video game

Sega Genesis

Warsong

There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.

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Indie Games

A Valley Without Wind

That’s why I’ve wisely come up with an alternate description too: it is a procedurally generated, side-scrolling, 2D arcade adventure, with strong exploration, RPG and strategic elements, that is sort of infinite. Is this better? Does it make sense? Well, I sure hope so, for I have only entered the still-in-BETA world of AVWW for a couple of hours and am incredibly impressed. I’m also pretty certain that it’s only by playing AVWW that one can properly understand and fully appreciate the thing, but here’s another try

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NES

Alpha Mission

Alpha Mission already suffers a blow in being ported to a television setting, since vertically scrolling shooters are much more apt to their original arcade screens, oriented to provide an optimal perspective and taller screen. With so much working against it, and forcing the player to deal with a ship that begins so slowly and existing under the constant threat of downgrades (which, by the way, actually serves to discourage quickly going after power-ups, which seems outrageously philosophically counter-intuitive of shooter design), this video game is just not good. Even worse, it is not fun.

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Indie Games

Independent GAMER: ALEX ARIS

The aim of the game is to collect all of the Karma Crystals, whilst trying to avoid, Ghosts, Zombies and Bouncing Balls ! If you study the level, you will notice that the Ghosts are one of the keys to the Game. Shooting an Elastic Band at them will cause a replication reaction, producing more Enemies and the chance of a Karma Crystal in being dropped. You may also move off the screen and appear on the other side, e.g. move right and appear on the left. Useful, but be careful not to bump into an unsuspecting Enemy !

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Editorials

Dear Video Game Manuals, I’m Just Writing To Say I Miss You

Video game manuals. If you’re over the age of 19 you know what they are and what they used to be like. For those younglings who are reading this who have yet to have had their balls drop, video game manuals consisted of more than “THIS BUTTON SHOOTS AND THIS BUTTON JUMPS!” and the repetitive warnings of “Hey just to let you know, you could have a seizure playing this game.”

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Humor

Villian Spotlight: Kefka Palazzo

It hurts to hear this kind of criticism about the One Winged Angel but I’m about to open your eyes to a true villain. Someone who’s appearance was comical but their lust for destruction was their only drive in life. There wasn’t a waking moment where this monster didn’t think about the end of the world. Many villains feel this way but he isn’t a Cobra Commander or Doctor Claw replica. Where many villains fail and constantly try again, Kefka succeeds. Here’s a look into the devilish antics performed by the supernatural sociopath known as Kefka Palazzo.

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Humor

Blizzard’s New World of Warcraft Expansion Targeting Their Original Player-base?

Another homage to the old school playing style of World of Warcraft will be the return of Crowd Control! That’s right, Mages! You can start Polymorphing again! It had seemed that during WOTLK, CC had become a thing of the past and players would do the simple thing and just body pull and use Area-Of-Effect spells to burn everything down quickly. Healers would just spam their fastest heal and keep the tank up constantly. In Cataclysm, Blizzard (and something beta tester can attest to) mentions that combat difficulty has increased significantly and just nuking everything that is still moving isn’t going to work anymore. Players are going to actually have to use their crowd controlling abilities to keep pulls safe.

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Indie Games

Limbo Review

While we’re on the topic, let’s talk about the deaths in Limbo. “Limbo is unforgiving” is a complete understatement. It’s more than unforgiving, it makes you look like a pathetic fool as well, should you make a mistake. Run too far without paying attention? Bear Trap has now turned your body into an Ocarina. Happen to be in a calm state of mind? Limbo sends a giant spider to impale you and then shake you off as if it stepped in something. Didn’t jump down at the right spot? Limbo forgot to show you that spinning buzz-saw blade waiting to turn you into meat shuffleboard pieces.

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Blog

Stirge’s QuakeCON Diary – 4 days of glory!

Day two it was ready for the actual CON to start. We went upstairs to receive our badges and they were very happy to give them to us, we entered the vendor area and started looking around. In my time working for Alienware I had helped create some amazing convention setups, but mainly with pc’s. When I looked over at the Alienware booth this year they had a hummer, that you could sit in the back of and play on, that was kind of cool.

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Editorials

False Start

Sony confidently predicted a ten-year lifespan for the PS2, and that has come to pass. They are now suggesting a similar tenure for the PS3, and it could be to their advantage. This year has been a strong one for Sony with exclusives and good sales on the back of the PS3 Slim, and another good Christmas with interest in Move could push it further. Meanwhile, Kinect is going after the Wii’s audience to a large extent. Microsoft still has the edge in online gaming for many with Live, but the gap has narrowed. Moving on from the 360 may not suit Microsoft either, now that is making good profit and building its user base.

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Arcade Games

Spider-Man: The Video Game

There are five chapters in the game and at the end of each you face a boss. However, along the way you can end up fighting mini-bosses like Electro and Doctor Octopus. The gameplay is pretty much two fold. One is your standard side scrolling beat ‘em up where you try not to get surrounded by bad guys and use a lot of throws and jump kicks, kind of like you would if playing Final Fight. The second mode has the camera zoom away to where you become like one fourth the size. When this happens you can climb on walls and just shoot giant globs of webbing to take down enemies.

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