

Ska Studios current project, Charlie Murder, is described by Silva as ‘a 2D stylized four player co-op RPG brawler with a punk rock theme set in a zombie apocalypse’. As the first game she has been part of creating from start to finish, Michelle says she feels the various highs and lows that are part of game creation.

Charlie Murder isn’t out yet but I’m already feeling all the thrills and depressions of people loving and criticizing the game,” she added. “This most recent PAX was incredibly invigorating yet I have to remind myself to not read the comments sections of reviews. I’m trying to remain professional and diplomatic about the more negative of commentary about our game. I feel the game is me now as much as it is James, which I haven’t felt before. I’m still learning and growing and it’s exciting to see the results.”

While an integal part of Ska Studios, Silva says she has experienced some industry scrutiny based on gender stereotypes.

“My first time officially exhibiting with Ska Studios at PAX East in 2011, I was actually called a ‘booth babe’,” Michelle recalled. “James and I were talking with some attendees for a while when they asked if they could get a picture. We assumed they meant James and he agreed. Then the guys awkwardly said ‘Oh no, we meant with the booth babe’ and gestured at me. I wasn’t sure how to respond and even more awkwardly replied ‘Uh, I worked on the game’ to which they just replied ‘Oh’. At the time I was completely shocked and withdrawn but now every time I think back to it, it makes me angry. It doesn’t make me as mad at the guys as it does that I did not stand up for myself. It’s up to each individual to call out what is unacceptable to change our culture.”

As the industry continues to grow and become more accepting of indie game development, Silva notes that success can take time.

“Although my situation is somewhat unique and I joined an already successful indie studio, my advice carries over from trying to get in the game industry in general,” she said. “Don’t expect to be successful overnight. It takes a lot of work and diligence to get where you want to be. Of course, there’s the rare ‘successful over night’ stories but for the most part, successes come from perseverance and the refusal to give up.”

In addition to her work at Ska, Michelle also participates in group runs, triathlons and races on weekends. Her and James have also recently started a YouTube series entitled Michelle and James Play Video Games!The indie game duo will be at PAX Prime later this year and aim to release Charlie Murder later this year.

Ska Studios official website and merchandise can be found at Ska-Studios.com.

Next Gen Xbox to play all PlayStation Games

xbox 720

Next Gen Xbox to play all PlayStation Games

In an announcement that will shake the console world Microsoft announced today that the next generation Xbox will play all current and future PlayStation games. “Let’s face it, we are an overpriced Blu-Ray player.” A Sony spokesman said. “Sure, we might feel like Xerox after seeing Windows, but when you are losing to a console named after a bodily function you have to make drastic changes.”

We asked an Xbox rep what game most fans are looking to play from the PlayStation library. “Well I was going to say Uncharted.” The spokesman said. “But then part three came out.” We asked how much will this added feature cost but we could not make out the answer from all the launching.

More not to come.

Happy April Fools.

World of Warplanes Beta Key Give-a-way

worldofwarplanesbetakeygiveaway

You know you are making it big time when you can finally give away things to your readers. So as you know we love Wargaming and Wargaming loves us and we have a bunch of World of Warplanes beta keys to give away. However, we can’t toss em out there at least not without a little something extra from our readers.

So it’s simple if you want a free key post in the comments your favorite classic game and tell us why it is your favorite and we will send you the code. Now, to make this easier we ask that you register using your Facebook then we can just message you the code. Otherwise you can post your commend then e-mail us by clicking here. Then we can e-mail the key to you, but honestly attaching your Facebook is best because we will be getting more give-a-ways and will randomly send them to people who post comments on our website.

Now believe me, I get it, signing up to something new is a drag, but we are entering our fourth year and really want to build a community here where people post on our site. The feedback makes us better and in turn the site better. We also like hearing what games people like so there is that too. We have a lot of keys to give-a-way so spread the word to people who want one to come and post here and we will hook them up too.

Remember, something is only Obsolete if you allow it to become so.

Here is the format for posting your comment:

Favorite Classic Game: (Put name here)

Explain why it is your favorite game: (Put as much detail as you wish)

Here are the details once you get the codes:

World of Warplanes Beta Key Instructions

  1. Have or create a Wargaming account at www.worldofwarplanes.com
  2. Once that step is complete, click on the “Join Closed Beta” pane on the main homepage
  3. On the “World of Warplanes Closed Beta Application” page, click on the “Have an Invite Code?” link located under the system requirements
  4. Enter your beta key
  5. Download and install the game!

Also, these keys are valid only on the US server and expire on May 31st, 2013.

Thanks to Wargaming U.S.A. for the codes!

Gaming Under the Influence

Gaming under the influence

Gaming Under the Influence

As the video game industry and culture has continued to grow, gaming has grown from interactive entertainment to a spectator sport. Numerous leagues and streaming websites now feature live streaming broadcasts of almost any video game in the world, ranging from major competitions to walk-throughs of popular titles taking place in a gamer’s living room.

Gaming Under the Influence aims to change the rules and bring video game competition out of the the living room. Taking place every Friday night from O’Malley’s Liquor Kitchen in ChicagoGUI brings television production quality to the table as participants take part in a combination of video game competition and drinking games.

“A couple years ago, I toyed around with the idea of doing something different than a ‘stream’,” said GUI‘s Jared Hoffa. “I play a lot of games, but I can’t sit and watch someone play games on Twitch. It bores the hell out of me.”

According to Hoffa, it was a trip to another part of the world that helped him put the pieces together for the show that would become GUI.

“I headed over to South Korea for fun and made it a point to see what they were doing in TV and gaming,” he said. “As most gamers know, professional video gaming is serious business over there and broadcasted on two major networks. What you might not know is the studio that makes all this magic is smaller than a high school gymnasium and broadcasted in standard definition. The same day, the executives at KBS-TV showed me GAG, a live, improv show that seats 500 audience members every show. It was unbelievable. With that, I had my motivation.”

Bringing video gamers out of gaming streams and into an entertainment venue was aimed at bringing them to the forefront, according to Hoffa. Several video game personalities, including Robot Combat League contestant Keisha Howard, have already appeared on GUI.

“I wanted people besides hardcore gamers to be engaged and have fun,” Hoffa added. “I wanted gamers to find a new platform to showcase their talent and their personality. Take off the Turtle Beaches and get out of the chairs. Give people a show!”

Stressing that Gaming Under the Influence is not a video game livestream, Hoffa brings years of television experience to the live show.

“I’ve been an on-air personality for NBC Universal’s In The Loop w/ iVillage, and a producer/shooter/editor for ABC, NBC, and WCIU-TV in Chicago,” he said. “As of now, I’m on-air as the witty App-Man on ABC7 Chicago’s Windy City Live. Television is fun, brutal, and unforgiving in every-way possible, but it’s an experience I’d never want to live without. GUI takes an entire production team and a slew of equipment to make possible. All the graphics you see, all the effects and camera changes is happening live.”

The surroundings of Gaming Under the Influence combined with a live broadcast brings an unpredictable element to the show, according to Hoffa.

“Every show we do, something memorable happens,” he said. “I think my favorite show is when a random old guy in a suit jumped on stage and started dancing next to the contestants. It was random, it was hilarious, and it threw everyone off…even our play-by-play announcer.”

Gaming Under the Influence airs live every Friday night at TheGUIShow.com. Viewers can interact with the live shows by voting with the Hot Box throughout the broadcast.

The William Volk Show

william-d-volk-playscreenThis week we were honored to talk with  William Volk. You can read about some of his many accomplishments in the interview we did a few years back. We began our conversation with a brief history of how he got into gaming and his work at Avalon Hi, Activation and his current work at PlayScreen. Our conversation covered a wide array of topics from mobile gaming, the video game violence debate and how technology and games can help with learning and improving education.

Also at one point you will hear us talk about a pretty awesome video so here it is.

So check it out and let us know what you think and remember, you can download our podcasts on ITunes and now we are available on Stitcher Radio.

Capcom Arcade Cabinet

capcom_arcade_cabinet

Retro gaming is as popular as ever and this is evident by all the releases of classic games. Capcom recently announced its Arcade Cabinet which will feature classic Capcom games in full HD and you can customize it on your PS3 or XBOX 360. A total of 15 titles will be release from Feb 19th until May featuring titles from 1984 to 1988 and you can purchase the ones you like, but if you order all 15 you get two bonus games for free.

Here is more information from Capcom’s Press release:

Downloading an individual title or pack will also give access to the Capcom Arcade Cabinet ‘platform’ which provides additional features including DIP switch functionality, a music player, and the ability to capture and share screenshots or video. When playing in standard mode, players will be able to access DIP switch-like settings to adjust their number of lives and difficulty, including a Casual Mode which tones down the difficulty level and makes it more attainable to see the end credits. Further features include 2 player online play for certain titles; a global leaderboard; a training mode with infinite lives to hone your strategy and an option to select either the Japanese or international versions of the individual titles.

In order to share their experiences with friends, PlayStation 3 users will be able to capture video of gameplay to post on YouTube, while Xbox 360 users will be able to upload screenshots to Facebook. Further additions include a sound gallery that allows players to listen to the background music of any of the games in their cabinet, and an art gallery which fills with new pieces as players progress through the games.

So in the first pack released this week we have the following:

1942

1943: The Battle of Midway: players pilot a P-38 Lightning over the Pacific Ocean and take on waves of enemy fighters, bombers and aircraft carriers in this vertical scrolling shooter.

avengers

Avengers: It is time to get tough on the streets of Paradise City and as players work to rescue six girls from the clutches of gangland boss Geshita and his henchmen in the vertical scrolling beat ‘em up Avengers.

black tiger

Black Tiger: heads to a fantasy realm where a bold barbarian encounters all manner of creatures and enemies in classic side scrolling and platforming action.

Now you can get Black Tiger for free and the packs will range from 3.99 to 9.99 with all 15 plus 2 free game for 29.99. So check it out and let us know what you think.

