Star Fox 2: The Game We Never Knew
I never realized that a sequel had been made for the SNES until I saw the reproduction cart on gamereproductions.com.
The really cool thing is this isn’t just a couple of levels, this game is totally finished but just unreleased as Shigeru Miyamoto and the guys at Nintendo decided at the last minute they wanted to concentrate more on the N64 system and show what it could do with the Star Fox franchise with the most advanced hardware instead of releasing this title for the Super Nintendo.
Even though this game was complete it was left by the wayside, but once Star Fox 64 was made a lot of elements from Star Fox 2 were reused and integrated into that game, so if you play both you will notice a lot of similarities.
A new improved version of the Super FX chip was used producing an even better looking 3D game. This game instead of being strictly a flight-based game introduces some real time game play, new types of ships and new Star Fox team members. When you and your teammate start on the map instead of taking a linear route like in the original game you can freely travel wherever you want, but as you move the enemy will react and also move around the map too.
Your objective is to destroy all the enemies that are present on the map while trying to defend your home planet Corneria from enemy attacks. If the planets damage level reaches 100%, you have failed your mission and the game is over. To protect the planet you will have to destroy the fighters and incoming missiles that are headed toward the planet. To permanently prevent the attacks you have to deal with the planets with enemy bases that fire the missiles and the battleships that deploy the enemy fighter ships.
The really cool thing is when you make contact with one of these missiles or planets on the map screen you are taken to an action sequence. If it’s a missile you came in contact with you will have to shoot down all the missiles on the screen, then if it was a planet you have to open the enemies base entrance by either hitting a switch, defeating a boss or destroying a shield. Once you get into the base you have to go either fly through or you can transform into a walking tank and destroy the generator at the end.
Once the generator has been destroyed no more missiles will be fired from that base. While you are trying to clear out the enemies, more enemies will continue moving on the map and attacking Corneria. So you may have to leave your battle to quickly intercept the enemies before they inflict massive damage to the planet. So managing your time effectively becomes very important.
Starfighters from the Star Wolf mercenary team make an appearance, if you played Star Fox on the N64 or the Star Fox game on the DS you will recognize them. They have captured some planets and if you try to take them back you will have to fight them. After some time passes they may start coming after your Arwings. They aren’t the only ones coming after you though, bosses will also be sent out to chase you down at some point in the game.
If you get a chance to pick this game up I definitely recommend it, but if not at least make sure you play Star Fox 64 on the N64 or 3DS and see how some of the mechanics from this game were incorporated.
Thanks to Yuriofwind for the video breakdown on the cancellation of Starfox 2.