Special Forces
Format- Gameboy Advance
Genre- Side scrolling run and gun-em up
You’d think Contra and Metal Slug would be the type of games that would be fairly simple to clone. Lots of guns, lots of enemies, and lots of destruction. Simple.
It turns out, however, that formula is just a little too hard for some developers to handle. Too often sidescrolling gun games from lesser developers turn out to be either unfairly difficult, really dull, or both.
CT Special Forces almost gets it right, but sadly falls a little short of being considered a notable Metal Slug clone.
It definitely looks the part though, with rather attractive hand drawn graphics and a nice varied bunch of levels. A good range of weapons are grenades are also on show. The controls are also quite good, with the shoulder buttons used for throwing grenades and swapping weapons.
Problem is, the game requires you to be very patient when working your way through the (quite large) levels. You have to abide by enemies set walking patterns and pick them off accordingly. Although once you’ve adapted to this you can work through the game with some ease, but it doesn’t really make it a particularly fun or spontaneous experience.
Welcome variation arises from the occasional vechicle levels, but the parachute sections are most unwelcome. They’re frustrating in the extreme and can take several hard-earned lives from you each time. Considering the time you take working through levels, it’s a bit unfair to plonk these sections right in the middle of stages.
Bosses are also hilariously un-PC for the most part, with bearded terrorists aplenty to blast away at. It’s like what I imagine a American soldier’s wet dream to look like.
There is also the general problem that the game is a little too short, but seeing as you can pick it up fairly cheaply nowadays that’s probably not much of an issue.
There were a couple more CT games, but this was the only one I played. It’s incredibly dumb, sure – but it’s not without its charm.
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