Impact: Gaming Communities

raptr

This week on OGS we talked with Casey Scheld from Raptr about how that community has grown over the past few years into successful gaming community where gamers can read reviews, share achievements, earn all types of goodies and just hang out and have fun. There have been a ton of gaming communities that have brought gamers together like Dwango, HEAT, Kali, Gamespy and Steam. On the panel, we discuss the impact these communities has had on gaming culture and the marriage of social media and gaming.

So check it out and let us know what you think and remember, you can download our podcasts on ITunes and now we are available on Stitcher Radio.

The World of Tanks Show

World of Tanks E3 2011

Anyone who is a regular reader of Obsolete Gamer knows we love World of Tanks. We first got into the tank fighting MMO at E3 a few years back and it was love at first sight. Some of the staff like myself are novices while others are pros and for a long time we wanted to have a podcast about the game we love.

We were excited when we contacted Jamie King at War Gaming America and was introduced to Caleb Fox who joined us on this week show and answers our numerous and wide ranging questions. For this first podcast we wanted to talk to those newer to the game and those interested in trying it for the first time.

We hope to have future podcasts going deeper into the game and clan wars, but this week is all about the beginners. Check out one of our beginners guides here.

So check it out and let us know what you think and remember, you can download our podcasts on ITunes and now we are available on Stitcher Radio.

Video Game Voters Network aims to band gamers together in violence debate

video game voters network logo

Video Game Voters Network

The on-again, off-again debate over “violent”video games has been a daily news headline since the deadly December shootings in Newtown, Connecticut. Media professionals and political names on both sides of the aisle have been putting the debate center stage. Among them is Democratic Senator Christopher Murphy, who stated on Thursday, Jan. 24 that theSandy Hook gunman was given a “false sense of courage” from violent video games.

The Video Game Voters Network aims to give the gamers a voice in this debate.

“The Video Game Voters Network (VGVN) is a place for American gamers to organize and defend against threats to video games and to help promote the many positive aspects of this most creative of entertainment forms,” said Rich Taylor, spokesperson for the Entertainment Software Association.

According to Taylor, the information given in the media fails to reflect the actual nature of the video game industry, including the fact that no scientific evidence exists proving the link between violent media and violent acts and the fact that the age of the average video game consumer is in their thirties. These missing facts, he says, often brings forth attempts at legislation aimed toward the video game industry.

“With so much misinformation about video games in the media and in some political circles, it is important that gamers have a strong, unified voice against the unfair laws that are routinely proposed to regulate the industry,” he said.

Among recently proposed legislation regarding “violent video games” is a tax proposal from Missouri Representative Diane Franklin which would add a tax to any video games rated T for Teen and up by the ESRB Ratings System, stating the raised revenue would go toward “mental health conditions associated with exposure to violent video games.”

A similar tax proposal was quickly killed in Oklahoma last year after a flood of e-mail against it.

Gamers and supporters of the video game industry can learn more about the VGVN and sign up atVideoGameVoters.org.

Growing up in Arcades

arcades

Growing up in Arcades

This week on the Obsolete Gamer show we reminisce about arcade rooms and the various arcade games and establishments we visited in our youth. Check out the various questions we asked fans on our Fan Book fan page and look for our game where we send in pictures of arcade games where ever we find them.

So check it out and let us know what you think and remember, you can download our podcasts on ITunes and now we are available on Stitcher Radio.

Or listen here.

Standing the test of Time

games that stand the test of time

This week featured the Gamer Profile of Amanda MacKay, known for her work on Game Trailers and Spike TV. She talked about some of her favorite classic games and growing up playing games such as Paperboy, Super Mario Bros. 3 and. The Legend of Zelda.

For our panel the gang went over some questions featured on our Facebook page and then discussed games that stand the test of time. In other words, classic games that even over 30 years old are still fun and worth playing today. Finally, we discussed classic games that had a lasting impact on us. Games that defined the culture of the time and/or our gaming habits.

So check it out and let us know what you think and remember, you can download our podcasts on ITunes and now we are available on Stitcher Radio.

Or listen here.

Animated Nintendo Controller Evolution

Controller Evolution v.2,

Animated Nintendo Controller Evolution

Here is a very nicely animated history of some of Nintendo’s controller designs. I remember switching from the classic Atari controller and thinking the NES felt so boxy. Personally, it was the SNES controller that did it for me and to this day it is one of my favorites. The video was animated by Chris Koelsch with music by Heath McNease.

[vimeo width=”560″ height=”420″]http://vimeo.com/55697069#[/vimeo]

Memories of Multiplayer

Ryan Culver

This week on the Obsolete Gamer Show we had a chance to interview Ryan Culver who played Nathan Drake for the PlayStation commercial for PlayStation’s All-Star Battle Royale. The guys not only nails the look for Nathan Drake, but is actually a man of action and adventure himself flying people all over the world.

Check out his commercial here:

In our panel discussion we talk about our memories of playing multiplayer games be it with a bunch of friend in our homes or thousands of players online and all the good and bad the comes with playing with others. Remember you can download our podcasts on ITunes and now we are available on Stitcher Radio.

Or listen here.

Street Fighter X Mega Man Crossover

street-fighter-x-mega-man-gameplay-screenshot

Since DC faced Marvel comics I have been a fan of epic crossovers and to celebrate 25 years of Street Fighter and Mega Man, (has it been that long?), Capcom is releasing an awesome 8-bit crossover for free on December 17. Just in time for the Holidays you will be able to challenge some of the top Street Fighter characters including Blanka, Ryu, Chun Li, and, Dhalsim with the blue bomber himself.

street-fighter-x-mega-man-gameplay-screenshot

Now this isn’t a Marvel vs. Capcom game, this is totally retro. Mega Man will be in his classic form and you will have eight new powerful weapons to use against the ultimate fight club. Check out the video below and on December 17th make sure to head over to Capcom Unity to download this game, for free, to your PC.

Bundle In A Box: Eclectic Delights

Bundle In A Box: Eclectic Delights

Fans of wonderful indie games rejoice because a brand new bundle in a Box is available. Check out the release:

Bundle In A Box: Eclectic Delights

Having obsessively researched the wild and wonderful world of indie gaming, Bundle In A Box returns and is proud to present the Eclectic Delights bundle. It’s a fine assortment of 9 delightful, quite frankly excellent and truly indie offerings everyone can enjoy for the most reasonable price of “pay-what-you-want”!
Eversion

History

The Eclectic Delights bundle is the third bundle by Bundle In A Box following the succesful Adventure and Deep Space bundles. Also, bundle! And proper indie games! For cheap!

Features

        • Nine brilliant DRM-free indie games and extras worth over $65 for the price of your choice; 5 as a pay-what-you-want offering, four more if you beat the average price.
        • Delve Deeper (PC): the endlessly replayable and quite wonderful adventure/strategy offering by Lunar Giant, complete with all its DLC (Treasures and Tunnels, Grattis Grottos)

              • War of the Human Tanks (PC). Frantic strategic battles in a story-driven and most original game.

                  • Eversion (PC/Mac). Cutely disturbing platformer with Lovecraftian references.

                      • FMV gaming is far from dead as action/rhythm/fighter Stay Dead (PC/Mac) effortlessly and most emphatically proves.

                        • The excessively surreal and deeply indie horror offering The 4th Wall (PC).

                              • Fibrillation (PC). From Russia. With horror.
                              • The Adventures of Shuggy (PC): an excellent, retro-inspired platformer that isn’t afraid to experiment with new ideas.

                                  • Mystery point-and-click adventure Shadows of the Vatican (PC) in both HD and regular flavours.

                                    • Retro-tastique and actually hillarious Flibble (PC); a shiny new maze-action game.

                                    • Exclusive Droidscape: Basilica content for the soon-to-be-released mobile action puzzler.
                                    • Eclectic selection of extras including soundtracks and digital comic books.
                                    • Support a charity that is actually important: The Hellenic Centre for Mental Health and Treatment of Child and Family.
                                    • Support indie devs directly via the Indie Dev Grant.
                                    • Surprises!

                                    Check it out now on – http://bundle-in-a-box.com/

                                     

                                    One Step Forward, Two Steps Back

                                    obsolete gamer

                                    After a long hiatus the Obsolete Gamer show is back and better than ever. In this week’s episode we welcome gamer extraordinaire Fatal1ty to the show where we talk about his life as a professional gamer and the challenges of being one of the best. We also talked with indie game developer Mike Oliphant creator of the mobile game Kung Fu Fight and his experiences of being an indie game developer especially in the mobile gaming market. Finally the panel discusses what we have gained and what we have lost in the advancement of video games.

                                    Remember you can download our podcasts on ITunes and now we are available on Stitcher Radio.

                                    Or listen here.

                                    Video of the Day: God Hand: Press O to Spank

                                    God-Hand-Spanking

                                    God Hand: Press O to Spank

                                    This video should go under the weird game files, but honestly God Hand itself was a pretty normal if not comical action game developed by Clover Studio and released by Capcom for the PlayStation 2. The game is a beat em up where you play a martial artist that uses the legendary God Hands that can save the world from Demons. In the game you can create long and unique combo attacks kind of like what was used in Killer Instinct. However, what makes this the video of the day is the spanking finishing move that you can only use against female enemies.

                                    You got to love the Japanese.

                                    Three reasons to love New Super Mario Bros 2

                                    new-super-mario-bros-2

                                    Since it arrived on Nintendo 3DS and Nintendo 3DS XL earlier this year, New Super Mario Bros 2 has stayed firmly in the top half of the UK top ten. But what is it about this latest entry in the Mario franchise that makes it the next evolution in the series? Here are three things we love about the game.

                                    new-super-mario-bros-2

                                    More Coins

                                    When it was announced that New Super Mario Bros 2 would offer gamers the chance to collect one million coins, it was an incredibly exciting idea. Of course, the reality is that this is damned difficult and you would need to truly master the game to achieve it – but the fact that it’s an option gives us something to aim for!

