Simon de Rivaz

The process of Design: Spice Road

I find it useful to understand games in terms of different game mechanics and how long the player spends working with each mechanic. This seems to cut through the cover-story and gloss and give a clear description of the game. For some games the majority of time is spend moving or waiting, with only a small fraction on making meaningful decisions. For a strategy game the big choice I found was how much micro-management to place on the player – how much time would be spent making interesting decisions as opposed to time spend implementing or maintaining those decisions. [...]