Problem is that such a profoundly political game cannot simply be judged as a mere piece of entertainment software. It should and will have to face political and scientific criticism and -happily- what with me being a geographer, there are a ton of things I disagree with. Now, I could tire both you and myself by providing an extensive critique, but I will simply stick to my key problems: a) the game seems to ignore the political importance of the masses, b) it considers capitalism as a natural and unchangeable socioeconomic reality, c) it fails to see such facts as the strong relationship of services and production and d) it is incredibly deterministic.
Now, this doesn’t mean that the game isn’t good or that it doesn’t base itself on a sound scientific base. It’s just that I couldn’t help but notice a few things I strongly disagree with and mainly that generally irritating bourgeois, supposedly technocratic school of thought. It does make quite a few decent and generally accepted points though and I can’t help but admit that some of the game’s ideological problems might be attributed to the fact that turning a theory into something enjoyable, let alone playable, is very difficult indeed. But I really don’t want to sound negative. Really. Fate of the World: Tipping Point is a great, deviously educational, rich and incredibly thought-provoking game.
Verdict: Despite some political shortcoming only a few will notice, this is an excellent strategy game, that can indeed educate on certain environmental truths. Definitely worth your time.