                                    new-super-mario-bros-2

                                    More team-ups

                                    Though there have been Mario games throughout the ages that have challenged gamers to either pit their skills against each other or team up, the co-operative gameplay of New Super Mario Bros 2 is some of the best we’ve seen to date. As you can both play to save coins in the same account, it also means making that magical million even more of a possibility!

                                    More Content

                                    There is plenty of longevity in New Super Mario Bros. 2 itself that will keep you entertained, but the fact that Nintendo has also made even more course packs available to download gives it an extra level of value for money that is difficult to ignore. These are designed to build on the coin target challenges of the title and can be played again and again until you have truly mastered them.

                                    It’s been a busy year not only for Nintendo but for Mario himself. Not only has the platform legend popped up in a new adventure on Nintendo 3Ds and Nintendo 3DS XL, but he’ll also be helping to launch the upcoming Wii U in New Super Mario Bros. U. Let’s hope he’s up to the challenge!

                                    Did you know: Sonic had a Girlfriend?

                                    madonna in a red dress

                                    Did you know: Sonic had a Girlfriend?

                                    It’s true our favorite blue hedgehog originally had a girlfriend named Madonna that was to appear in the original Sonic the Hedgehog game. Madonna was described as a blonde haired skinny human woman in a form-fitting red dress.

                                    Apparently Madonna was to chase Sonic around kind of like Amy Rose does in some of the current Sonic games. She was created by Hirokazu Yasuhara, but Madonna eventually was scrapped due in large part to Madeline Schroeder and her wanting to soften the Sonic character for children. She also felt it would appeal better to foreign countries without Madonna feeling that character felt to “Japanese”.

                                    Other Sonic Facts

                                    Sonic and MJ

                                    In addition to losing his girlfriend Sonic originally was to be part of a rock band and only 15 years old. I am beginning to see a pattern here. His shoes were inspired by a pair of Michael Jackson’s boots and the reason Sonic died when he fell in water is because Sonic programmer, Yuji Naka mistakenly thought that hedgehogs could not swim.

                                    As a bonus, check out this retrospective on Sonic the Hedgehog

                                    Part 1

                                    Part 2

                                    Part 3

                                    Part 4

                                    Video Game Character Dating Profiles: Joy

                                    You should message me if: You can handle my “climax mode”.~Joy

                                    Video Game Character Dating Profiles: Joy

                                    This is what happens when you wake up at 3am after going to bed at 1am and not getting more than 4 hours sleep within the last three days. I present to you, Joy’s OK Cupid profile.

                                    joy

                                    Name: Joy

                                    Occupation:  Angel\Fappathon Material

                                    Likes: Dodging bullets, Threesomes, Contortionists, Singing Hymns

                                    Dislikes: Atheists, Other women not named Joy, “Wooden Horses”

                                    [youtube]http://www.youtube.com/watch?v=aNkKQ_ANV3Y[/youtube]

                                    My Self Summary: I’m just a fun loving girls who likes to sing to her daddy during the day and bend into pretzels at night. People think I have a multiple personality disorder, but those are just my sisters who never give me a moment’s peace. I am a huge fan of the Matrix movies.

                                    What I’m doing with my life: I am in a renaissance period where I am exploring myself by imitating others. I love to pretend I am other people. Okay, truth be known I have only impersonated one other person and it did not work out well. Everyone is a critic.

                                    I’m really good at: Singing, Dancing, Bending over backwards, Avoiding things flying at my face (most of the time).

                                    The first things people usually notice about me: My lack of shame. The others told me my entrance was too slutty, but they are just jealous bitches. My name is Joy not Sister Mary Kate and with a body crafted by Ukrainian gymnast it would be a crime not to show it off.

                                    Favorite books, movies, shows, music and Food: There is only one book I ready and if you cannot guess it I doubt we will match up well. As far as music I like only my own singing and sorry, what the hell is food?

                                    The six things I could never do without: My two sisters, Glucosamine and Ghondroitin, Skin tight clothing and go-go boots.

                                    I spend a lot of time thinking about: My chapter placement in that book in Bayonetta and the fact that if you translate the script written under my name it says “NSFW”.

                                    On a typical Friday night I am: Dancing in my Bayonetta costume with my sisters and practicing my moaning.

                                    The most private thing I’m willing to admit: There is a light show everytime I orgasm.

                                    I’m looking for:

                                    • Guys who likes freaks
                                    • Ages 18 to (How do you put the infinity sign here?)
                                    • Near Heaven
                                    • New friends, Activity (gymnastics) partners, Long long long long long long long long long long long long long long long long distance dating.

                                    You should message me if: You can handle my “climax mode”.

                                    You should NOT message me if: You like Torture attacks.

                                    Interested? Go ahead… Send her a message

                                    Wreck-It Ralph: The backstory behind the classic Tapper arcade video game

                                    Wreck-It Ralph: The backstory behind the classic Tapper arcade video game

                                    Out of all the vintage arcade video games that make cameos in Disney’s new Wreck-It Ralph film, which opened this weekend, perhaps none are as much of a surprise to old school gamers as Tapper, Bally Midway’s 1983 cult classic.

                                    wreck-it-ralph - tapper

                                    Originally conceived as an arcade title for bars and taverns, Tapper went into business with an official license with Budweiser, courtesy of Midway marketing guru Tom Nieman, and was programmed by Scott Morrison and Steve Meyer. A cabinet resembling a real bar, complete with cupholders, a brass footrail and a small beer tap as a controller, housed the unique coin-op title.

                                    The object of Tapper was to control your speedy bartender as he tries to keep up with thirsty patrons who are capable of chugging their beer quickly and tend to get grumpy if they don’t get another right away. After the bartender fills a beer glass he slides it down to the customers, who slide back an empty one if they’d like to wet their whistle some more. The first level takes place in a saloon setting, with an athletic contest, punk bar and space alien bar appearing in future levels.

                                    wreck-it-ralph - tapper

                                    At one point a special chip was ordered to record burping sounds for use within the game. The production crew for Tapper sat around one night drinking beer and burping into a microphone, but once the concept was installed into the game it quickly became annoying. The idea was dropped.

                                    The game was a modest success at a time when the arcade market was falling into a deep slump due to over saturation of product and locations. Around 3,300 Tapper machines were sold, and not all of them to bars and taverns as expected. When concerns arose about alcoholic advertising appearing in arcade locations where children might see it, Midway released an altered version of the game called Root Beer Tapper. The basic concept of the game was the same, but with root beer replacing Budweiser, removal of many of the bar elements from the game cabinet and replacing the bartender with a younger and more family friendly looking soda jerk.

                                    wreck-it-ralph - tapper

                                    Root Beer Tapper also allowed for the game to be licensed for home consoles of the time, though another licensing arrangement appeared in other home versions where soft drink Mountain Dew was the product of choice. The root beer version appears in all other modern day console re-releases.

                                    In Wreck-It Ralph, Tapper’s is the name of the hangout where all the arcade characters gather at the end of a hard day. While it is quickly noted on screen that root beer is served there, the bartender is the mustached tapper from the original version. The arcade cabinet within the film features art from the original Tapper arcade machine with the root beer version on-screen.

                                    [youtube]http://www.youtube.com/watch?v=Yy5j0L6o6ns[/youtube]

                                    This film appearance appears likely to cement the Bally Midway classic into pop culture some 29 years after it’s original release.

                                    Steam Halloween Sale

                                    You really don’t need a reason to buy video games, especially on Steam when they have an awesome sale. This week you can find a number of awesome games on Stream that have a Halloween flavor to it which is why it is for sale.

                                     steam halloween sale

                                    Check out the full list here, but I cheery picked a few to comment on:

                                    Dead Island

                                    dead island

                                    You know what this game and Halloween had in common? This game was like going up to a really awesome looking home fully decorated with the best Halloween swag and you are given mini bibles instead of candy. Yes, the game blows that much, but for half off I guess it’s worth checking out for yourself.

                                    Alan Wake

                                    Alan Wake

                                    Hey, the only thing scary about this game was the original price and the fact that the game seemed designed to get you to buy a ton of DLC. Okay, the game wasn’t horrible, but honestly it should have always been priced under 20 and at $14.99 it is worth a pick up.

                                    Left 4 Dead 2

                                    left-4-dead-2

                                    While many may have moved on to newer games L4D2 is one of those games you should have in your collection. At only 4.99 you want to keep it just so you can log on and play some multiplayer and if you have never played it this a great time. Awesome game.

                                    Dead Rising 2

                                    dead-rising-2

                                    Not as bad as Dead Island, but this was a letdown as well. The story has you mixing and combining items to use against hordes of zombies as you try to save your daughter. This kind of reminded me of a mix between The Running Man and Zombieland which sounds awesome until you start playing it, but hey for $7.49 it’s worth a look at.

                                    BioShock 2

                                    bioshock2

                                    I get the feeling this was just thrown in there to elevate the lessor games. If you have not played BioShock 2 then get on it because you are seriously behind the curve. This is a fun game with a mix of action, mystery and excitement and you get to syphon mystic powers from children. For only 4.99 it would be criminal not to get this game.

                                    Rage

                                    rage

                                    You know what got me raging about this game, that it felt like a cheap mix of Boarderlands and Fallout and did not get either right. I know some people liked it and so for 9.99 I guess you can see for yourself, but like Alan Wake, Rage should have been priced like this from day one.

                                    So much more

                                    There are a ton of other great games from 25 to 75 percent off so start blowing your Black Friday money today. The sale ends November 1st so unlike early voting you do not want to miss this.

                                    Chrono Trigger comes to Android

                                    Chrono Trigger - Android

                                    Chrono Trigger comes to Android

                                    The classic RPG Chrono Trigger is available now for the Android on the Google Play store for $9.99. Originally created by Yuji Horii and Akira Toriyama creators of Dragon Quest and Dragon Ball, this version will contain two additional areas found in the Nintendo DS version of the game.

