When Video Games Become Board Games: Part 1

The 1980s saw a sudden increase in board games that were based upon classic video game cartridges or the quarter-devouring arcade machines.  Leading the charge was the powerhouse board game company Milton Bradley with an astounding array of video-to-board game titles, but were soon joined by competing gaming companies such as Ideal, Entex, and Parker Brothers.  It was a glorious time for board game enthusiasts!

This is the first of (hopefully) a series of articles listing and describing the various video game to board game properties that provided hours of family fun for a generation of gamers.  Just a quick note of definition: to be included on this list a game must fulfill a number of requirements: have its origin in a video game property, be for at least two players, and be an actual board or card game (not a handheld or tabletop electronic game).

video game board game

 

Frogger (Milton Bradley, 1981) While the fun of hopping across the road, avoiding certain death from a wide variety of sources was a hit as a video game, the translation – authentic as it was – did not have the same charm as a two-player board game, which, really, should not have been a surprise.   More interesting is that this may have been the very first board game to be based on a video game property!

video game board game

Pac-Man Game. (Milton Bradley, 1981) One of the best conversions of the arcade experience to table top board game play by using a game board in the design of the Pac-Man screen, with marbles taking the place of all the dots (the marbles are held in place by holes in the game board).  Four competing Pac-Man player tokens with the ability to capture and store marbles travel the board, avoiding ghosts and eating their way to success.  A brilliant translation!

video game board game

Defender (Entex, 1982) Entex had introduced electronic handheld versions of several popular video games, including Defender in 1981.  Board games were still a hot market, and so they also experimented with a board game version. Up to four players could attempt to turn back the invasion of various aliens, their directions shifting using a spinner to simulate the mobility of the arcade version. An ambitious, difficult to find game.

video game board game

Donkey Kong Game (Milton Bradley, 1982) Players moved their Mario tokens on a game board reproduction of the classic game screen, dodging barrels and fireballs when necessary, climbing up the girders to defeat Donkey Kong and rescue the “fair maiden.” The game was actually a pretty decent conversion from the video game, and a lot of fun to play.

video game board game

Invader (Entex, 1982) As previously mentioned, Entex produced many electronic handheld games, and some based on video game properties such as Defender and Space Invaders. However, the licencing was a bit of an adventure for this California-based company, and in this case, their agreement did not extend to making a board game based on the Space Invaders video game. Their solution? Rename it “Invader” and remove all mention of the game it was based upon!

video game board game

Ms. Pac-Man Game (Milton Bradley, 1982) Although this game is based on the original arcade game and uses its elements, Milton Bradley ensured that the game play is completely different to prevent Ms. Pac-Man from becoming a duplicate of their original 1981 Pac-Man Game. The game board is divided into four quadrants, and players take turns moving the Ms. Pac-Man token attempting collect as many plastic dots as possible from their quadrant. Each player also controls one Ghost token, which he or she can use to intercept and regain control of Ms. Pac-Man. It may not be completely true to the original, but Ms. Pac-Man is still an enjoyable game to play!

video game board game

Pac-Man Card Game (Milton Bradley, 1982) Pac-Man enters the world of educational card games, albeit with very little of the addictive charm that made the franchise so enduring. The mechanic is a bit labored with players attempting to fill lines of three spaces with Pac-Man cards to complete equations and score points.  To enjoy this game you either have to be a complete math or Pac-Man geek. Not much here for anyone else!

video game board game

Turtles (Entex, 1982) This game for 2 to 4 players was based on the Konami arcade game Turtles by Stern, and was another of Entex’s handheld games to board games series.  Just like the arcade game, players needed to rescue little turtles, and whoever rescued the most, won. Important to note that this game has NOTHING to do with any Teenage Mutant Ninja Turtles. Possibly the most obscure video-to-board game entry on this list.

video game board game

Zaxxon (Milton Bradley, 1982) Translating the faux three-dimensional Zaxxon video game with its altitude-shifting airships into a two-dimensional board game was a challenge that was met in full by Milton Bradley by using a few standard 3-D tokens in conjunction with ingeniously designed fighter tokens that could be raised or lowered on their stands as needed. Game play was very similar to the original Zaxxon game, but with two to four players attempting to reach and shoot Zaxxon with BOTH their fighters and win the game.

