video games interview

Interviews

We Interview Chris Avellone From Obsidian Entertainment: Part 2

Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.

Read More
İstanbul escort mersin escort kocaeli escort sakarya escort antalya Escort adana Escort escort bayan escort mersin

istanbul Escort escort bayan ankara izmir escort bayan escort bayan adana escort bayan antalya escort bayan bursa konya escort hayat escort