                                    Chrono Trigger - Android - Gameplay screenshot

                                    Developed and published by Sqaure the story features a chance encounter amid the festivities of Guardia’s Millennial Fair in Leene Square and introduces our young hero, Crono, to a girl by the name of Marle.

                                    Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono’s longtime friend Lucca.

                                    Chrono Trigger - Android - Gameplay screenshot

                                    Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions.

                                    Taking hold of the girl’s pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before…

                                    Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet’s future makes history once again.

                                    Chrono Trigger - Android - Gameplay screenshot

                                    Game features include:

                                    The Dimensional Vortex: A mysterious, ever-changing dungeon existing outside of space and time.

                                    The Lost Sanctum: Enigmatic gates in prehistoric and medieval times will lead you to these forgotten chambers.

                                    Intuitive touch screen controls make it easier than ever to navigate this vast world of adventure.

                                    Chrono Trigger - Android - Gameplay screenshot

                                    Graphics optimized especially for Android.

                                    Combine the powers of your party members to unleash two- and three-person combos.

                                    Over fifty combinations in all offer players numerous options and in-depth combat!

                                    [youtube]https://www.youtube.com/watch?v=uMy3M_vgDt4[/youtube]

                                    Top Ten TurboGrafx-16 HuCard Games Part 2

                                    TurboGrafx-16 HuCard Games Part

                                    Here are what I consider the next Top 10 HuCard (in no particular order) games for this forgotten system.  Remember (!): no CD Games, and only North American releases.

                                    Air Zonk

                                    Air Zonk
                                    Once you get past the fact that Hudson Soft used a futuristic Bonk as the pivotal character in this game, you’ll find it a challenging shooter. Humorous sci-fi updates to Bonk’s various power-ups and their effects, such as the glass-encapsulated meat and the ability to call in one of Zonk’s friends to help shoot down the Bosses, keep Zonk’s airborne adventures from becoming just another Bonk’s Adventure game.

                                    Bloody Wolf

                                    Bloody Wolf
                                    Have you ever noticed that the President of the United States gets kidnapped a lot in the video game world? He’s been kidnapped again in Bloody Wolf, along with a truckload of other hostages, all of which you have to rescue. A sound track that drives the action, plenty of enemies to dispatch with a good assortment of weapons, and a variety of level designs make this game a must-have T16 arcade experience!

                                    Dungeons & Dragons: Order of the Griffon

                                    Dungeons & Dragons Order of the Griffon
                                    It’s a D&D RPG on the T16! Based on the Dungeons & Dragons rules – not the Advanced Dungeons & Dragons rules – this game was designed by Westwood Associates, before they became the gaming giant Westwood Studios. It is very similar to the Gold Box series by SSI: pick a party of four pre-generated characters, and off you go adventuring. Strategic thinking is required to survive the many encounters, as well as while constructing your party. Saving your game frequently is wise!

                                    Final Lap Twin

                                    Final Lap Twin
                                    What’s more fun than racing behind the wheel of a Formula One race car? How about racing your buddy with the screen split in two, one half for each player? And if you don’t have any friends that want to race you, then you could also play in RPG mode, searching for challenges to face in your quest to become a World Champion racer!

                                    Galaga ’90

                                    Galaga ’90
                                    Colorful animations, jaunty tunes and endless waves of alien ships are just a few of the things I liked about Galaga ’90. The ability to gain a triple ship almost immediately by temporarily sacrificing one of my precious single ships and relying on the alien capture teams and my sharpshooting skills is another. Now that is Galactic Dancing.

                                    Klax

                                    Klax
                                    There’s something to be said for Tetris clones that don’t play anything like Tetris. This is a marvelous puzzle game that requires quick-thinking and even quicker reflexes as you attempt to sort the oncoming conveyor belt blocks by color into rows, stacks, and diagonals. The applause from the crowd and the onomatopoeia  from the obviously impressed female announcer make it all worthwhile.

                                    Parasol Stars

                                    Parasol Stars
                                    There are two things you need to know right away about this game. First, a parasol is a sun umbrella, from the Latin verb “parere” (“to ward off”) and the noun “sol” (“sun” ). They’re often colorful and decorative, and not for heavy rain. Second, this game is part three of the Bubble Bobble trilogy, so you can expect the same kind of colorfully bright graphics and weird gameplay. So when I tell you that you use your parasol to capture and toss objects around to score points and capture power-ups, you won’t immediately re-read the sentence for clarity. Did I mention it’s bright and colorful? Because it is…relentlessly so!

                                    R-Type

                                    R-Type
                                    There are some people who believe R-Type is the best arcade shooter ever devised, and though I am not one of those people, I can see their case.  The graphics are reminiscent of H.R. Giger’s work, and some of the power-ups are unique, such as the Power Pod, which can be detached to attack enemies or attached to your ship to fend off attackers. The game can be very challenging, even with the robot help, so be prepared to be faced with an equal mixture of joy and frustration when playing R-Type!

                                    Raiden

                                    Raiden
                                    Another in a long series of arcade shooters that put you at the controls of an advanced fighter facing off against hordes of alien invaders, Raiden distinguished itself from its competition with superb graphics (including a wide variety of background screens), well-thought-out power-ups, and vertical scrolling gameplay that progressively became more difficult until it reached diabolical levels. The game was translated into seven different gaming platforms, but the TurboGrafx version is the best!

                                    Super Star Soldier

                                    Super Star Soldier
                                    Do you want to play a vertical shooter that is relentlessly challenging? One that boasts outstanding graphics and a wide array of weapons, all programmed onto a standard huCard? Well do I have a game for you!  Besides having some of the best weapon choices ever to grace the TurboGrafx-16, this game also does not clip when the enemies fill the screen and the action is at its most intense, making Super Star Soldier one of the best arcade shooters to ever show the T16′s capabilities!

                                    Honorable mentionLegendary Axe II

                                    Legendary Axe II
                                    Now this game should probably be on the first Top Ten list as part of the Legendary Axe series, but since I didn’t remember to put it there, I’m exercising executive authority to put it on this list. Legendary Axe was a fantastic game, but its sequel (imaginatively entitled Legendary Axe II) was even better. More creatures to fight, better levels to navigate, better atmosphere overall…this was and is an amazing game that showcased what the TurboGrafx-16 could offer gamers. It could stand up against many of today’s graphic extravaganzas and easily win on gameplay alone!

                                    Have a different Top Ten TurboGrafx-16 list?  Leave a comment with your favorites – and don’t forget to say why!

                                    What’s next with Everquest Next

                                    eq2 -frostfellhall

                                    Everquest Next

                                    You might not know it, but Everquest and Everquest 2 still has a thriving community and fan base. Even those of us who have moved on from EQ often remember it with fond memories (yes, even camping for rare spawns). With so many MMO’s that have promised to be the next big thing, but ended up falling on their face many of us wondered if Everquest Next would bring something new to the table or at least take us back to the days of gaming we loved.

                                    At the most recent SOE Live convention SOE president, John Smedley talked about Everquest Next briefly in his keynote address:

                                    “I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better that what had come before it. IT was slightly better. What we are building is something that we will be very proud to call EverQuest.

                                    It will be the largest sandbox style MMO ever designed. The same exciting content delivered in a new way. Something you’ve never seen before. The MMO world has never seen before. We didn’t want more Kill 10 Rats quests. We didn’t want more of the same. If you look at the MMOs out there, they’re delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.

                                    What I will commit to is, at the next Fan Faire, not only will you get to see it but you will get to touch it. Most of the EQNext devs are in this room. If you get them drunk enough they might tell you. They’re led by Dave Georgeson. Terry Michaels. Vets from EQ and EQ2. We are remaking Norrath unlike anything you’ve ever seen, but you’ll recognize it. I’m sorry we don’t have anything to show for it, but I wanted to be honest with you and tell you a little bit about it. Keep the faith.”

                                    Now there is obviously the joke about SOE getting something right or bringing us something new that is good, but there is also a slight worry that a project was blown up and redesigned. Just think of when you hear that about a movie or television show, it doesn’t bode well does it?

                                    I guess we will see. As far as the sandbox MMO idea, that is not really new, but it at least gives us an idea of the gameplay style. For those that don’t know or fully understand what a Sandbox mmo is, here is a pretty good explanation I stole from somewhere.

                                    “A sandbox MMO is a game that drops you into a player driven world.  Players are given tools, and sand, and they get to make whatever they want with it.  Just like when you were a kid in your sandbox with a shovel and pail.  You didn’t have much fancy stuff, but you had fun.

                                    A non-sandbox MMO has already made all the fun for you, there is no sand, it’s a playground or a “themepark”.  it’s not about you creating content, it’s about having fun with what the devs made.  Like when you used to climb around on the monkey bars or whatever.

                                    Simple eh? Player driven vs dev driven.”

                                    Now we are not 100% sure if EQ Next will be modeled exactly like this, but you get the idea. Also we can almost guess that it will go free to play from launch. Our best guess is that you will need to pay for the game and then not have a monthly subscription, but you can purchase items from a store in-game like Guild Wars 2.

                                    So we will see what SOE shows us next year. We do know that Planetside 2 is set to launch on November 20th so that will keep us busy until we hear more EQ Next news.

                                    Star Wars the Old Republic: Free to Play Details

                                    Star-Wars-The-Old-Republic

                                    Sadly we all saw Old Republic barreling head first toward free-to-play a long time ago especially when we heard of the downsizing. Never a good sign. Now we have better details on what you will and will not have access to if you opt for F2P.

                                    So for those who loved the storyline of the game and the single player aspects you are in luck because you get that for free. As far as other parts of the game they decided to put you on a three times a week program (kind of like how your wife might do you). This means things like Flashpoints, Warzone battles and Space Missions will only be accessible three times in a week.