A Footnote
It is important to remember that board games are not video games and neither should be expected to match the other’s total gaming experience.  Video games of this era were all about constant motion, quick reflexes and split-second decision-making.  Board games, however, are about measured decisions, random die rolls or card draws, and ever-changing strategies based on the play of your opponents.  In addition, board games often have suggested ages for players. I have read several reviews over the years from adults who were unable to understand that a game meant for children would have limited appeal to adults (and who scored them based on their own experience of playing them as an adult), or from reviewers who also expected a board game to be a video game.  These kinds of reviews do a tremendous disservice to the board game genre and to those who are searching for more information on one of these classic games.  To those game reviewers – and you know who you are – STOP IT! Let the game be judged on its actual merits, not on standards that it was never intended to fulfill.

A look back at the Coleco Mini-Arcades

Coleco Mini-Arcades - Frogger

Long before the Nintendo 3DS and Sony PSVita were even thought possible and even before Nintendo made theGameBoy a household name a company named Coleco echoed through the ears of video gamers who wanted to take gaming everywhere they wanted to go.

Coleco Mini-Arcades - Donkey Kong

The early 80’s video game boom saw gaming literally appear everywhere.  Arcade games appeared in every type of public business you could think of while consoles that hooked up to home television sets brought blocky gaming experiences home.

Coleco Mini-Arcades - Galaxian

Capitalizing on this trend combined with the popularity of handheld electronic games such as Mattel’s Football, Coleco began licensing and producing small “tabletop” video games based on some of the most popular games of the day.

Coleco Mini-Arcades - Zaxxon

Despite Atari holding the licenses for home console versions of Pac-Man and Galaxian, Coleco was able to get the rights to produce the Mini-Arcade versions, both of which became top sellers.  A literal parade of hits followed with the addition of FroggerDonkey Kong and Ms. Pac-Man.  A version of Nintendo’s Game and Watch Donkey Kong Junior and a version of Zaxxon rounded out the Coleco line before the mid-80’s industry crash.

Coleco Mini-Arcades - Pac-Man

Rather than make traditional handheld games the Coleco Mini-Arcade games attempted to duplicate the look of the arcade hits right down to the cabinet artwork.  A series of commercials featuring a character named “Mr. Arcade” shrinking full size arcade games down into the Mini-Arcade games drove the point home.  The result was a fun arcade feel that didn’t exist in any home console versions of arcade hits at the time.

Coleco Mini-Arcades - Donkey Kong Jr

The Coleco games are popular collector’s items today.  Some of the later releases saw smaller production numbers and even the more popular releases are difficult to find in good condition after being played to death in their heyday.

[youtube]http://www.youtube.com/watch?v=TKDFoDvs898[/youtube]

Take a look at the slideshow and video to the left to see more about the Coleco Mini-Arcades as either a trip down memory lane or, for younger gamers, a good gaming history lesson.

Patrick Scott Patterson has been a gamer since 1981, acting as a writer, technician and world record holder on several game titles. He has appeared numerous times in the yearly editions of Guinness World Records: Gamer’s Edition. In addition to writing here, Patterson has also written for Yahoo!, Twin Galaxies, VGEVO and Gameroom Magazine, and is always looking for unique and positive news to report from the video gaming world.

Mark Rattin:15 Letters

15 Letters logo

Name:Mark Rattin

Company:15 letters

Profession: Founder & Creative Director

Favorite Classic Game: Zaxxon

Quote: I loved the arcade game and my ColecoVision version made me the only kid on the block with a home version that rivaled what we played in the arcade. Definitely a taste of things to come plus that summer it made me a very popular kid as well.


Lisa Carter: TFPSoft

TFP Soft logo

Name:Lisa Carter

Company: TFPSoft, LLC

Profession: Owner / Engine Architect

Favorite Classic Game: Legend of Zelda

Quote: It’s really difficult to pick a favorite classic game because there are so many I remember fondly. Zaxxon, Robotron, Stun Runner… so many great games. If I had to pick just one game, however, it would have to be the original Legend of Zelda. By the standards of the day the game world was huge, which made it lots of fun. But what I really loved were all the secrets. Every nook and cranny held yet another hidden item. I’m still a sucker for a good treasure hunt.