The Obsolete Gamer Show: Jacob Clark – Super Dwarf Madness
Jacob Clark Community Manager for The Unallied joins us on The Gamer Profiles Show to talk about their indie game, Super Dwarf Madness.
Read MoreJacob Clark Community Manager for The Unallied joins us on The Gamer Profiles Show to talk about their indie game, Super Dwarf Madness.
Read MoreMore than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it.
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