                                    Now no F2P worth its salt is without add on items you have to purchase and in SWTOR’s case you can purchase Weekly Passes to give you unlimited access to all the above restricted instances. The same goes for Operations, there is no 3-day pass for that so you will need to purchase a weekly one. The problem here is that most purple loot cannot be equipped so what is the point of running an Operation if you cannot wear the loot. I guess that is the point.

                                    Star Wars the old republic - free to play - features list

                                    Like other MMO’s before it namely Everquest and EQ2, you are have less Cargo Bay and Inventory space which can become an issue, but fear not because you can use Cartel Coins to purchase additional slots. Other things to make the F2P version a little less attractive and give subscribers a reason to keep paying includes priority login as far as the queues, a faster cool-down on Quick Travel and the ability to use the Emergency Fleet Pass. Finally you only get one Crew Skill slot with F2P, as well as a limited number of Field Revivals to use when you die.

                                    So we all know why this is happening. Old Republic subscriptions has been dropping like zombies in The Walking Dead. The question is will this bring in new players or give subscribers a reason to go free-2-play instead. Only time will tell and speaking of which we still do not have a date when F2P will go live. The original word was “sometime this fall” and yet here we are. When SWTOR goes F2P will you start playing?

                                    Original Pac-Man cartoon series hits 30th anniversary

                                    pac-man cartoon

                                    Original Pac-Man cartoon series hits 30th anniversary

                                    Thirty years before the Angry Birds appeared on every type of merchandise known to man,Pac-Man was the hottest product license on the planet. The 1980 arcade hit appeared on seemingly every type of consumer product of the day, from clothes and bedsheets to school products and cigarette lighters.

                                    On September 25, 1982, a cartoon based on the Pac-Man games debuted on ABC television. This highly hyped series, produced by Hanna Barbera, marked the first time ever that a video game property was licensed for a mainstream entertainment series.

                                    The cartoon featured Pac himself, along with his wife Pepper (aka Ms. Pac-Man), their young child Baby Pac-Man and their pets. They all lived in Pac-Land, an obviously fictional city full of a number of different shades and shapes of Pac-people. The monsters from the video game series were also present, led by an original character named Mezmaron.

                                    The series took some liberties with the characters themselves, as might be expected by any licensed property-based cartoon series from the 1980s. Most of the male characters, including Pac-Man himself, sported a variety of hats. The ghost monster characters for Blinky and Clyde switched places from their video game roles with Clyde becoming the smart alpha of the group and Blinky becoming the dim witted follower of the group. Sue, the female ghost from the Ms. Pac-Man game, appeared in a shade of blue rather than the orange color from the game, likely in an effort to make her stand out more from Clyde.

                                    [youtube]http://www.youtube.com/watch?v=Yu-qrVx7XKw[/youtube]

                                    Entertainment veteran Marty Ingels voiced the lead character. Somewhat ironically, voice acting legends Frank Welker and Peter Cullen voiced the often-feuding pets of Chomp-Chomp and Sour Puss. Two years later they would voice the characters of Megatron and Optimus Prime in the original Transformers cartoon.

                                    From 1982 to 1983, Pac-Man aired on ABC Saturday mornings as part of a cartoon block featuring older properties such as Richie Rich and a cartoon version of the Little Rascals. The second season, which introduced the Super Pac-Man and PJ Pac (Jr. Pac-Man) characters was paired with another eighties icon in Rubik The Amazing Cube, based off the red hot toy of the time.

                                    The series was cancelled at the end of the 1984 television season, cut loose as the North American video game industry suffered a near-fatal crash. Influence from the cartoon would continue to be felt for years, however, including the packaging artwork for the Pac-Man Chef Boyardee food products and Nintendo Entertainment System version of the original game. Namco released Pac-Land in 1984, a side scrolling game that pre-dated Super Mario Bros. and also featured heavy influence from the game in Pac-Man 2: The New Adventures, a 1994 16-bit title.

                                    While the original series itself was short-lived, the Pac-Man cartoon opened the doors for video games to be licensed as television and film properties, a practice that is still ongoing today. A newPac-Man cartoon series, in fact, is set to debut on Disney channels in 2013.

                                    The original series was released on DVD earlier this year.

                                    Nexus 2: The Gods Awaken announced on Kickstarter

                                    Nexus 2 - The Gods Awaken

                                    Nexus 2: The Gods Awaken announced on Kickstarter

                                    HD Interactive and Most Wanted Entertainment have announced the next stage in their quest to develop a sequel to their highly-rated Space RTS game Nexus: The Jupiter Incident, with the company launching a campaign on high-profile crowdfunding site Kickstarter to supplement their own financing.

                                    “Nexus 2 is a very special project for the company”, said company director Mike Horneman,  “Nexus was our first game, and we still have many of the original team-members on board, with full plans in place for what we’d do for a sequel”.

                                    Nexus 2 - The Gods Awaken

                                    Launched in 2004, the game was highly acclaimed as one of the best spaceship battle games ever made, and continues to attract fans even to this day.

                                    “We re-launched the original Nexus on Steam a while ago, and even now we see a substantial amount of new players buying the game each month”, said Horneman. “We have a very vocal fan base, and know that there’s a large number of people out there who would love to see a sequel made”.

                                     

                                    HD and MWE are looking to finance the project with a mixture of their own funds supported by crowdfunding.

                                    “We’re happy to put a large chunk of our own resources into making Nexus 2”, said Horneman, “but realistically we cannot fund the whole project ourselves. So, with Kickstarter, we can offer all our fans out there a chance to be part of the Nexus 2 project.”

                                    Nexus 2 - The Gods Awaken

                                    “The more you pledge, the more you will benefit; from thanks in the credits, through special boxed editions, right up to designing spaceships that will appear in the game. The largest donor will also receive a completely unique version of the game, where he or she is the hero, complete with facial likeness and voice over. We’re all very excited!”

                                    You can find more info on the game as well as the funding details here

                                    [youtube]https://www.youtube.com/watch?v=BhZQEvg1V0Y[/youtube]

                                    About the Developer

                                    Most Wanted Entertainment was formed when a band of Hungary’s hottest games talent joined forces with Dutch games company HD Interactive to create one of Central Europe’s longest-lived and most prolific game developers. We have launched games across many platforms, including PC, Xbox 360, PS3, Nintendo DS, iPhone/iPad in all sorts of genres.

                                    Strategy and tactical games are our greatest love, however, with products like Joint Task Force and Nexus: The Jupiter Incident being some of the titles we are most proud of.

                                    With our ranks still numbering most of the original Nexus development team, no other developer can match the experience, insight or love we have for this classic game.

                                    www.mwent.hu

                                     

                                    Did you know: MegaMan X and Guns N Roses

                                    megaman x5- guns n roses

                                    Did you know: MegaMan X and Guns N Roses

                                    New series that hopefully will add some super geek knowledge to your classic gaming history database. Here we will inform you on the little facts and tidbits about classic games that you might not have known about.

                                    This week we ask, did you know MegaMan X and Guns N Roses have something in common? You may or may not know that a good deal of classic video game tracks were based on songs that the game maker or music composer liked. In some instances if you listen closely and have a comparative track, you can even directly hear the similarity in the songs.

                                    In MegaMan X3 if you listen to the Neon Tiger Stage you will discover that it sounds a lot like the Guns N Roses song, My Michelle.

                                    [mp3j track=”Guns-N-Roses-My-Michelle.mp3″]

                                    [mp3j track=”Mega-Man-X3-Neon-Tiger-Stage.mp3″]

                                    alysoncourt

                                    It seems that the love of Guns N Roses must have been big because in MegaMan X5 most of the bosses are named after their members.

                                    Axle the Red is Axl Rose, Duff McWhalen is Duff McKagen, Izzy Glow is Izzy Stradlin and Grizzly Slash is Slash. We were curious why GnR was so prominent in X5 so we did a little research and found this explanation from Alyson Court MegaMan X5’s translator:

                                    “Apparently the localization (text editing) I did for a Capcom game is *famous*. Er, make that infamous. Who knew? My then husband was responsible 4 text localization. He asked me 2 do it &, since he was a GnR fan, I changed the names 2b GnR references.

                                    I didn’t know the game nor did I know how mad fans would be that I’d changed the characters’ names. But year’s later people now like it! My ex-husband had his own company, GenAzea, which did localization for many Capcom games. I did a lot of that work. At first my hubby laughed & liked it [the GnR names]. Then when fans started complaining he got mad at me. I meant well.”

                                    I guess in the end it was not so much based on Capcom love of GnR, but we still find it interesting none the less.

                                    If you have any facts and tidbits you’d like to see in future articles send us an e-mail. Until next time.

                                    Final Fantasy III Coming to PSN

                                    Final Fantasy 3

                                    Final Fantasy III Coming to PSN

                                    Fans of the classic Final Fantasy series will soon be able to play FF3 on their PSP. Final Fantasy 3 was originally released in 1990 by Square and was the first of the series to offer the job system. You start out as freelancers and over time will be able to learn one of 23 different jobs.

                                    Final Fantasy 3 - gameplay screenshot

                                    Now there will be some enchantments for the PSP version including optimized graphics for the 16:9 screen, an image gallery, and an option to switch to the original background music. Also included will be an auto-battle system that doubles the speed of in game combat.

                                    [youtube]http://www.youtube.com/watch?v=Bh9FKDHeGAw[/youtube]

                                    Final Fantasy III will be available Tuesday September 25th on the PlayStation Network.

                                    Killer Instinct Comeback?

                                    Killer-Instinct-SNES-Gameplay-Screenshot-Box

                                    Killer Instinct Comeback

                                    Could there be a Killer Instinct remake or sequel in the future? That is the questions being asked after it was discovered that Microsoft has renewed the trademark for the classic fighter. Killer Instinct was originally released by Rare for the SNES in 1994 and featured some incredible combo’s that you could chain together and even connect to your finisher, your ultimate. Also, in its arcade version, was one of the first games to use an internal hard disk drive alongside the games ROM. This was due to the pre-rendered sprites created with Silicon Graphics and the pre-rendered movie-like backgrounds.

                                    [youtube]http://www.youtube.com/watch?v=-dR-7TO_LD0[/youtube]

                                    Now before you get all excited about a sequel, the original announcement came from Xbox Live so there is a good chance KI is getting a HD release for XBL Arcade. However, that is fine with us as well. We will keep on top of this and let you know when we learn more.

                                    Sword of Fargoal 2 Revamps Classic c64 game

                                    Sword of Fargoal 2 has got a kickstarter. Although the game is almost 80% complete they just need a little help to finished the game off. The Kickstarter campaign is there to help that last 20% run as smoothly as possible, adding new animation, music, graphics and features to the game.

                                    Sword of Fargoal 2

                                    It is a sequel to the original Sword of Fargoal which was as a dungeon crawler for the Commodore 64. It featured random dungeon generation, permadeath and an absolutely monstrous challenge for players to take on. It has been listed as one of the top 8-bit games of all time.

                                    Sword of Fargoal was remade for iOS and Mac OS by developer Paul Pridham (who created Saucelifter and the upcoming Punch Quest), Emmy award-winning animator Charlie Canfield, and noted British composer Daniel Pemberton (LittleBIGPlanet) to bring the game back. The remake won numerous awards, including “Best Retro Game (iPad division)” for the “2010 Best App Ever Awards” (“Sword of Fargoal Legends,” published by Chillingo/EA). Fargoal has even been recognized by the Guinness World Records 2012, Gamer’s Edition as “Most critically acclaimed ‘Roguelike’ for iOS”.

                                    Sword of Fargoal 2 screenshot

                                    Sword of Fargoal 2 will be for Mac/PC/Linux/iOS (and Android of they make enough money). It will have all new level types and dungeon textures with more spells. More monsters. More traps. Better graphics. More music. Animation. New characters types. New quests. A new dungeon-generation system, and much more.

                                    Funding ends Oct 13, 2012 so go and fund their kickstarter now.

                                    Deep Space Bundle: Pay What You Want for 8 Space Themed Games

                                    deepspace-logo-backblack

                                    In space no one can hear you bundle. In Deep Space, on the other hand, you can definitely enjoy eight excellent indie games for a pay-what-you-want price as the second bundle by Kyttaro Games , Bundle In A Box: Deep Space, was released today. It’s the only thematic bundle around, will last for 14 days and offer all games as DRM-free downloads (but not exclusively so; most games are also available on Desura and/or Steam ).

                                    Bundle In A Box 

                                    Bundle In A Box is a thematic pay-what-you-want gaming bundle, that helps new games debut, supports charity and directly strengthens creators via the Indie Dev Grant. As more people buy it the minimum price drops and extras get unlocked.

                                    Game List

                                    Space Giraffe

                                    Space Giraffe

                                    By Llamasoft

                                    Jeff Minter’s Space Giraffe is an abstract action arcade style game that takes place in a succession of dizzyingly beautiful environments generated by advanced graphics synthesizers. It presents itself as a shooter, but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding.

                                    This is the boldest evolution of the trance-shooter, created by the company that helped to define the genre with the groundbreaking “Tempest 2000”. Expect 200 levels of trance-tastic action, beautiful abstract graphics that respond to audio input, two remixes of the same game, and deep gameplay that rewards strategic and tactical play. Space Giraffe is accessible enough to entertain a novice player, but also deep enough to satisfy the arcade expert.

                                    Death Ray Manta

                                    Death Ray Manta

                                    By Rob Fearon

                                    Death Ray Manta is an attempt at finding the videogame equivalent of the perfect 2 1/2 minute pop song. A flashing, glowing exploration of the history of arena shooters condensed into the now. It’s a game about finding and embracing the moment, celebrating everything videogame and being videogame. It’s also an arena shooter where you blow stuff up and flash lights in your face.

                                    Because videogames.

                                    Death Ray Manta is videogames.

                                    Death Ray Manta also happens to be an arena shooter that knows its history. From Robotron to Llamatron to Geometry Wars and on, Death Ray Manta keeps one eye on what works, what’s worked and tries to explore it all. Quickly. In a condensed few moments of pleasure. What’s more, it is a videogame about flashing lights in your face.

                                    Very, very, pretty lights.

                                    The Wreckless

                                    theWreckless

                                    By Duct Tape Games

                                    The Wreckless is a single player space combat simulator, with a sixteen level fully voiced campaign and a simulator that lets the player create their own custom skirmishes. The missions comprise a variety of different styles including bombing missions, dogfights against tough AI opponents and escort missions. The player can research different fighter crafts to use for each scenario, choosing different fighter/bomber combinations to compliment their own play style.

                                    The gameplay is reminiscent of “old school” space combat games like “Tie Fighter” and “Elite” but uses modern WASD controls, some FPS conventions and does not require a joystick. Most levels are comprised of flying with a squadron of allied drones, dodging huge capital ships and stations. The Wreckless also allows players to customize the difficulty of each scenario by altering the number of crafts deployed.

                                    Dark Scavenger

                                    Dark Scavenger

                                    By Psydra Games

                                    Dark Scavenger is an adventure game that combines strategic turn-based combat with unique point-and-click mechanics. Happily, it features twisted dark humor and dozens of quirky characters.

                                    Filling the role of a powerful space traveler, you find yourself stranded on a mysterious planet in the company of three eccentric, yet resourceful aliens. As you desperately seek a way to repair your ship, a massive conflict unfolds around you involving warring factions and a sinister force that threatens to destroy them all.

                                    Will you adopt the problems of this world as your own or will you just save yourself?

                                    Armalyte

                                    Armalyte

                                    By Psytronik

                                    Armalyte, the stunning Commodore 64 shoot -’em-up, has at long last been converted to the PC  and is looking and sounding better than ever! Yes, the massive boss encounters and the 8 tough worlds are still there.

                                    The PC version of Armalyte is based on the classic Commodore 64 game. The gameplay has been precisely replicated on the PC thanks to involvement from the original Armalyte developers Dan Phillips and Robin Levy. The graphics have been specially enhanced for the PC version by Trevor ‘Smila’ Storey and the game features brand new soundtracks by Chris ‘Infamous’ Bailey.

                                    Sol: Exodus

                                    Sol: Exodus

                                    By Seamless Entertainment

                                    Suit up and take on the role of the Lieutenant Commander, ace fighter pilot and 2nd in command of the UCS Atlas, as you search for a new home, battle a mysterious enemy, and rescue humanity from a fiery end in this visually stunning space shooter.

                                    By the year 2500, Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but mankind had not left its thirst for war behind. Then, they learned their sun was dying, and everything changed. Only when faced with a threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system.

                                    Miner Wars Arena

                                    Miner Wars Arena

                                    By Keen Software House

                                    It is the year 2081. Our Solar System is in the aftermath of a total political breakdown. Humanity is fighting over scarce resources on asteroids. Take control of a mining spaceship, hack your way through asteroids, and crush your enemies in a fully destructible environment in this just released sci-fi gem.

                                    Fast-paced arcade game inspired by the PC gaming classic, Tunneler, with state-of-the-art top-down 2.5D gameplay in a fully destructible environment. Enjoy unlimited gameplay variations by adjusting your arena settings, playing skirmishes, fighting at tournaments and even going for some split-screen multiplayer.

                                    Robot Riot

                                    Robot Riot

                                    By Retromite

                                    Bigger than a nanite! Smaller than a trash can! Feistier than a vengeful princess! Jump, puzzle and shoot through spaceships and their systems as vanguard robot ‘SLUG’. Raid vessels for your galactic debt collecting master in pristine pixel platformer perfection.

                                    Robot Riot features 21 action packed levels, tons of enemy types, plenty of gun-turrets and epic bosses, exciting power-ups and weapon-upgrades, classic platform action with unique environmental hazards and a joyous retro style due to its 16bit era pixel art and chiptunes.

                                    Armalyte Extras

                                    Armalyte Extras

                                    By Psytronik

                                    The retro-tastique, interactive extras of the boxed Armalyte version are finally available in downloadable form. Grab them and complement your 8-bit retro remade experience!

                                    This lovely collection includes Mix-e-Load, the JukeBox containing the game’s music in what can only be described as an impressive music demo and a brilliantly interactive Making Of on the Armalyte box art.

                                    Support upcoming game developers.

                                    $10 will be added to our Indie Dev Grant for every 100 sales and the whole sum will be awarded to a developer selected by vote; no strings will be attached as to how the grant will be used.

                                    Donations to Charity

                                    5% of all revenues will be shared with the Hellenic Centre for Mental Health and Treatment of Child and Family.

                                    What’s more, for each 1000 bundles sold new extras will be unlocked for everyone, including the premier issue of the PlaySF sci-fi gaming magazine, the brand new Dark Scavenger soundtrack, the soundtracks of Sol: Exodus and Miner Wars, and an eclectic selection of books, artbooks and storyboards.

                                    Bonus:

                                    Droidcape: Basilica

                                    As an added bonus, all who purchase the bundle will get access to exclusive content for Droidcape: Basilica; KyttaroGames’ own upcoming game for iOS and Android. The top 10 contributors will also get a free copy of the game itself upon release, whereas the Droidscape: Into the Basilica book will be made available as an unlockable extra.

                                     

                                    Punch Quest

                                    Punch Quest

                                    Endless runner games are very popular at the moment, especially on mobile devices. As they seem to be very sutied to the format but still provide a fast arcade like gaming experience. Punch Quest is an Endless runner game, but with a twist. It dispenses with the simple run and jump format and adds punching, graphics that hark back to games like Double Dragon and Golden Axe, punching, explosion, punching, monsters and so much more punching.

                                    Punch Quest

                                    Punch Quest, is collaboration between RocketCat Games and Madgarden. It features varied, randomized dungeon with branching paths. customization unlockable special moves and abilities and Monsters. Take a look at the trailer to get a better look;

                                    [youtube]http://www.youtube.com/watch?v=mxTYz8O2F7E[/youtube]

                                    Punch Quest is slated to arrive this autumn on iOS. I can’t wait, but here’s the link to website in the meantime;  http://www.rocketcatgames.com/punchquest/

                                    The Classic Gaming Birthday Round Up

                                    The Classic Gaming Birthday Round Up

                                    Over the last two weeks a number of iconic classic games have had birthdays. The following is a grouping of those postings from Patrick Scott Patterson.

                                    August 27

                                    Super Mario Kart celebrates 20 year anniversary today

                                    The original Super Mario Kart, perhapsNintendo‘s biggest 16-bit classic, turns 20 years old today.

                                    The classic racer was first released in Japan on August 27, 1992 with a North American release just days later on September 1. Developed by game industry legend Shigeru Miyamoto and directors Hideki Konno and Tadashi Sugiyama, Super Mario Kart came about in an effort to create a multi-player racing game that improved upon the single player experience of Super Nintendo launch title F-Zero.

                                    The game proved to be one of the strongest titles for the Super NES and Super Famicom, selling 8 million copies during it’s lifespan, a titanic number for that generation of gaming. Sequels and follow-up titles continue to this day, including Mario Kart Wii, the second best-selling game for the successful Wii game console with almost 32.5 million copies sold to date.

                                    [youtube]http://www.youtube.com/watch?v=TcTIk19Lcms[/youtube]

                                    Many fans of the original still look back upon it today.

                                    “At the time of the games release, I was actually into go-kart racing,” said Mario Kart fan Josh Jones of Killeen, Texas. “This was a way for me to experience a whole new way of racing and battling at home. Nintendo did a supreme job incorporating it’s characters into a fun filled game which still has a fan base today.”

                                    The multi-player aspect made an impact on the household of another fan of the game.

                                    Super Mario Kart was the game that settled all the sibling disputes in my household,” said P.J. Stanton of Bordentown, New Jersey. “When my brother and I couldn’t agree on something the winner of argument was determined by a quick race or battle. Of course, by the time we finished playing we usually had forgotten what we were arguing about. My brother and I are estranged now, yet every so often we’ll talk on the phone and the conversation will always lead back to who was the better player.”

                                    August 30th

                                    Original Street Fighter arcade game turns 25

                                    It has now been 25 years since the originalStreet Fighter arcade game first saw the light of day.

                                    Capcom introduced this one-on-one fighter to arcades on August 30, 1987 in two different cabinet styles. The first featured two pressure sensitive “punch” pads while another marked what would be the first-ever six button layout on a fighting game.

                                    While the original Street Fighter was only a modest success, the impact of the game on video game history cannot be fully stated in a short article. Street Fighter II, first introduced in 1991, became the biggest arcade hit since Pac-Man and spawned an entire generation of fighting games. Today, the Street Fighter franchise is one of the most competitive scenes in all of professional video gaming.

                                    “I actually grew up with Street Fighter on arcade back in the day,” said fighting game fan Teri Otis Redding of Australia. “Loved every Street Fighter made pretty much. I think I’ll always remember the arcade experience I had when I was growing up.”

                                    The continued success of the franchise seems pleasing to the maker of products for fighting games.

                                    “Street Fighter has been almost a benchmark for standards on all upcoming games,” said Doug Johnson ofFoeHammer Custom Joysticks. “We love it when they launch a new one because the hype is tremendous.”

                                    August 31st

                                    Arcade classic BurgerTime turns 30 years old

                                    Yet another household name in video game history is celebrating a major milestone this week as BurgerTime turns 30.

                                    August 31, 1982 saw the first public appearance of the game, originally called Hamburger during it’s initial Japanese release. Created by Data East, the game made a big splash at the 1982 AMOA trade show where Data East showed off the title for it’s DECO Cassette System (an early interchangeable arcadesystem) as well as a licensed version from Bally Midway.

                                    BurgerTime featured a chef named Peter Pepper, doing battle with living eggs, hot dogs and pickles who are trying to stop him from making the biggest hamburgers in the world in a multi-level platform. The game gained a loyal following in both coin-op form as well as home console versions from Mattel Electronics.

                                    BurgerTime is one of the defining eighties games,” said Ohio’s J.D. Lowe, holder of the third highest BurgerTimescore ever with 6,109,500 points. “Easy to learn, hard to master, with music that sticks in your head and a design that is hard to replicate.”

                                    Many of the remaining original BurgerTime arcade cabinets have landed in the hands of collectors, including Rhode Islands’ Brian Diamonti, who says he will hold on to his machine regardless of the offer.

                                    “I had a buddy offer to trade me his Joust for myBurgerTime and I had to turn him down,” Diamonti said. “BurgerTime is too much of a staple in gaming roots to trade off and my girlfriend would be too pissed at me.”

                                    BurgerTime made a national television appearance in early 1983 as one of the game titles used in a gauntlet on That’s Incredible. Players had to quickly reach a scoring threshold on the game to move advance to the next game. Texan Ben Gold, who won the televised contest, only had a short time to learn the game.

                                    “I had three weeks to learn it and only one arcade to practice at,” Gold recalled. “Todd Walker was by far the best player on this game and the irony is that his mistake on it is what allowed me to beat him in the competition.”

                                    Numerous sequels to BurgerTime have been released over the past 30 years, including last year’sBurgerTime World TourRay Almeda from MonkeyPaw Games, the company who released the 2011 follow-up, notes the unique concept of the game as a reason for it’s longevity.

                                    “Anybody who plays BurgerTime instantly gets hungrier and hungrier the longer and longer they play,” Almeda said. “Even to this day, Peter Pepper still remains a lovable chef that builds the planet’s biggest burgers. Who would have thought you’d be running from food in a video game? It doesn’t get any more addicting and iconic than that, even after 30 years.”

                                    September 6th

                                    Activision classic Pitfall! reaches 30 year anniversary

                                    The iconic Pitfall! has now reached the 30 year mark.

                                    Originally released on September 6, 1982, this early Activision title was designed byDavid Crane and became an instant best-seller. First released for the Atari Video Computer System (later known as the Atari 2600), Pitfall! sold 4 million copies, a huge number for a game at that time and held the top on best-seller charts for an incredible 64 weeks.

                                    Perhaps the first hit game to popularize the side scrolling style that became a staple of gaming later in the decade, Pitfall! gave players a limited amount of time to overcome in-game obstacles such as pits, crocodiles and giant scorpions in an effort to reach the treasure at the end.

                                    The popularity of the game transcended the title itself with the character of Pitfall Harry at the helm. Pitfall! was one of the video game titles featured in the first season of CBS Saturday morning cartoon series Saturday Supercade. A young Jack Black appears in one of the television commercials for the original game as well.

                                    Pitfall! was our first chance to game as a proper adventurer,” said Jayce Stokes of England’s ConsoleNinjas podcast. “The way it combined maze elements in with the platform staples of timing your jumps and avoiding hazardous drops was unmatched back then.”

                                    As an early example of a game with a finite ending point, completing Pitfall! proved to be a badge of honor among gamers, many of whom say they had a love/hate relationship with the cartridge.

                                    “Who doesn’t love Pitfall!?” said Stockton, California’s John Lopez. “I played it until I thought I’d break my joystick as a kid. The gameplay was great; a running man grabbing the vines, swinging over the pits and quicksand, jumping logs, climbing into the underground caverns, jumping scorpions and collecting treasure. It was one of the coolest games.”

                                    A new version of Pitfall! was recently released for iOS devices, while the original game designer recently opened up a Kickstarter project in an effort to launch a new jungle adventure.

                                    Ten Indie Games that Should be on Steam

                                    In its first day Greenlight, the cunning Steam scheme that lets mainstream gamers vote on indie games and saves Valve the trouble of promoting its service, has gathered over 500 submissions. It is of course quite the mess, though a mess that will ensure that only well-known games with built-in communities make it to Steam, thus bringing Valve even more money. Hoorah!
                                    Or, well, not.
                                    Anyway. I too did spend a few hours navigating the Greenlight entries and here are the 10 games I would like to see make it on the service. They are of course games I was already aware of, but that’s how things work, isn’t it?

                                    The Sea Will Claim Everything

                                    The Sea Will Claim Everything; it’s the only game that will make you a better person. Also, it looks and sounds wonderful and sports thousands of lovely words that are lovely.

                                    Death Ray Manta

                                    Death Ray Manta; it’s by Rob Fearon and it’s the most psychedelic, colourful, enjoyable and modifiable arena shooter we’ll ever play. Besides, DRM eh?

                                    Dark Scavenger

                                    Dark Scavenger; because everyone should love excellent, verbose adventure/RPG hybrids with a demented sense of humour.

                                    Project Zomboid

                                    Project Zomboid; yes, zombies can still be fun, interesting and actually innovative. Here is where I confess my love for the thing.

                                    Neocolonialism

                                    Neocolonialism; seems to have involved since I first covered it for the IndieGames Blog. BesidesSteam could easily use a couple more political games.

                                    Wyv and Keep

                                    Wyv and Keep; I do love co-op games played on one PC. Even more so when they are weird and pixel-artsy. Mind you, I did preview this particular game some time ago.

                                    Cognition An Erica Reed Thriller

                                    Cognition: An Erica Reed Thriller; crafted with a little help from Jane Jensen AND using the power of post-cognition: the most useless sounding super-power of late, that does though make perfect sense from a gameplay point-of-view.

                                    Fibrillation

                                    Fibrillation; from Russia. With horror.

                                    Call of Cthulhu The Wasted Land

                                    Call of Cthulhu: The Wasted Land; WWI turn-based strategy and Cthulhu. Better yet, Call of Cthulhu of the Chaosium variety. Did review it some time ago.

                                    Octodad Dadliest Catch

                                    Octodad: Dadliest Catch; the trailer, the TRAILER.

                                    [youtube]http://www.youtube.com/watch?v=03rP_O2k8XM[/youtube]

                                    And if you feel I haven’t posted enough links, well, here’s another one. It will take you to myGreenlight Collection thingy, which, provided I don’t get bored, will generally include some pretty intriguing games.

                                    Final Fantasy 7: PC Download available today

                                    Fans of one of the best Final Fantasy games ever made can now download the re-mastered PC version of the Square Enix hit.

                                    Final Fantasy 7 Pc download

                                    To celebrate the FINAL FANTASY franchise’s 25th anniversary this classic title will be available exclusively on the Square Enix Store at a promotional price of €9.99 / £7.99*.

                                    “We’re really pleased to offer a downloadable PC version of the much loved FINAL FANTASY VII. It’s a great chance for fans to re-live so many memorable moments and a great opportunity for players who have never played the title to experience why the game has had so much influence on the industry over the years” said Larry Sparks, Vice President – Brand.

                                    This new downloadable version includes a range of new features such as a Character Booster that enables players to fully power up their character, cloud saves, and in-game achievements to encourage players to explore various facets of the game. For full details please visit Final Fantasy VII PC.

                                    [youtube]http://www.youtube.com/watch?v=1UwO1xgiOUE[/youtube]

                                    Released in 1997, FINAL FANTASY VII was critically acclaimed as the title that redefined the standard for role-playing games. Introducing the now infamous rivalry between Cloud and Sephiroth, it delivered an intricate and emotionally compelling storyline through cutting-edge pre-rendered cinematic cut-scenes, and set in a rich, diverse world.  The game features an acclaimed collection of musical scores and intense 3D battles, and is regarded as one of the most significant entries in the FINAL FANTASY series, and one of the most innovative videogames of all time.

                                    This promotional price is available until September 12th 2012

                                    Two more NES prototypes hit online auctions

                                    Two more NES prototypes hit online auctions

                                    Two more NES prototypes hit online auctions

                                    In the wake of the prototype cartridge of The Legend of Zelda selling for a record $55,000 comes two more eBay listings for rare production cartridges for the Nintendo Entertainment System.

                                    Both items are listed by Mark Nolan, a noted prototype collector of video games from this time period.

                                    The first cartridge is a sample copy of the pack-in cartridge that came with the NES Power Set containing Super Mario Bros.Duck Hunt and World Class Track Meet, a game designed for use with the Power Pad, an early example of a video game motion controller. The opening bid sees a “Buy It Now” price tag of $200,000 with the option to make an offer.

                                    The other cartridge is graded and comes with a certificate of authenticity. It is listed as a prototype version of a cartridge titled Arcadia VI, a multi-game cart. A page on website Unseen64.netshows more about this prototype and confirms the seller as co-owner of the only known example. The “Buy It Now” price for this item is currently $100,000, also with the option to make an offer.

                                    “Just incredible to suddenly see such a treasure trove of rarities start coming out onto the market in such a big way,” said Nintendo collectibles expert Kelly R. Flewin of Winnipeg, Manitoba. “People are going to look double time when going to a flea market or garage sale in hopes they luck out with a treasure like that.”

                                    Both auctions are listed to close early next week unless the “Buy It Now” prices are met or offers made on the items are accepted by the seller.

                                    Did you know: Vol 1

                                    did_you_know

                                    Did you know

                                    There is a lot of random trivia and facts about classic video games. Some of it has historical content while others are just interesting to know. To continue spreading retro gaming knowledge we begin a new series that will showcase random classic gaming facts. Some you might already know, but we hope to surprise you from time to time.

                                    Nolan Bushnell created Chuck E. Cheese

                                    Nolan Bushnell and Chuck E Cheese

                                    Depending on how old you are and where you lived you might know about or have gone to a Chuck E. Cheese. Chuck E. Cheese was a pizza restaurant that featured video games, prizes and a dancing mouse. It was the place to go for a kid’s birthday during its hay day as it featured everything a young child would want. It is no surprise the founder of Atari would create a place that showcase food, fun and video games. I personally went there for my thirteenth birthday and had a blast.

                                    Steve Jobs created Breakout

                                    Steve Jobs and Steve Wozniak

                                    There is a little more to this story. With the success of Pong, created by Nolan Bushnell, he and Steve Bristow came up with an idea to create a single player version of Pong and so the concept of Breakout was born. Steve Jobs was tasked with creating the game and brought on Steve Wozniak to help engineer the game. After a lot of sleepless nights and other adventures the project was done. Now in the end Atari had to do some reworking to Wozniak’s design before the final product was released, but overall that is why Steve Jobs got the credit for the creation of Breakout.

                                    Jack Black Stared in a Pitfall Commercial

                                    Jack Black and Atari Pitfall

                                    Funny man Jack Black long before we ever saw him on screen was in an Atari Pitfall commercial. It was in 1992 that the then 13-year-old Black appeared in the spot. Jack Black is counted among the notable celebrity gamers and here we see his history with classic games went way back.

                                    Porn and Video Games go together

                                    april o neil

                                    For many a gamer, porn and video games go together like Cheetos and Mountain Dew, but did you know one porn star got her name from a video game? Adult actress, April O’Neil got her stage name from Teenage Mutant Ninja Turtles own reporter and turtle confidant, April O’ Neil. In addition, April loves gamer geeks specially for their video game knowledge. Google search in 3…2…1…

                                    There is an Atari 3600 version of Halo

                                    april o neil

                                    Yes, the classic Xbox shooter, Halo has a version created for the Atari 2600. Ed Fries former vice president of game publishing at Microsoft showed off his creation in 2010 at the Classic Gaming Expo in Las Vegas. In the game you control Master Chief in an adventure type game where you explore 64 rooms shooting enemies and eventually encountering a final boss. Unfortunately, only about 100 cartridges were made so good luck getting your hands on one.

                                    Just a Taste

                                    There is a lot more history, trivia and weird facts and we will bring you more in the next installment. Until then tell us about classic gaming facts and history you know and perhaps we will feature it in a future article.

                                    The Art of Video Games: Debuts in Florida at Boca Raton Museum

                                    Art of Video Games

                                    From classic arcade games to modern hits the graphics of video games can help make or break a title. There is no debate that there is art in video games from concept art to 3D graphics and now there is a showcase highlighting some of the best video game art from the last 40 years.

                                    The Art of Video Games

                                    The Boca Raton Museum of Art will be the first museum in the nation to host the Smithsonian American Art Museum’s groundbreaking exhibition, The Art of Video Games, following its enormously successful presentation in Washington, D.C.

                                    Running from October 24, 2012 through January 13, 2013, the Boca Raton exhibition, presented by FMSbonds, Inc., explores the 40-year evolution of video games as an artistic medium, focusing on striking graphics, creative storytelling, and player interactivity. During its stay in South Florida, the Boca Raton Museum of Art will offer a variety of associated programs and educational opportunities for visitors of all ages and interests.

                                    The Art of Video Games

                                    The Art of Video Games 

                                    The Art of Video Games is a groundbreaking exhibition exploring the legacy of video games as a medium for artistic expression. Curated by Chris Melissinos, former chief evangelist and chief gaming officer for Sun Microsystems and Founder of PastPixels, the exhibition will give viewers an opportunity to explore the evolution of video games since they were first introduced 40 years ago. The Art of Video Games focuses on the interplay of graphics, technology, and storytelling.

                                    “Video games are a prevalent and increasingly expressive medium within modern society,” said Melissinos. “In the 40 years since the introduction of the first home video game, the field has attracted exceptional artistic talent. Video games, which include classic components of art, offer designers a previously unprecedented method of communicating with and engaging audiences by including a new element, the player, who completes the vivid, experiential art form by personally interacting with the game elements.”

                                    The exhibit highlights some of the best games for 20 gaming systems ranging from the Atari VCS to the Playstation 3. It will feature 80 video games presented through still images and video footage. In addition, the galleries include video interviews with developers and artists, historic game consoles, and large prints of in-game screen shots. Five featured games, one from each era, will be available in the exhibition galleries for visitors to play for a few minutes to gain some feel for interactivity. The playable games – Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and Flower – will demonstrate how players interact with the virtual worlds, highlighting innovative new techniques that set the standard for many subsequent games.

                                    A companion book, The Art of Video Games: From Pac-Man to Mass Effect, written by curator Chris Melissinos, with more than 100 composite images of featured games by Patrick O’Rourke, will be available for purchase in the Museum Store. The book, published by Welcome Books in cooperation with the Smithsonian American Art Museum, examines each of the 80 featured games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games.

                                    The Art of Video Games is organized by the Smithsonian American Art Museum with generous support from the Entertainment Software Association Foundation; Sheila Duignan and Mike Wilkins; Shelby and Frederick Gans; Mark Lamia; Ray Muzyka and Greg Zeschuk; Rose Family Foundation; Betty and Lloyd Schermer; and Neil Young. Promotional support is provided by the Entertainment Consumers Association. The C.F. Foundation in Atlanta supports the museum’s traveling exhibition program, Treasures to Go.

                                    Boca Raton Museum of Art

                                    Boca Raton Museum of Art

                                    The Boca Raton Museum of Art is one of the leading cultural institutions in South Florida, achieving international recognition as a world-class visual arts institution for its dynamic, changing exhibitions from acclaimed artists and distinguished permanent collection. The Museum’s many public programs include artist presentations, family activities, art films, the Annual Art Festival, and more than 100 classes per week at its studio Art School. Museum Auxiliaries include The Artists’ Guild, Friends Auxiliary, and Collectors’ Forum. For more information call 561.392.2500 or visit www.bocamuseum.org.